Enclave Locations
Enclave Locations
The Enclave is divided into 2 main parts, 'aboveground' in the open area surrounded by mountains, and 'belowground' in the caverns and tunnels within the mountains. Dwarves live almost exclusively belowground. Other races live almost exclusively aboveground, except for Gnomes who are equally split between the two areas. However, anyone is free to roam aboveground or belowground regardless of race or profession.
Aboveground
Public places
The Enclave Council Hall, where the 12-member governing council meets.
Speaker's Square, just Outside the Enclave Council Hall, where citizenry spout off on whatever is annoying them.
The Great Gate, the only exit to the outside world.
The Orchard, a large stand of dwarf fruit and nut trees which is managed for the Enclave as a whole.
The Hot Springs, a place for bathing, relaxation, and healing.
Guild halls
The Mages' Guild, across the street from The Magical Library.
The Warriors' Guild, the meetingplace of a club of fighting hobbyists.
Shops
General Sundries, carries a wide range of food and household items; managed by Meria Whitehome.
Ben's Wares, a pawnshop. Rumored (but not proven) to deal in stolen goods.
Outland Goods, specializing in food and other materials brought from outside the Enclave by Foraging Parties. Also sells adventuring gear. Managed by Phillipa Stook.
Temples
The Temple of Pelor, god of the sun
The Church of Yondalla, goddess of Halflings
Shrine to Obad-Hai, god of nature
Taverns
White Wyrm Tavern, a small clean pub managed by Connor.
The Grog Flagon, a seedy drinking hall.
The Garden, an open-air tavern/restaurant managed by Khirj.
Other important places
The Enclave Watchtower, headquarters for the Enclave Watch ('police force').
The Magical Library, which includes the mages' guild as well as a crib of magical items that can be loaned or rented.
The University, which is only a few years old but is rapidly growing.
Belowground
'Belowground' is the more common term for the Dwarven Catacombs.
Public places
The Arena, a cave with bleacher seating where athletic contests are held.
Shops
Smithy Ironfoundersson, just inside one of the cavern openings, where Ehrling Ironfoundersson sells his wares.
The Gemdealer, a well-known jeweler and gem shop.
Taverns
The Blind Cricket, a large pub with expensive beverages but a small stage where music is performed.
Temples
The Temple of Moradin, god of Dwarves
Garl's Meetinghouse, the temple of Gnomes
Other important places
The Mines, where dwarves dig for valuable metals and minerals.
The Thieves' Guild, which is rumored to have no fixed location and can be found by invitation only (if it truly exists).
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