Enri
Enri, The Floating City, was established by Pharaoh Eishna in 807 DMP. It is a floating fortress city that sits upon a massive magical disc that hovers on the water. The city is held in place by massive chains that hold it in place to pillars in the ocean. It has approximately 10,000 citizens living within its walls. Enri is the main trading city with the Conflux and Armith. It was raised up to protect people from the roving bands of Orcs, Goblinoids, and other dangers of the desert and the sea.
The city has large walls and massive cranes that hoist ships up into shipyards within the walls, thus preventing a ship from landing in the city without first destroying the walls. The city can also be lowered under water with a large dome of force covering it if the weather is too stormy.
Demographics
Enri has a a diverse population of both Mitzraim and foreign people. There are a variety of humanoids, the standard population of Mitzraim are there but there are also Bandar (Lemur people), Aasimar, Tieflings, Tannin (dragonborn), Centaurs, Satyrs, Aarakocra, Genasi, even Lizardfolk. People from all over the world are found in Enri. The wealth of Enri rivals that of Annu and people from the poorest in the nation to the richest can be found in Enri. The outer circle has several districts which contain most of the foreigners, except for the district known as Old Enri which is almost exclusively made of native Enrites
Government
The main leader is the Imyr, Ouzahor Ben Kochbar who is in charge due to a democratic vote. all free citizens of Enri are allowed to cast their vote every seven years. The Imyr is a dictator who appoints 12 judges to help rule over disputes. Imyrs have a house provided for them which is a veritable mansion. it takes up more space than some city blocks. The 12 judges are appointed by the Imyr and enforce the laws that have been in place for centuries.
Defences
Guarded by the great sun towers of Neseri, Enri is almost impossible to besiege with ships. Ships are burned by the intense beams of light. the city has large walls that prevent ships from landing. only cranes can pick up ships to raise them over the wall. Runes prevent anyone from teleporting into the city outside of a few circles of teleportation.
Industry & Trade
Enrites have 2 major industries: Entertainment and Fishing. They often export fish to the rest of Mitzraim. The illusionists are often court jesters and advisors for the rest of the nobles around Mitzraim.
There is a booming trade in pearls and many people pursue pearl diving as an industry. They export the finest pink, white, black, and blue pearls around the world.
Infrastructure
To enter the city, one must either use a teleportation, flight, or use the massive cranes that life ships up over the walls of the city. The sewers flow directly into the waters of the sea and river. Buildings are heated by coal and copper piping that runs throughout the streets. Steam can be seen rising from vents all around the city. Gnomish engines are used to heat the water and vent steam and even light the lamps all around. There are three major shipyards around the city where ships can be lifted and repaired in large cradles. Three massive gates and walls separate the inner city from the outer city and those wishing to pass into the inner city must purchase a permit.
Districts
There are four districts in the inner city which house the nobility and upper crust of society. Those wishing to enter these districts much purchase permits to enter the inner city.
Saret's Delight contains the 2nd largest library in Mitzraim. it is a great place of learning and scholars travel here to learn directly from the Order of Tehom Nor.
The Streets of Solace are where the majority of the high end artisans live. There are jewelers, seamstresses, high end brothels, and temples for Sapet, Saret, Qed, and Khai-Heka.
The Noble's district has the majority of the nobility. The richest nobles live in large villas with crushed Limestone paint that makes them sparkle in the sun and keep the house cool throughout the day. the palace of the Imyr has a brightly colored walls that help reflect the sun and sparkle. it is one of the few buildings that has glass windows.
The last district in the inner city is the University District which contains the Illusionist School.
The Outer City has 8 districts. The districts are home to the majority of the ten thousand citizens who dwell within the walls. The Districts are filled with foreigners and shops that cater to them. The citizens often stay in their parts of the city if they do not get along. Magic and technology from all over the world is found within this city.
Armithian Corner contains two important locations that people travel from all around Mitzraim to visit; Gimpsly's Magic Emporium and The Steel Boar Ironworks.
