The Sovereign Peoples of Neih Organization in The Path to Veritas | World Anvil
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The Sovereign Peoples of Neih

The Sovereign Peoples of Neih is a confederacy of city states that united after the defeat of the Dormant in the eastern region of the Southern Farmlands. It consisted of the dwarven city of Tel'ul, the agricultural Three Cities region, and the dessert state of the Yuan-ti Glade. The halfling city of Evermore reluctantly joined not long after. The leadership consisted of the mayor of Tel'ul, Mayor Hackshield, and his advisor Malvo, Lords Arkalis, Coldshore and Targan of the Three Cities, Balmerrait as pharaoh leader of the Yuan-ti, and once Evermore was more recovered, the new High Priest of Summer Melina Laughingfoot.   The purpose of the alliance is twofold. First is to work together to rebuild after the devastation of the Dormant years. Second is to resist the tyranny of Tumult's expansion. While they are not openly at war with Tumult, since their conception there has been tension between the neighbors. A cold war began between the two, with both parties fighting each other through proxy wars in places such as Third, the Western Fey Wilds, the Ten Thousand Lakes region, and even the Dormant Lands. Open confrontation did not come until 1050 when Bedrich grew tired of SPN interference.   This all culminated into the Battle with Bedrich's army in the fields northwest of Tel'ul. They were victorious, and Bedrich was slain. King Lairus, someone allied to the SPN, took the throne, making Tumult a quasi-member of the Sovereign Peoples, though not a full member as Tumult outnumbered the Sovereign Peoples in every case and would crumble their democratic system. Other parties that joined after the war were Draught and Silihadron. The city state of Break remains the only hold out in the region.   For the following fifty years, the SPN would remain in a tense partnership as the region rebuilt from the Dormant. While they prospered in many ways, there remained a persistent danger of it all falling apart. The Dormant and tumultian threat which once unified them were no more, and now everyone wanted to secede or take over.

Structure

It is a alliance of mostly independent states with their own individual governmental systems.

Public Agenda

Defend against Tumult and rebuild after the Dormant.

Demography and Population

The SNP has large populations of dwarves, humans, halflings, goblins, kobolds, and yuan-ti, with minorities of many other races scattered about.

Territories

The SNP covers several prominent regions of the Southern Farmlands. It holds the green hills of Evermore, the mines of Tel'ul, the farmlands of the Three Cities, the dessert of Glade, a part of the central mountain range, and the tropical destruction forest near the Dormant Lands.

Technological Level

The SNP have lain the groundwork to be the future leaders in technological advancement with the discovery of Eternal Empire tech and by acquire the bulk of the brain drain of Val'ul when the survivors evacuated that doomed city.

Religion

It is a religiously free state, as it tolerates all faiths other than Fall worship. It has a large branch of Summer Worship and a budding Spring and Winter worshipper cults. There is dragon worship in the Yuan-ti region, and one could find branches of Neih revival and More mission scattered about.

Foreign Relations

They were enemies with Tumult, their neighbor to the west, and were subverting its expansionist and militant ideals. This ended in 1052 with a large battle, killing the king of Tumult, and placing a more friendly ruler on the throne.   Their neighbors to the north, The Bludgeon Halls, went into a lockdown in 1040, and has remained closed for many years after SNP's creation. Nevertheless, dwarves from the Bludgeon Halls are heavily invested in industry in this budding confederacy.   North East and East of them is the nation of Dakath and Oriaphia. While there is a bond between advisor Malvo and the new duke of Oriaphia Kalethorn, it is not a bond of friendship. After the Dakath civil war ended with the split between eastern and western Dakath, with eastern Dakath's new capital becoming Oriaphia, the SNP were placed between a rock and a hard place. Thus, they mostly remained detached from that conflict, though Malvo often made trips to aid his son the best he could.   To the South East is their greatest ally, the Shadar-kai colonials. As they assisted in freeing them from the Dormant and reconnecting these dark elves to their homeland, relations have been great. Thanks to the Shadar-kai's funds and resources, the SNP were able to sustain a great enough geopolitical stance to not be overrun by Tumult.   Their neighbors to the South, the new warring states of the Dormant Lands, are blocked off by a wall of miasmas that has yet to dissipate from the Dormant Rise. Thus, ways to communicate with them has been difficult unless one does the long trek around the Western side of the Veritian Leaf. Therefore, they shared little direct relations, though the SNP did try to use them in the battle with Tumult on several occasions.   The SNP had great relations with the other major power of the Veritian Leaf, the Church of Veritas. One of the paracletes of the Church, Vincent Netherridge, even settle in Tel'ul for many years following the SNP's rise. While they are not connected by any border, the Church does still aid the SNP in their cold war, not liking Tumult too much. Only a couple of the paracletes protest the SNP, the paraclete of Uz and the paraclete of Frit.
Founding Date
1041
Leader
Power Structure
Confederation
Subsidiary Organizations
Location
Neighboring Nations

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