Krog Nocrum

Overview

Located in the muggy southeastern swamplands of Mordonia, Krog Nocrum is a proud city-state built on struggle, survival, and shared heritage among the so-called "lesser" peoples of the world. It is a vibrant, chaotic settlement interwoven with raised walkways, sunken plazas, and tangled foliage. Though its layout appears unstructured to outsiders, the city’s architecture is steeped in history—mudbrick foundations, stonework terraces, and ziggurat-like motifs harken back to its time under Lizardfolk rule. The ancient, leafless tree in the city's center is more a weathered landmark than a sacred relic, its once-mythic reverence now eclipsed by the living heartbeat of the city's people and buildings.  

Current Events

Krog Nocrum is in the midst of another transformation. In a bid to increase trade and influence, The Coil of Nocrum (pushed by Zivrathi Dunechain and Nharzul Lorebone) has opened the city to outsiders. New technologies, philosophies, and peoples flow in daily. This has ignited tension: traditionalists (largely backed by Vethsala the Molt Tongue and Skarrix Ironscale) accuse the Council of abandoning the city’s roots, while progressives claim evolution is survival.  

Points of Interest

Temple of Repentance

Once a towering Lizardfolk temple devoted to ancestral gods of growth, judgment, and renewal, this stone temple was purchased and repurposed by Zivrathi Dunechain. Now serving as both the city's civic heart and her personal estate, it is a striking blend of old and new—moss-covered steps lead to newly polished wooden doors, and ceremonial chambers have become meeting halls and negotiation rooms. The temple also houses Krog Nocrum’s public library system, curated and maintained by the Historian council member, Nharzul Lorebone. These archives preserve scrolls and tomes from ancient Lizardfolk dynasties to modern merchant records, creating a layered cultural memory within its stone walls.  

The Golden Fang Resort

Built atop reinforced pylons along the swamp’s more scenic edges, the Golden Fang Resort is a vision of luxury brought to life by Zivrathi Dunechain. Featuring spacious balconies, enchanted hammocks, steaming herbal baths, and imported wines from across Mordonia, the resort caters to wealthy travelers and merchants seeking “authentic” swamp culture in comfort. Its construction divided the city—some view it as a symbol of progress and global relevance, while others see it as an insult to Krog Nocrum’s working class and heritage. The resort also includes private docks, guided swamp cruises, and a curated art gallery featuring both local and foreign works, all reinforcing its role as a cultural battleground.  

The Cluster

A low-slung, timeworn structure made of swamp-stone and salvaged timber, the Cluster is Krog Nocrum’s most iconic watering hole. By day, it serves as a humble tavern where locals trade stories over thick root stew and house-brewed spirits. By night, the furniture is pushed aside and the floor cleared for brutal, bare-knuckle brawls—fights held under torchlight with cheering crowds packed wall-to-wall. The tavern’s champion gains free drinks for the week, and newcomers eager to prove themselves often find the Cluster their first rite of passage. A mounted scoreboard, sacred in its own way, tracks wins and losses in chalk and blood.  

The Maw Bazaar

Once a temple dedicated to a Lizardfolk goddess of sustenance and sacrifice, the Maw now pulses with the lifeblood of Krog Nocrum’s economy. Its towering columns are draped in bright fabrics, and the faded murals of offerings and hunts are barely visible behind stalls and smoke. A sharp-toothed butcher sells game fresh from the swamps, his cleavers dancing with practiced ease; Stitched Whispers, the radiant boutique of Koza Flaxmane, spills enchanted garments and gossip into the market’s flow; a smithy rings with rhythmic clangs as bone and bronze are forged together; and nestled in the shadow of the largest pillar is Vethsala's Witchdoctor’s Hut—a place of both healing and warning. Visitors often claim the air shifts upon entry, as if watched by more than the living. The Bazaar is not only where goods are traded—it is where reputations are made and omens are overheard.

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