Flicker Den
Crowded into one of Katzpütch's many alleys, Zrixa often jokes that the Flicker Den is the antithesis of the Inn of Many Names - its is always called the same thing but never in the same spot. The reason it moves may not always be the same but then again the reason the Inn's name is transient has many causes as well. In the case of the Flicker Den, the move could be one necessitated by neighbors unhappy with the side effects of Zrixa's latest experiment, to keep a step ahead of some sort of anti-magic zealots, or simply because the move will make it easier for customers to find her. It is never because the last location is now a smoldering hole in the ground or that a customer is so unhappy with one of their purchases from the store that the proprietor thought it safest to move to it.
No matter its location, inside the canvas walls customers find something that is more workshop than store front. Filled with half-dissected magic items, jars of faintly glowing residue, and devices that hum, twitch or even breath, it is not the place for the faint at heart. It is, however, the place where those with a malfunctioning magical item can go to get it repaired. Patrons can find out exactly what a particular arcane object does - not that they would own such a device. For the wealthiest of patrons, they can also own a magical object made to their own specifications - or well - general sense of direction. The Flicker Den's refund policy, after all, clearly states that objects are guaranteed to work, but how they work is solely at the discretion of the proprietor.
