Nothing to fear if you’ve got the gear!
Nobody can do a brisk business in the field of shadowrunning
without the right kit. A commlink to organize
and communicate with the people you like, guns,
ammo, blades, and other weaponry for the people you
don’t like, armor to deal with the people who don’t like
you, and maybe a few precautions to keep the whole
thing in the shadows and completely out of the light of
day. Having the right tool at the right time—whether it’s
a stimulant patch, gas grenade, riot shield, miniwelder,
maglock passkey, or a disguise kit—can mean the difference
between being a legend in your own right, or a
fading stain on the pavement.
Many runners love their equipment, playing favorites
and installing flashy and impressive customizations,
from a street samurai with gold-plated Predators to a techie
pimping out his cyberdeck case. Others disdain this
hardware fetishism and take a more pragmatic “toolbox”
approach—it’s not the gadgets that matter, it’s the skill
needed to use them right. But either way, there’s no getting
around the fact that shadowrunners need specialized
equipment to do their jobs.
This section introduces all the rules you need for
gear—concealing, carrying, buying, and selling—and includes
a representative, but not exhaustive, selection of
the toys that runners, gangers, mob and metroplex soldiers,
corp-cops, and other hardcases play with on the
mean streets of 2075.