The D'Haran District is home to the people who immigrated from D'Hara, a loose country in the Conflux which is made up of several city states. The people come from a country that has large grasslands making it perfect for horses and cattle. The people are hard workers and know the value of working together. They integrated well with the city.
The Perfumed Streets are where the largest bathhouse in the city is located along with many paint, perfume, and even a large winery and cheese market. Most of the cities' bathhouses and perfume shops are to be found in this area of the city.
The Ezellite District is home to the exotic people of Ezella Fey. These people are the Aquilans (Aarakocra), the Simians (Vanarans), the Testudons (Tortles), Fauns (Satyrs), Centaurs, and Elves. The majority of the people are elves and gnomes but the other more animalistic beings make up a larger population than normal in this district. The natural architecture of the District gives it a wild look to it with vines, trees, moss, and fungus, both natural and carved stone, are incorporated into the designs.
Little Zeria is where the Zerians typically congregate. in this area, many of the people are Hobgoblins and humans. Marble has been imported from the empire to make white columns around the richer buildings.
Old Enri is composed of Sun Elves and humans who are natives of Mitzraim. at one point a massive fire had destroyed much of the city and these are now the oldest buildings in the city.
Dhargonite Territory is home to the desert dwelling immigrants, the Dhargonites. These people wear long robes and often do not allow any form of magic to be performed in their ward. the guards for this district are all Dhargonites and they adhere to the laws of their people. Magic is believed to be a thing of the demons and Genies and is forbidden in their culture. a Dhargonite would rather die than accept magical healing.
Rat's Nest is where the poorest people in the city live. it is dirty and run down and it is home to the Grey Geese who live there in secret. all of the beggars in this portion of the city work for the Grey Geese and even some who live outside it.
Guilds and Factions
The Red Reapers home base is in the city. They have nearly 200 members in the compound and are in a shadow war with the Grey Geese who number just under 150 members. Both factions control a portion of the city as they vie for control.
Points of interest
The Mashara is the main attraction of the inner city. The building sits in the center of the four inner districts. it sits in the center of the city.
The great library of Saret's Delight is called Saret's Sif'Rey. it contains nearly 4000 manuscripts and scrolls within its walls. The Order of the Tehom Nor (Deep Candle) is the controlling group which maintains the library. The public library is available to all in the inner city, though documents cannot leave without permission from the Imyr and The Chronicler.
Saret's Delight is also home to the Dancing Cherev (Blade) which is a famous sword smith, owned by Qed'Akhet (light of Qed) a swarthy ogre with a pension for making blades so sharp that they can cut through a thick tree. Qed'Akhet is a swarthy and scrawny ogre by his people's average size. He is the proprieter of the Dancing Cherev and makes the finest blades in Enri. He has even fashioned blades for the Viper Guard and is proud to serve the country in such a capacity. He makes all kinds of swords and daggers for those who seek him out. Unlike many ogres, Qed'Akhet has a sense of humor that does not involve disemboweling other humanoids. He loves a practical joke as much as anyone. He dreams of rising to the level of gaining the attention of Qed the Maker. He loves his craft and wishes that Qed would bless his forge with his presence.
The Noble's District is also home to the Glittering Yaholem's which is a famous Jeweler who specializes in pearls. Yaholem is actually 3 kobolds in a robe with a brass dragon mask who has been able to find pearls that only appear in these colors because of the proximity to the force disc that Enri floats on. This group of triplets enjoys the thrill of the bargain and they will whittle someone down to the last Yehud. Their pearls come in red, blue, green, purple, gold, orange, brown, and many shades. the rainbow pearl is a white pearl with all the colors flowing through it like oil on water.
