Long before Aztlan, there were orcs in Nurna. But, as far as Nurn people know, none of them has been left. Many legends say that they were eradicated by a plague. Other songs and myths talk about The Dark One, and how it dragged them into darkness, where they disappeared. Half-orc tales say that it was the elves who caused this extinction. Whatever happened, there are no more orcs in Nurna today, but their half-breed with humans (the so-called half-orcs) still live. Like the orc tribes from which they descend, half-orcs form nomadic tribes of worg riders, who wander through the plains, cycle after cycle, following bison herds and other monsters that they hunt. Sometimes, and only sometimes, they enter human lands, and dare to tread on those places called "cities." But most of their live occurs in the wild.
Civilization and Culture
Half-orcs have human blood and orc blood in their veins. However, while the human race is still alive, the orcs are extinct. Thus, even though some half-orcs use human names, most of them receive one orc name when they are born, in order to "preserve" their lost heritage. This names are hard to pronounce, and many of them have lost meanings in Chaaklach, the language of the orcs. What half-orcs lack is clan or family names. For them, the four tribes are more than enough to mark ascendence of anyone. If more information is needed, they only say the name of their father, mother, grandfather or grandmother. Sample half-orc male names: Achak ("Spirit"), Aranck ("Stars"), Keme ("Thunder"), Khassun ("Stone"), Kitchu ("Brave"), Machk ("Bear"), Marrak ("Chew"), Matunaagd ("Fight"), Matwau ("Enemy"), Mukku ("Child"), Rowtag ("Fire") Sample half-orc female names: Alawa ("Pea"), Alsoomse ("Independent"), Kantu ("Sing"), Khaussis ("Sage"), Khurit ("Pretty"), Kimu ("Secret"), Nijlon ("Mistress"), Nuttah ("Heart"), Odina ("Mountain"), Sokanon ("Rain"), Tahku ("Blizzard") Tribe Names in Chaaklach: Minwrg ("Gray Worg"), Nwiwrg ("Coyote Worg"), Suckuwrg ("Black Worg"), Tahkuwrg ("White Worg")
Major Language Groups and Dialects
Half-orcs are nomads, so they don't need to learn the languages of ther races However, those Half-orcs that come closer to civilization usually know Aztlani, the language of the humans, and Chaaklach, the language of the orcs. However, it's rare to find orcs that can actually write Aztlani Glyphs. Chaaklach is a harsh, grating language with hard consonants. The only script of its own are the Worg Pictograms, that look like claw marks on the wood and stone. More information on languages can be found here
Common Customs, Traditions and Rituals
THOU SHALT SHOW HATE FOR ELVES Half-orc legends say that it was elves ("standing people" in their language) who killed all the members of the "worg people", the orcs. It is not known if this is true, but anyone in Nurna knows that half-orcs despise elves with vehemence. It makes sense to think that this results from the fact that they share hunting territories and opposite customs on the same matters. Racial Tradition rules: every half-orc character will refuse to deal with an elf character, e.g.: buying, selling, diplomacy or accepting a mission. And they will always be wary of every elf, rolling Insight checks whenever possible. Not doing so will be considered a violation of the Tradition and the character will risk become Tainted.
Half-Orc Traits (D&D 5) Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1. Age: Half-Orcs mature a little faster than humans, reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 35 years. Most of them die in the hunt, or killed by their tribal counterparts in fights for supremacy. Alignment: Half-Orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. However, they're not necessarily evil: they only despise weakness and deception. Size: Half-Orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed: Your base walking speed is 30 feet. Darkvision: Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. Menacing: You gain proficiency in the Intimidation skill. Riders of the Steppes: Half-orcs are nomads of the Ronurna, wandering from here to there in their worgs. You gain proficiency in the Handle animal skill. Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest. Savage Attacks: When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. Languages: You can speak, but not read, nor write, Aztlani (Common). And you can speak, read and write Chaaklach (Orc). Tribes (Subraces): orcs are divided between four tribes, that roam the lands of the Rornurna. These four tribes are the Grey Worg Tribe, the Black Worg Tribe, the White Worg Tribe and the Coyote Worg Tribe. Choose one of them.
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