Buying Gear

Gear’s Availability Rating determines how easy (or hard, or practically impossible) it is to acquire a needed or desired piece of equipment. Availability is an abstract amalgamation of factors like rarity, legality, distribution issues, supply, demand, and so on. The letter that follows an item’s numerical Availability Rating shows whether the item is Restricted (R) or Forbidden (F). For this reason, the gamemaster should feel free to modify an item’s Availability Rating—either the numerical value, or its legality code—in situations that would warrant it, like if the runner is in a war zone or in a country with a restricted economy.  

Standard Goods

Standard items with no Availability rating can be purchased at your local Kong-WalMart, Stuffer Shack, or Microdeck, or perhaps ordered online or picked up from a vending machine. All you have to do is pay the cost listed in the book for the item (with adjustments from the gamemaster if she wants, according to local market fluctuations or other extenuating circumstances she deems appropriate).   While easy to buy, standard goods are eminently traceable. Records of legal purchases are almost always kept, shared, and cross-indexed; whether this datatrail gets stuck to your fake SIN or, worse, a real one, it’s a potential liability. Purchasing habits are valuable to marketing companies, so you’ll start seeing AR advertisements tailored to what you buy and what you like. And since Big Brother Commerce is watching, remember that the Matrix host that knows and remembers your favorite store to buy sneakers at isn’t necessarily as secure as your commlink. Fake IDs can be used to shield yourself from this pervasive data-mining, but as long as you’re on the grid, even fake IDs will accumulate profiles of their own after long-term use. And there’s always the chance someone can find out more about you than you want to let go.   Of course, standard goods can also be purchased on the black market to avoid traceability, but the gamemaster may decide that the latest copy of Miracle Shooter is more expensive with the digital serial numbers filed off and apply a surcharge for your paranoia.  

Starting Gear

Like it says in character creation (p. 62), starting characters may not purchase items with a rating greater than 6 or an Availability greater than 12 during character creation. You don’t need to worry about your purchases at character creation going on some kind of permanent record (although there are some qualities you can take that would). Once the game is on, you can beg, borrow, and steal whatever gear you can get your grubby little hands on—at least, you can certainly try.  

Black Market Goods

When you get to the good stuff, the higher the Availability Rating is, the harder it is to acquire the item. To purchase an item off the books, make an Availability Test. This is an Opposed Test of your Negotiation + Charisma [Social] versus the item’s Availability Rating. If you win the Opposed Test, you find the gear at the listed price, and it is delivered in the amount of time given on the Delivery Times table divided by your net hits. If you tie in the test, you find the gear, but the delivery time is twice that listed on the table. If you fail the test, you can try again after twice the amount of time on the table.   As they say on the street, money solves all problems. If you’re willing to throw money at the situation, you can increase your chances of finding a willing seller: for every additional twenty-five percent of the item’s value you are willing to pay, you get an additional die on the Negotiation Test. Once you get up to 400 percent of the item’s value (12 extra dice), throwing money at the problem doesn’t get you any more dice. Even if you had money left to throw.   If you roll a glitch on an Availability Test, your inquiries may have attracted unwanted attention. This could be law enforcement like undercover Lone Star engaging in a sting operation (can you spell entrapment, omae?), your local Yakuza deciding not to shoot straight in their dealings, rival runners or enemies twigging to the deal, or something similar. The exact consequences are up to the gamemaster, but things do not go smoothly as planned. If you roll a critical glitch, the most extreme iteration of the above possibilities occurs, and you stand no chance of actually acquiring the item in question.  

Contacts and Availability

You probably have a fixer, talismonger, deckmeister, or other contact find the gear you’re looking for. Contacts are better than you at acquiring the gear they specialize in. They spend most of their time making and maintaining their connections to the rest of the world while you’re out shooting corp security or banishing evil spirits or hacking hosts or whatever you’re doing on your shadowruns, so they’ve had time to hone their gear-acquiring abilities. When contacts look for an item for you, they use their Negotiation and Charisma for the Availability Test, with their Connection Rating serving as a bonus to their Social limit.   If the contact hasn’t done a lot of business with you, he might ask for a finder’s fee. That’s not how contacts make their money on reselling, though. Most of it comes through fencing goods on the cheap.