Illegality

Most of what you do is illegal … or at least extra-legal … well, let’s just go with quasi-legal. Basically, operating outside the law is your bag of soychips. It’s not just what you do that’s against the law, but the stuff you use to do it can be questionable as well. Your job often requires the possession of an array of shady, restricted, or flat-out illegal items. Some of the gear in this chapter is considered illegal just to own.   Items are classified as legal, restricted (R), or forbidden (F). A legal item can be purchased freely, and owned, transported, and used—legally—without restriction. Of course, if you commit a crime with something that’s not normally seen as an illegal item—like killing a random passerby by applying blunt force trauma with a medkit—you will still be subject to prosecution normally, if they ever catch you. But at least you won’t face an extra charge for the piece of gear you used!   A restricted item can be purchased, owned, and transported only under special circumstances. You are allowed to purchase and own a gun with the requisite firearms permit, and you can carry it with you with a special concealed carry permit. Of course, if you threaten someone or—heavens forefend—shoot someone with your gun, permit or not, you can expect to spend a long time in jail before or after having your permit revoked. Licenses and permits can be obtained through legal channels, as long as you’re a solid citizen with a legal SIN—of course, that goes for shadowrunners with fake SINs acquiring fake licenses, too. A fake license is connected to a fake SIN, and if one of them is exposed, the other becomes worthless (see Fake SINs, p. 367).   Forbidden items are never okay for anyone to own or buy or have—at least not for you, a private citizen. No amount of licensing or permits will make owning one anything like permissible in the eyes of the law. Don’t get caught, chummer.  

Jurisdiction

The law varies from country to country, and with megacorporate extraterritoriality muddying the waters, things are even more complicated in Shadowrun. Extraterritoriality means what’s a misdemeanor here might be a felony three blocks over. Police officers in some jurisdictions will draw down on you for possessing an item in one jurisdiction that wouldn’t merit probable cause in another. The practice of magic in Egypt is banned entirely and active foci could land you in jail, but toting an assault rifle in certain parts of Chicago isn’t looked on as a crime—it’s just common sense.   The legality restrictions in the book use the basic Seattle, UCAS, guideline as their point of reference. Gamemasters should feel free to adjust legality and availability of certain items in other regions of the world as they see fit, and future Shadowrun products may contain alternate availability and legality ratings for different jurisdictions around the Sixth World.