Fencing Gear
You can fence some of the loot you’ve obtained on a
shadowrun as a way to scrape together a little extra operating
cash during runs (just make sure looting bodies is a
lower priority than finishing the run alive and out of jail).
The value you can get for used gear depends on its
Availability: the higher the Availability Rating, the better
chance the character has for getting a good value from
the sale. As a rule, standard goods (legal items with no
Availability Rating) can’t be fenced for more than a couple
nuyen; no one wants your “near-mint” medkit.
Fencing gear is a two-step process. First, you need
to find a buyer. This is a time-consuming process that
takes an Extended Etiquette + Charisma [Social] Test
with a threshold of 10 and an interval equal to the delivery
time on the Delivery Times Table. You may use
the item’s Availability in a Teamwork Test if you like; the
more rare items you bundle together, the easier it is to
find a buyer.
The second step is to actually sell the item. You and
the buyer make Opposed Negotiation + Charisma [Social]
Tests. The final price the buyer offers is twenty-five
percent of the item’s listed price, plus five percent for
each of your net hits, or minus five percent for each of
the buyer’s net hits. Once you have a price, you can sell,
or you can take your item to another potential buyer and
start the entire process over again.
If you get a glitch or a critical glitch on an Etiquette
test to find a buyer, then your attempts have attracted
unwanted attention from the authorities (or other parties),
similar to a glitch on a Black Market Goods Test
(at left). If you roll a glitch or a critical glitch when you’re
haggling in the Opposed Negotiation test, then you’ve
managed to insult or otherwise piss off the buyer, and
the deal might be off—or worse.