Armor
Even in a world where cybertechnology can make every man-jack a full-metal warrior, armor is still very important. The armors described here, include all kinds of clothing, suit cuts, jumpsuits, miniskirts, and whatever else a well-dressed punk on The Street considers the height of protective fashion.
Once you got your armor, you can access them in the RPR as "Runes". Equip them for the system to register that you have it on, then use the character menu in RPR to officially apply the stats to your sheet.
A key attribute of any armor is called Stopping Power (SP): How many points of damage from an attack the armor can stop before it reaches your body and damages your Hit Points.
Wearing armor and cyberware armor doesn't make them stack their stopping power. Instead it will ablate your normal armor first, before it starts to ablate your cyberwear armor.
The armor penalty is only applied once, regardless of the combination of body or head. The bigger penalty takes priority.
Once you got your armor, you can access them in the RPR as "Runes". Equip them for the system to register that you have it on, then use the character menu in RPR to officially apply the stats to your sheet.


