Fencing Gear

You can fence some of the loot you’ve obtained on a shadowrun as a way to scrape together a little extra operating cash during runs (just make sure looting bodies is a lower priority than finishing the run alive and out of jail).   The value you can get for used gear depends on its Availability: the higher the Availability Rating, the better chance the character has for getting a good value from the sale. As a rule, standard goods (legal items with no Availability Rating) can’t be fenced for more than a couple nuyen; no one wants your “near-mint” medkit.   Fencing gear is a two-step process. First, you need to find a buyer. This is a time-consuming process that takes an Extended Etiquette + Charisma [Social] Test with a threshold of 10 and an interval equal to the delivery time on the Delivery Times Table. You may use the item’s Availability in a Teamwork Test if you like; the more rare items you bundle together, the easier it is to find a buyer.   The second step is to actually sell the item. You and the buyer make Opposed Negotiation + Charisma [Social] Tests. The final price the buyer offers is twenty-five percent of the item’s listed price, plus five percent for each of your net hits, or minus five percent for each of the buyer’s net hits. Once you have a price, you can sell, or you can take your item to another potential buyer and start the entire process over again.   If you get a glitch or a critical glitch on an Etiquette test to find a buyer, then your attempts have attracted unwanted attention from the authorities (or other parties), similar to a glitch on a Black Market Goods Test (at left). If you roll a glitch or a critical glitch when you’re haggling in the Opposed Negotiation test, then you’ve managed to insult or otherwise piss off the buyer, and the deal might be off—or worse.  

Contacts and Fencing

You can always go to a contact such as a fixer or relevant specialist to fence a hot item for you. He or she will happily take your item and offer you five percent of the item’s value times your Loyalty Rating with the contact. You might be able to get more selling it yourself, but your contact will take it off your hands, no questions asked.