Thaumaturgist's Projector Technology / Science in Pronathea | World Anvil

Thaumaturgist's Projector

"This will change not only the fundamental views of our magic but the world! I must find a way to make use of this device even more..."
- Alberron Holimion
  Though the specifics of how this device was created is unknown to all but a few of the Magisterium researchers, the Thaumaturgist's Projector is a well-utilised piece of arcane technology.   Simply put, when an object is held over the device, the object will be secured in place by arcane energies. Then, after a moment of it initializing, the device will display what magical effects may be affecting the object, what those effects do, and how they might be ended if necessary, on a small magical display that will appear.  


When Alberron Holimion poured his essence into the mithril and opened his Mind's Eye to forge the Projector, he had no idea what would become of his efforts. The creation of the Projector was an unprecedented event and one that took an enormous strain on Holimion.   After the forging of the Projector, Holimion collapsed and remained bedridden for weeks before being able to conjure the strength to raise himself from his bed and begin his study into what precisely he created.  


Since its inception, there have been a total of fifteen Projector creations forged by Holimion, each spread across the Eight Lands to Magisterium halls for the allowance of studying arcane artefacts in a secure manner. Without the looming danger of miscasting, studies on arcane creations forged ahead tenfold.   The usage of the Thaumaturgist's Projector is the explicit divining of magical effects, being what they are and how they work. Though it is possible, placing a being above the Projector is ill-advised if the being has a strong magical connection as it could overload the Projector. As well as this, the inverse applies. Placing a non-magical being can overload them with magical energy and could cause them to erupt in arcane fire.
Thaumaturgist's Projector
Celestial Clock by Clare Havill
Alberron Holimion


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Jul 19, 2018 10:18

I'm a little bit unsure what it is the machines do and why they're important. Does it just reveal what magic to the operator? Sort of like an identifier machine?

Creator of Araea, Megacorpolis, and many others.
Jul 19, 2018 10:36 by Andrew

Pretty much. Think the "Identify" spell from D&D except a bit better. The usage of these machines is free for anyone who can't cast magic, or simply can't detect magic, and are available at your not-so-local-because-we-don't-have-many Magisterium hall.

Jul 19, 2018 10:55

I like it. Maybe an example or so, like what exactly does it do if I put an enchanted key into it, that is made to break a magical barrier? What exactly does it show me? Does it show me the spell used, or the way that I have to use the key?

Jul 20, 2018 07:21 by Andrew

Because the Projector doesn't function by magical barriers or anything, it just harnesses arcane energy to hold something in place, an enchanted key would just be identified and held until someone takes it away.   The way that the Projector shows the information is on a little magical display that pops up, kind of like a hologram.

Jul 19, 2018 12:14

I love it. How does it alert the user to specific magic? Does it give the user a sense in their mind, or some sort of visual cues?

Jul 20, 2018 07:24 by Andrew

It doesn't alert people to specific magic, but it does show them a little magical hologram with what the item is, what it does, how to break it, etc. On the odd occasion with powerful magics, it'll just kind of...break.