Wireless Functionality

The world is wireless. Almost every device you can think of has been computerized and equipped with a wireless link, including your microwave, your gun, maybe even your eyes. Every gear item has a wireless-enabled computer built in. Even non-electronic items without any moving parts have built-in computers, so now your pants can store your favorite music (and tell you when it’s time to do the laundry). The few devices that are non-wireless are most likely tagged with RFID tags (p. 440).   Wireless-enabled items can prevent theft or monitor the item’s functionality and alert the user of any malfunctions via their personal area network. For instance, in bone lacing, sensor tags are a convenient way of monitoring for stress fractures and other complications. A hacker can’t hack into your bone lacing and break your bones, but a hacker can tell your bone lacing that your bones are broken, causing your bone lacing to tell your commlink to call DocWagon, or tell your medkit that you need painkillers.   Every item being wireless means that nearly every item has a device rating. Unless otherwise specified in an item’s description, the general Device Rating can be found on the Device Ratings table.  

Wireless Bonuses

Because nearly every piece of gear and ’ware is wireless capable, it means nearly every piece of gear and cyberware benefits dramatically from being “meshed” into your wireless personal area network and the Matrix as a whole.   When an item has additional functionality when connected to the Matrix, it’s described under the “Wireless” entry in the item’s description. This functionality only applies when the device has access to the Matrix, which is most of the time unless your gamemaster says otherwise, like if you’ve entered a wireless static zone. If there is a Noise Rating from a situation that is greater than the item’s Device Rating, not including distance, the item temporarily loses its wireless functionality (see Noise, p. 230).   These benefits only apply when the item’s wireless mode is on. Your Ares Alpha can’t auto-adjust for the wind direction and speed if it can’t download local upto- the-second weather conditions, and your Eurocar Westwind 3000 doesn’t know the status of the next three traffic lights if it’s not connected to GridGuide. A wireless device is always vulnerable to subversion and control by a hacker within wireless handshake range. You can defend your gear with a good commlink and a personal area network (see PANs and WANs, p. 233). Even better, defending against threats from the Matrix is part of your team hacker’s job. If she’s not available, you might occasionally want to turn wireless off.  

Turning it Off

Toggling an individual device’s wireless functionality off is a Free Action, as is toggling all of your wireless devices to “wireless off.” You lose wireless bonuses, but the items can no longer be wirelessly hacked. Otherwise, you can rely on your team’s hacker to provide wireless defense to your personal area network and get the best of both worlds, keeping your wireless bonuses on while maintaining a defense from the digital world.  

Throwbacks

Some devices are throwbacks, devices that do not have wireless capability. While they still exist, they are becoming more and more rare in the 2070s. Throwbacks cannot be accessed by wireless connection, and so can neither be controlled remotely nor gain a wireless bonus.   If you consider a device’s wireless link to be a nuisance, you can turn it into a throwback with a Hardware + Logic [Mental] (8, 10 minutes) Extended Test—or simply purchase the device as a throwback in the first place (always an option, though it may get you some funny looks).   While throwbacks are immune to hacking via the wireless Matrix, all devices have a universal access port. Devices can be connected with a data cable with little problem. If you’ve got a datajack, you can use its included spooled data filament to connect to a throwback directly, which means nothing is completely safe from a hacker with a datajack. Of course, if a hacker is able to sneak up to you and plug into your gun, you might have bigger problems than hacking attacks from the Matrix.  

Incompatibility

When two items are incompatible—like a shotgun and a laser sight, or wired reflexes and synaptic boosters—you cannot use the effects of both items at the same time. If one item of gear says it’s incompatible and the other doesn’t, they’re incompatible. You can have both items if you want, you just have to pick what piece of gear to use at what time.