Fausta Character in Pearl Directive | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Fausta

Host Fausta (a.k.a. Fausto)

Divine Domains

Reality Bending

Reality Waves
Physical / Metaphysical Law | Jan 6, 2023
What happened! It passed over Jaunt and ... nothing?   How is this possible?
— A revelation on the Velvet Stage
Teleportation: Fausta can teleport himself and other entities to various place, appearing in an explosion of coloured smoke.   Environment Manipulation: Fausta can warp the colours, ambience, and illumination in every room and place where he is to his whims.
  1. Targets must succeed a DC 13 + level WIS save
  2. Take a -4 penalty, depending on circumstances, on saving throws involving illusions for 2d4 hours after using mild hallucinogen
  3. Take a -2 penalty to WIS for 1d4 hours and a -2 penalty to STR and CON for 2d4 hours
  4. Can reroll to save at the end of every turn
  5. However, nightmares can continue to cause half rest until they succeed a DC 10 CHA saving throw, attempted once per night.

Physical Description

General Physical Condition

The host of Jaunt looks to be two individuals fused back to back, in such a way that one rides the other.

Fausta

Fausta is the dormant personality and has control over the blue parts of the body, granting him full mobile autonomy over them both.

Fausto

Fausto appears to be perpetually asleep. Her pinkish form is reclined against Fausta's, in a romantic fashion, and only able to move her head and two hooven limbs crossed infront her.

Body Features

Centaur-Like

Fausto is physically very strong. He has long arms, digitigrade legs, a broad upper chest, medium waist and a three haired horse-tail coloured red, navy-blue and ivory-white.
Only at the end of another's turn, Fausta can throw one target within 15 feet of him up to 40 feet away. If they strike a solid surface, they take 6d10 bludgeoning damage upon impact.

Facial Features

Front Face

Fausta's face is as flat as a mask and appears to hover just a bit from his mane covered head. Paying close enough attention to the eyes and mouth shows that they are simple holes as lighter shades of the mane are seen through them.

Back Face

Fausto has a literal horse-face in a deceptively dreamy expression. No matter what else is happening, Fausto's default expression hardly deviates from heavily lidded eyes, calm breathing and gentle whispers.

Special abilities

Discorporation

At 0 hit points, Fausta's spirit travels to a random room in the lounge and is unable to take physical form for a time.

Resistance Flip

At a failed saving throw, Fausta can choose to succeed instead.

Reverie

Lasting 3 rounds:
  1. Fausta is purged of any unwanted zetetic effects or conditions.
  2. Fausta is purged of any diseases, poisons, or physical maladies (including lost body parts).
  3. Fausta is healed to full hit points.

Apparel & Accessories

Suit

Fausta wears a lined purple overcoat with an open back, pointed shoulder pads and a cyan fur collar with a pink inner lining. Underneath, he wears a navy-blue vest with two pairs of glowing white stripes on his upper half and a red undershirt with blue and red loop cuff-links. Fausto also prefers red-tipped and jagged high-heel shoes that are more of a hindrance to walking.

Specialized Equipment

Red Rod

In addition to d6+6 bludgeoning damage, the target must succeed on a DC 14 WIS saving throw or have disadvantage on all saving throws and attack rolls for 1 minute. They can repeat the saving throw at the end of each of turns.   Twice a day, the following require a DC 30 INT save from Fauto (INT:28 WIS: 16 CHA:24):
Melee
8d8+15 piercing damage and target must succeed on a DC 20 CHA saving throw or take 3d10 poison.   The target must roll again every day and retake the damage on a fail. It ends on a success.
Fire
Everyone, 5ft from you, must succeed a DC 16 WIS save or be set on fire for d4 rounds or until they put themselves out.   There is a 12% chance that fausta will also catch.
Lightning
Within 20ft, up to 3 targets are struck with red lightning for 10d8+6 damage divided among them.   They are also stunned until the end of the turn.

Mental characteristics

Employment

Host Owner

Fausto and Fausta manage Jaunt: a stopover station in competition with the Harmpannetsu Concerts. Neither are looking to make enemies. Their aim is to entertain.
Omniversal Mind
Physical / Metaphysical Law | Mar 30, 2024
Do you think there is some kind of correlation?   Zetetic principles do not allow for this kind manipulation in Manidweepa.
— Audience member seated in the Cursed Lobby

Social

Contacts & Relations

Tickets

Any customers entering the lounge must succeed on a DC 14 WIS saving throw or have their CHA reduced by d4 as the entrance fee. This is permanent until Fausta 'dies' or chooses to return it upon your leaving.  

