Fausta
Host Fausta (a.k.a. Fausto)
Divine Domains
Reality Bending
What happened! It passed over Jaunt and ... nothing? How is this possible?
Teleportation: Fausta can teleport himself and other entities to various place, appearing in an explosion of coloured smoke.
Environment Manipulation: Fausta can warp the colours, ambience, and illumination in every room and place where he is to his whims.
- Targets must succeed a DC 13 + level WIS save
- Take a -4 penalty, depending on circumstances, on saving throws involving illusions for 2d4 hours after using mild hallucinogen
- Take a -2 penalty to WIS for 1d4 hours and a -2 penalty to STR and CON for 2d4 hours
- Can reroll to save at the end of every turn
- However, nightmares can continue to cause half rest until they succeed a DC 10 CHA saving throw, attempted once per night.
Physical Description
General Physical Condition
The host of Jaunt looks to be two individuals fused back to back, in such a way that one rides the other.
Fausta
Fausta is the dormant personality and has control over the blue parts of the body, granting him full mobile autonomy over them both.Fausto
Fausto appears to be perpetually asleep. Her pinkish form is reclined against Fausta's, in a romantic fashion, and only able to move her head and two hooven limbs crossed infront her.Body Features
Centaur-Like
Fausto is physically very strong. He has long arms, digitigrade legs, a broad upper chest, medium waist and a three haired horse-tail coloured red, navy-blue and ivory-white.Only at the end of another's turn, Fausta can throw one target within 15 feet of him up to 40 feet away. If they strike a solid surface, they take 6d10 bludgeoning damage upon impact.
Facial Features
Front Face
Fausta's face is as flat as a mask and appears to hover just a bit from his mane covered head. Paying close enough attention to the eyes and mouth shows that they are simple holes as lighter shades of the mane are seen through them.Back Face
Fausto has a literal horse-face in a deceptively dreamy expression. No matter what else is happening, Fausto's default expression hardly deviates from heavily lidded eyes, calm breathing and gentle whispers.Special abilities
Discorporation
At 0 hit points, Fausta's spirit travels to a random room in the lounge and is unable to take physical form for a time.Resistance Flip
At a failed saving throw, Fausta can choose to succeed instead.Reverie
Lasting 3 rounds:- Fausta is purged of any unwanted zetetic effects or conditions.
- Fausta is purged of any diseases, poisons, or physical maladies (including lost body parts).
- Fausta is healed to full hit points.
Apparel & Accessories
Suit
Fausta wears a lined purple overcoat with an open back, pointed shoulder pads and a cyan fur collar with a pink inner lining. Underneath, he wears a navy-blue vest with two pairs of glowing white stripes on his upper half and a red undershirt with blue and red loop cuff-links. Fausto also prefers red-tipped and jagged high-heel shoes that are more of a hindrance to walking.Specialized Equipment
Red Rod
In addition to d6+6 bludgeoning damage, the target must succeed on a DC 14 WIS saving throw or have disadvantage on all saving throws and attack rolls for 1 minute. They can repeat the saving throw at the end of each of turns. Twice a day, the following require a DC 30 INT save from Fauto (INT:28 WIS: 16 CHA:24):Melee
8d8+15 piercing damage and target must succeed on a DC 20 CHA saving throw or take 3d10 poison. The target must roll again every day and retake the damage on a fail. It ends on a success.Fire
Everyone, 5ft from you, must succeed a DC 16 WIS save or be set on fire for d4 rounds or until they put themselves out. There is a 12% chance that fausta will also catch.Lightning
Within 20ft, up to 3 targets are struck with red lightning for 10d8+6 damage divided among them. They are also stunned until the end of the turn.Mental characteristics
Employment
Host Owner
Fausto and Fausta manage Jaunt: a stopover station in competition with the Harmpannetsu Concerts. Neither are looking to make enemies. Their aim is to entertain.Do you think there is some kind of correlation? Zetetic principles do not allow for this kind manipulation in Manidweepa.
Social
Contacts & Relations
Tickets
Any customers entering the lounge must succeed on a DC 14 WIS saving throw or have their CHA reduced by d4 as the entrance fee. This is permanent until Fausta 'dies' or chooses to return it upon your leaving.Employees
Anyone reduced to 0 charisma and has fewer than 5hp becomes permanently tied to Fausta as his lounge employee. These employees retain all their abilities, but can take no action aside from those commanded by Fausta.Social Aptitude
Arrogance
During confrontations, the Fausta might engage in taunting and showboating. Relishing in his own grandeur and taking unnecessary risks.In response to being targeted, the attacker must succeed on a WIS saving throw or take 4d4 damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Hobbies & Pets
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Features | ||||||||||||
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Armour: 16 hp: 2d8+28 Speed: 0ft, 60ft Fly Saving Throws: DEX +10 Skills: Perception +10 Abilities:
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Smoke Creature
A sentient mass of rainbow coloured smoke that slithers around Fausta's shoulders like his shawl. It is not only a mesmerizing creature, but also possesses a remarkable ability to communicate with Fausta through subtle shifts in its hues and patterns. With a snake-like grace, the enigmatic smoke seems to mirror Fausta's emotions, dancing with vibrant intensity during moments of excitement and settling into a gentle, calming presence when the need for comfort arises. Hallucikinesis: Once per encounter, Fausta can conjure and create illusions with the form of others using his smoke.Addiction | DC | Satiation | Damage |
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Negligible | 4 | 1 day | 1d3-2 Dex (can be 0) |
Low | 6 | 10 days | 1d3 Dex |
Medium | 10 | 5 days | 1d4 Dex, 1d4 Wis |
High | 14 | 2 days | 1d6 Dex, 1d6 Wis, 1d2 Con |
Extreme | 25 | 1 day | 1d6 Dex, 1d6 Wis, 1d6 Con |
Vicious | 36 | 1 day | 1d8 Dex, 1d8 Wis, 1d6 Con, 1d6 Str |
Divine Classification
EEV Scale: 82
Current Status
Hosting a Club
Current Location
Species
Conditions
Honorary & Occupational Titles
Children
Sex
Male and Female
Gender
Uncertain
Presentation
Eyes
Hair
Thick Flaming Blue Mane
Skin Tone/Pigmentation
Vibrant Fur
Belief/Deity
Self-Idolatry
Related Plots
Everyone who hears Fausta sing must roll and take the result below:
- Can't take any actions during this turn because you're too distracted.
- For 1 hour, whenever the melody is hummed by anyone, gain advantage on saving throws against being charmed or frightened.
- Heal for 1d6 hp for every level the target has.
- The song is physically harming you. Take 1d4 damage for every level you have.
- Become inspired and gain another action on your next turn.
- Nothing.
Character Prototype
Traits
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Armour: Normal (30) Weapons: Red Rod Tools: Defenses of Jaunt Saving Throws: Str +18, Con +19, Int +19, Wis +17, Cha +18 Skills: Dignitas +25, Deception +25, Perception +30, Stealth +20, Insight +30, Intimidation +25 |
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