The world's greatest illusionists study and practice magic at the Illusionist school from all over the world Located in the University district. Magic is not the only goal of this school, rather Artistic flair with magic is a must. Many of the houses and buildings near the school are dedicated to teachers and students. The three masters of Illusion are Avimelech, Dalitta, and Yezel. Avimelech is a human man in his late 40's and practices his craft using a long thin wand made from the finger bone of a storm giant. He very much has the look of a court jester as he wears harlequin red and green robes. He has an angular face and a nose that looks as though it has been broken more than once. Dalitta is an elvish woman in her 5th century of life. She often uses non-conventional spell phrases that are in song form rather than incantations. She has green hair and almond colored eyes. the final member is Yezel, a female halfling with a penchant for acrobatics. She uses her body for the somatic components rather than her hands. her furry toes often are used for intricate movements when the spell calls for them but she also enjoys dance for the spell.
Gimpsly's is owned by a short gnomish fellow with brightly colored hair who sells all kinds of magical trinkets. He opened up his shop in Enri 3 years ago fleeing a catastrophe in Armith that he refuses to talk about. Gimpsly speaks in a high pitched voice with a slight accent. He wears the most awful color of tacky orange you can imagine. His shop is an absolute mess and it is hard to find exactly what you are looking for. Magical trinkets are mostly what you will find there.
The Steel Boar ironworks is owned by a Mr. Pennysworth, a middle aged human who uses golems to craft high quality mass produced armor and weapons. The real prize for the Steel Boar Ironworks is the magical smelting furnace which contains a fire elemental. The fire elemental's essence infuses whatever metals are smelted into ingots within the forge, giving them magical properties with the proper magical manipulation. Mr. Pennysworth believes that he is a titan of industry and that his use of golems is the same as any smith who uses a hammer.
D'Haran Leather is some of the finest and strongest leather in the world. Tanner is a D'Haran Human who runs a tannery in the district. He makes leather for whips, armor, saddles, and even clothing. Tanner uses dyes to give his leather distinct colors and will even braid different colored leathers to create unique whips. Tanner is a no nonsense kind of man and does not bargain regardless of the situation.
The Warding Shield is an Armor Smithy run by a large Minotaur named Toonpiran "Toony" Vigoorian. He can forge armor from all kinds of exotic metals and materials, including dragonscale. Toony is 10 ft tall at the top of his horns and he walks around with dark black fur covering his body. He wears a leather apron and kilt for modesty. He doesn't care about money much except when someone tries to take it off his floor, then he smashes their hands on his anvil with his hammer.
One of the famous inns in the outer city is The Singing Harp. Owned and operated by a foreigner named Evan Larson, a master Bard. He is six and a half feet tall and has blond hair and blue eyes and a laugh that shakes the whole building. Evan appears to be in his late thirties and loves people who bring him new songs and tales. He has large seating areas with the finest silk cushions to sit upon and has imported fine liquors from all over the world. He plays a harp with golden strings and it appears to be made from golden antlers from a large elk.
The draw for the Ezellite district is the Fey School of Charms, where Hecate Silvanus, a female Satyr, teaches Enchantment spells to those who can make her laugh, without charging any tuition. Hecate practices what many would call witchcraft but she doesn't mind the title of witch as long as students are learning. She specializes in charms and memory modification. Hecate has even offered services to those who have traumatic memories that need to be purged. She has red fur covering her lower half with lovely shaped hooves. Her upper torso is often covered with a pink silk wrap under her arms and her horns are decorated with gold and silver rings. She does not allow iron or fire to enter the school for any reason. the school is small and only has about 20 students at any given time.
The Flying Ramah is less of a flying establishment as it is a floating one. Hovering 10ft off the ground with levitating disc like steps, this smithy is home to an Eladrin Elf from the Fey Wild named Galheros. They spend their time forging pole arm weapons and specialize in the double swords that the Viper Guard use. Galheros does not work in iron so most of their wares are made from mithril in order to avoid the poisonous effect iron has on those from the Fey Wild.
The Sleepy Scorpion is a small rundown inn that offers 4 rooms to its guests. The rooms are shabby but the food is excellent. For a shekel a person can get the entre for the evening. For a Ma'ah, a person can get an entre and two of the sides, and finally for a Daric a person can receive the full 4 course meal which includes appetizers, the first course, the main course, and dessert. the proprietor is an old human woman named Hagar who serves these fine meals straight from the kitchen. she does not come to the customer, they must come to her kitchen window. She has grey hair and a milky left eye that reflects what is in front of her.
