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To this day, humans aren't one of the oldest races of Nurna, but they're one of their most prolific in numbers. Maybe they no longer have the splendor that they achieved during the time of the Fourth World, before Aztlan sank under the ocean, but they are still the only race apart from dwarves that can build great temples and palaces. Its most characteristic buildings are the pyramids: large constructions that serve as the center of cult for each of the eight gods of Nurna.

Civilization and Culture

Naming Traditions

Since the split of the Eight Vessels from Aztlan, humans have divesified in many different ways. Each tribe, born from the descendants of the Aztlani refugees of those vessels, have adopted the ways of the races that inhabit their new homes. Because of that, each tribe has different naming traditiions, but many names can be traced back to their Aztlani ascendence. That's why many share common roots and meaning.   These are the greatest of the tribes that humans founded in Nurna after the sank of Aztlan, with their naming traditions:   COATL TRIBE   The Coatl are an special case within the human tribes: they splitted from a Naacal tribe, and formed their own kingdom deep in the jungle. They studied ancient elven ruins, and temples from other forgotten races, and learned about how to track the stars in the sky. And this knowledge is represented in the Coatli names, wich have quite different naming traditions to the rest of the tribes.   Coatli names have three parts: the first part is the name of the individual. This can be either male, female or even neutral-gendered (which serve also as male and female). The second part is the name of the month of the Icha-Tzulka'an when that individual was born, and the third part is the name of the city quarter where the individual lives (which often corresponds to a clan or family).   Sample Coatli names: (male) Chac, Chan, Itza, Kaax, Nisenoj, Pakal, Tikal (female) Chichen, Kukul, Mayab, Muwaan, Naab, Witz (neutral-gendered names) Hun, Ku, Mool, Pal, Yum (month names) Kawak, Koos, Baat, Hulchi'ik, Balaam, Ixi'im, Kaan, Nojpeekh, Am, Cheh, Kajanam, Beelja, Nojkay (quarter names) Baakeek, Booxchi'ik, Chaak'lik, Leembalk'aax, Likbeelja, Loomchi'ik, Si'ipxiib   HIVA TRIBE   The Hiva Tribe settled in the forest of the Ronurna, where half-orcs and elves. The hardships of the land has made them to go back to an illiterate culture, connected with the nature.   Since the Hiva live so close to the elves and the orcs, they often borrow orcish and elvish names for them. However, they have their own names, with their Aztlani ascendece clear in their roots. Hiva female names always end always with -tzi, while male names can either end in -kata or -uun. Hiva tribe names often refer the land they came from. For instance, one Hiva name can be Atzitzi From the Sand Lake.   Sample Hiva names: (male) Ankata, Kekata, Rakata, Tokuun, Tortuun, Unkuun, Zapuun (female) Ahitzitzi, Atzitzi, Faratzi, Mutzi, Pohatzi, Vitzitzi (family names) From the Dark Forest, From the No-Sea, From the Old Wall, From the Painted Plateau, From the Sand Lake, From the Wall Mountains   NAACAL TRIBE   The Naacal Tribe consider themselves the nearest to the inhabitants of Aztlan in lineage. They descend from the Sun and Moon Tribe of the Aztlani, and they have made and empire that spans over many other Aztlani-descendant tribes. This has made Aztlani the lingua franca for those tribes, and the people take names from that language.   In Aztlani, male names end with -tl o -a, while female ones end with -cue or -cui. Family names represent important clans, and sometimes they are used as substitutes for the name. All family names end with the genitive suffix -lli, since each name can be translated as "it forms part of x clan".   Sample Naacal names: (male) Ankatl, Kekatl, Tatl, Toka, Tualatl, Raotl, Unkotl, Zapotl (female) Ahicui, Cotlcue, Faracue, Mucui, Mucue, Pohacui, Tualacue, Zapocue (family names) Etaualli, Huivalli, Iolli, Itzelli, Nahualli, Nahuolli, Nolli, Tzolli   NACHECA TRIBE   The Nacheca Tribe is the most isolated of the four major tribes. Since they decided to set in the salty basins of the Lanurna, they have evolved differently. They have a culture that values warlike customs, and terrifying beheading traditions.   The Nacheca live close to dwarves, so they usually borrow dwarven names for them. However, they have their own names, with the same shared Aztlani ascendence as the northern tribes. Nacheca names often end with occlusive sounds (pa, ta or ca), adding a -ya suffix in female names. Family names between the Nacheca marks fellowship within a desert clan.   Sample Nacheca names: Ahnca, Chapa, Kapa, Keca, Pacheca, Racheca, Torta, Wicheca (female) Ahipaya, Ahncaya, Faraya, Mucoya, Pachecaya, Pincoya, Wipaya (family names) Hummingbird Clan, Giant Clan, Monkey Clan, Ocelot Clan, Spider Clan, Viper Clan

Major Language Groups and Dialects

Most humans can speak, read, and write Aztlani, along with some regional dialects or tribal languages, as well as the languages from other races. Humans typically learn the language the people they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Chaaklach curses, Aknane musical expressions, Viracochinkha military phrases, and so on.   Only the Hiva Tribe doesn't know how to write or read the Aztlani, since their traditions forbid them from alphabetism.   More information on languages can be found here

Common Customs, Traditions and Rituals

THOU SHALT RESPECT THY RULERS   Humans are political people. Whether they governed by all-mighty kings or ancient assemblies they respect their governors.   Racial Tradition rules: The human characters will never ignore advice or orders from the rulers of the tribe to which they belong. Not doing so will be considered a violation of the Tradition and the character will risk become Tainted.
Human Traits (D&D 5)   Ability Score Increase: Your ability scores each increase by 1.   Age: In Nurna Humans reach adulthood at age 16, and live around 45-50 years. Having more than 60 years makes you kind of a eldritch demigod in your tribe   Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.   Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed: Your base walking speed is 30 feet.   Languages: You can speak, read, and write Aztlani (Common), the dialect of their Tribe and one extra language of your choice (it can be another Tribe dialect).   Tribes (Subrace): Humans in Nurna derive from Eight Vessels that departed from the sunken continent of Aztlan. Each vessel created a Tribe, which can be grouped into four major ethnic groups: the Naacal, the Hiva, the Nacheca and the Coatl. Choose one of these subraces.
Genetic Descendants

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