Carrying Gear

As long as the players are reasonable and don’t perpetually carry around every firearm and toaster in creation (with enough ammo and bread to operate them both continuously), weights and encumbrance aren’t important. There may, however, be circumstances where knowing roughly how much your character can carry may have an impact on the story—like if you break into a vault full of heavy gold bars and need to figure out how many guns you have to drop to haul out the maximum amount. The rules for Lifting/Carrying, p. 152, provide the basics, and here are some more details.  

Carrying Capacity

Characters can carry their Strength x 10 kilograms in weight without any sort of test—this is your carrying capacity. Lifting and carrying more calls for a Strength + Body Test. Each hit increases the weight you can carry by another 10 kilograms.  

Encumbrance

If a character overburdens himself with gear, he suffers encumbrance modifiers. For every 15 kilograms (or part thereof) by which you exceed your carrying capacity, you suffer a –1 modifier to your Physical Limit (minimum limit of 1). This means that a character with Strength 3 (Carrying Capacity 30) that is trudging along with 50 kilograms of equipment suffers a –2 penalty to his Physical Limit.