Haint
Basic Information
Anatomy
Genetics and Reproduction
Dietary Needs and Habits
Additional Information
Average Intelligence
Perception and Sensory Capabilities
Civilization and Culture
Naming Traditions
Beauty Ideals
Common Etiquette Rules
Common Taboos
History
Haint
Age. As the living dead, haints are not born and do not age, though less well-preserved ones may rot into ambulatory skeletons or even fall to dust over time.
Alignment. While most start out as Lawful Neutral (just as most humans do) long term exposure to the negative energy that animates them can potentially wither their soul to pettiness and evil.
Size. haints remain the same size in death as they did in life, but are -- for obvious reasons -- often much lighter. Your size is Medium or Small.
Speed. Your base walking speed is 30 feet.
Negative Metabolism: You have vulnerability to Radiant damage, resistance to Necrotic damage, and poison damage actively heals you while normal healing effects harm you.
Darkvision. You stare with eyes not of this plane, and can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Choose One Subrace:
Embalmed
Your carcass was embalmed and resurrected as a sentient zombie. While the preservatives will keep you from rotting, you will always have a chemical scent and an obvious deathly complexion. Unkillable. You do not fall unconscious when you fall to 0 hit points. Instead, you are incapacitated and rendered prone until you regain at least one hit point. In addition, if a spell would have the sole effect of restoring you to life, the caster does not need material components to cast it on you. ORSpectre
Your body was discarded, likely bound for the corpse plantations in the Prunyth countryside. Your soul was pulled physically back as it traveled to the afterlife. Wraithform. You are astride two worlds. As a partially incorporeal undead, you can become ethereal for 1d10 rounds, passing through all energy and matter except magical force. In this form you can neither interact with or be effected by nonmagical worldly things such as claws, weapons, or walls. You gain the use of this ability when you finish a long rest. ORStitched
Your brain was transplanted into a body hand-crafted for you from the discarded remains of other corpses. You have a new face and potentially a new identity. Just hope that the one who donated their face to you did so voluntarily or has no loved ones... Promethean. Instead of negative energy, you are powered by an air elemental. This being is fed not by poison, but by electricity. Replace Negative Metabolism's poison healing with lightning. Additionally, once per day you can Rage as a barbarian of your level. If already a barbarian, you gain one extra use of the ability.Languages. Languages. You can speak, read, and write Common and one language of your choice, retained from life. Due to long study, these can be the mystery languages (Celestial, Abyssal, the Old Tongue, etc.)
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