Pickering's Tinkering is run by an elderly human man, Retired Hipparchus (leader of 1000 cavalry in the Zerian military) Alexos Pickering. He retired from the military and then began spending his time tinkering with ways to make chariots that don't bounce around and from there began other inventions. Pickering is a military man who makes inventions such as telescopes, spyflies, potion pills, belt whips, grapple guns, artificial limbs, and crossbows.
The Spice Market is a large trade hub with spices and salts from around the Conflux. White Ice Peppers from Hothdor and Saffron from Dhargon are popular. several stands are available for people to shop at.
The final major draw of Little Zeria is Therion's creatures, a place with exotic animals from far off lands. Therion is a Hobgoblin with a purple complexion. He stands tall with a top knot scalp lock and a fine mustache. He sells small creatures as pets. He has Wallabies, winged cats, flying snakes, an earth elemental badger, a baby crocodile, a platypus, an animated shrub that looks like a dog, origami swan golem, a mummified cat, crawling hand, a pangolin, cat sized praying mantis, dire dragonfly, a baby mimic, and a ghostly bat that is corporeal but looks like a ghost.
Two shops that are popular are owned by twin Elves, Shikui and Kekui. They have been in the city for nearly 2 centuries. Kekui runs an herbalist shop which caters to spell components and Shikui runs an alchemy shop which is supplied often by Kekui.
The last location of note in Old Enri is a massive compound run by the Red Reapers. The Reapers will not openly become violent with foreigners in Old Enri but they will "persuade" them to leave. Those that do not leave and have set up shop are often charged a "protection fee". The leader is the father of Ramach who lives in Dmi, Qayin. Qayin seeks to control Old Enri with an iron fist. his gang members rule the streets.
the dancing dragon tavern is a popular location in the Dhargonite district; ahwa and hookah are very prominent for the tavern. an elderly kobold named Yosephus is the owner of the bar. he wears a black tressed wig in order to "blend in" and a leather kilt. He runs the dancing dragon tavern because the previous owner died from a mysterious disease and Yosephus was one of the workers who changed the Moassal after it had been used in a Hookah and changed the ahwa grounds from the ahwa brewer.
The Shadowy Puppets is a puppet theater that is an open secret of a base for the Grey Geese. They operate the theater in order to give the poor some form of entertainment. many of the acts are bawdy and thinly veiled parodies of the great works performed in the Mas'hara. The leader is Serq bat Nefta, a master of disguise who can imitate anyone she has seen. Serq has training as an illusionist and thief, she often changes her looks with a hat of disguise to change her appearance and then mimics the voice.
There is a Stonecutter who can shape all kinds of things from stone to build homes or create art which is run by a dwarf, Qedat. Qedat often builds sarcophagi for those needing a place to lay their dead. He has tattoos of his family going back 19 generations on his left and 17 generations on the right. He is surly and often thinks people are mocking him but he does help those in need.
The final location of note in rat's nest is Dabarim's wordsmith, a small location where a gnome named Dabarim will write up anything a person wants, magic scrolls and notarized documents. Dabarim has violet colored hair and pink eyes. She does her best to make sure that runes and documents are written to specifications.
Tourism
People travel to the port city to see the greatest shows ever performed in the world. Illusionists and Bards travel to the city to learn at the feet of the great masters. Senusret was one of the greatest playwrights to grace the stage and after a thousand years his plays are still performed in the Mashara.
Architecture
The oldest part of the city is made of brown and white stone that has stood for nearly 1500 years. after a massive fire where much of the city burned down, the city was rebuilt by the newest inhabitants, immigrants from the rest of the world. while the inner city was mostly restored to it's former glory, much of the outer city was rebuilt to reflect all the different cultures that now resided in the city.
Founding Date
807 DM
Alternative Name(s)
The Floating City, The Jewel of the Sea
Type
City
Population
10000-12000
Inhabitant Demonym
Enrites
Location under
Included Locations
Owner/Ruler
Characters in Location
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