NaNoWriMo Plot 2021
This is not my first attempt at writing for National November Writing Month. It just isn't. But this year... I might actually reach my goal! The plan is to have five stories set in my version of the world which may begin to set the scene for later stories involving many of these characters. Below are short overviews of the plots I have planned.
OverviewA series of short, interconnected stories that peel back a classic gameplay series to look at the lives, loves, and spirituality of the background characters.
Narration and Point of ViewMy storytelling works best if there is some sort of narrator that can become known, someone that takes the reader through the tales and enlightens them on the details and their importance. Both storyteller and commenter in their own right. Thus is Mudora used to tell these stories. The stories are told from a first person, looking in, point of view, with Mudora guiding you, keeping you from affecting the greater narrative while also meddling to ensure...something does not happen. Over the course of all five stories, Mudora will begin to feel more frantic, as if they have less agency in the story being told. The reader should begin to feel rushed, hurried along to some event in the future but also may feel a pang of remembrance to some characters they have already visited. --Characterization of the Narrator::The thing about writing a set of stories with a single narrator across each story, one that guides the reader from their first steps to a near fearful run out the door, is keeping a consistent voice. For Mudora, this voice is one of near perpetual optimism. They have seen the story play out so many times before, with so little variation to the threats. It's a pattern that lets them paint a picture of familiarity and hope, even in the darkest times. So now we come to an end to the pattern. Or the beginning of a new. Either way the future of Hyrule will not stay the same, will not resist the ever present growth of storytelling. Mudora is now a character in the plot, brought along for the ride and they can only do so much. The tapestry is not what they thought it was and as such they must either face darkness or run from it. The playful pleasure of twisting the threads of fate and destiny must stay throughout, but it comes with a foreboding sense, implicated in Mudora's mannerisms, that the story is a thing to be observed, not played in. This then is how Mudora copes. With quips and questions, qualitative insight over quantitative fact. They must hold on to playful, tongue-in-cheek, "Worry not, dear reader!"-isms. They must drag the reader with them, not yet knowing which way the tale they follow will lead nor where it will end.--
The general threat across these tales is the undoing of everything by the ongoing attempts of darkness. The tapestry of history and myth are under constant attack and the reader gets to be privy to the subtle game being played for the fate of the world. For Kaolyn, the constant threats of life as a warrior in an unforgiving desert. For Ishes and Deggagi, the locals belief that Ishes has called evil down upon them. For Ternah, only the threat of rejection. Simple really. For Link, he is the threat, bringing in destructive change to the natural world. For Zelda, the fear of being left out or thrown aside and the unseen threat of promises that can actually be kept.
Planning & Overview