Employees

Anyone reduced to 0 charisma and has fewer than 5hp becomes permanently tied to Fausta as his lounge employee. These employees retain all their abilities, but can take no action aside from those commanded by Fausta.

Social Aptitude

Arrogance

During confrontations, the Fausta might engage in taunting and showboating. Relishing in his own grandeur and taking unnecessary risks.
In response to being targeted, the attacker must succeed on a WIS saving throw or take 4d4 damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Hobbies & Pets

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (±0) 6 (-2)
Features
Armour: 16
hp: 2d8+28
Speed: 0ft, 60ft Fly
Saving Throws: DEX +10
Skills: Perception +10
Abilities:
  • On first appearance, target must take a DC 12 + modifier CHA saving throw. On a fail, they are frightened.
  • Target in the same space must succeed on a DC 17 STR saving throw or become grappled if they are large or smaller (escape DC 17). While grappled, they are restrained.
  • Is invisible in areas obscured by smoke, mist or steam.
  • Can move through a 1 inch wide space without squeezing
  • If it ends its turn in a 'medium to large' target's space, that target must succeed on a DC 17 CON saving throw or take 1d10 damage from coughing. If the target is any larger, then the smoke has 2d6 rounds to escape.
  • Deal an extra 4d6 damage, once per turn, when it hits a target
  • Advantage on attack rolls when the target is within 5 feet of an ally
  • Doesn't get disadvantage on attack rolls

Smoke Creature

A sentient mass of rainbow coloured smoke that slithers around Fausta's shoulders like his shawl.   It is not only a mesmerizing creature, but also possesses a remarkable ability to communicate with Fausta through subtle shifts in its hues and patterns.   With a snake-like grace, the enigmatic smoke seems to mirror Fausta's emotions, dancing with vibrant intensity during moments of excitement and settling into a gentle, calming presence when the need for comfort arises.   Hallucikinesis: Once per encounter, Fausta can conjure and create illusions with the form of others using his smoke.
AddictionDCSatiationDamage
Negligible41 day 1d3-2 Dex (can be 0)
Low610 days 1d3 Dex
Medium105 days 1d4 Dex, 1d4 Wis
High142 days 1d6 Dex, 1d6 Wis, 1d2 Con
Extreme251 day 1d6 Dex, 1d6 Wis, 1d6 Con
Vicious361 day 1d8 Dex, 1d8 Wis, 1d6 Con, 1d6 Str

Divine Classification
EEV Scale: 82
Current Status
Hosting a Club
Current Location
Species
Conditions
Honorary & Occupational Titles
  • Solipsisic
  • Host of Jaunt
  • Children
    Sex
    Male and Female
    Gender
    Uncertain
    Presentation
  • Fausta appears as Masculine
  • Fausto appears as Feminine
  • Eyes
  • Four Forward-Facing
  • Two Closed Behind
  • Hair
    Thick Flaming Blue Mane
    Skin Tone/Pigmentation
    Vibrant Fur
    Belief/Deity
    Self-Idolatry
    Related Plots
    Known Languages
    Everyone who hears Fausta sing must roll and take the result below:
    1. Can't take any actions during this turn because you're too distracted.  
    2. For 1 hour, whenever the melody is hummed by anyone, gain advantage on saving throws against being charmed or frightened.  
    3. Heal for 1d6 hp for every level the target has.  
    4. The song is physically harming you. Take 1d4 damage for every level you have.  
    5. Become inspired and gain another action on your next turn.  
    6. Nothing.
    Character Prototype
    Traits
  • Can summon 1 smoke creature with the appearance of 1 opponent, but with its own stats
  • Controls (1 of 2) machine gun-like turrents that appear at Fausta's will anywhere inside the lounge mounted against the walls, ceilings or floors.
  • Stats
    Str Dex Con Int Wis ChaHits
    29
    (+9)
    20
    (+5)
    30
    (+10)
    30
    (+10)
    27
    (+8)
    28
    (+9)
    780
    20d20
    Equipment
    Items Attack Damage
    Suit 30
    Salt Shaker Multi-fire attack 1d6
    Pepper Shaker Multi-piercing attack 1d6
    Clockwork Bomb Fire Damage 45
    Features
    Armour: Normal (30)
    Weapons: Red Rod
    Tools: Defenses of Jaunt
    Saving Throws: Str +18, Con +19, Int +19, Wis +17, Cha +18
    Skills: Dignitas +25, Deception +25,
    Perception +30, Stealth +20, Insight +30, Intimidation +25

    Comments

    Please Login in order to comment!