6 ft. from nose to tail.
Ophidians tend to be weaker in the limbs than humans, but their core body strength is greater which allows them to lift the heavy stones of Scalykind
Body Tint, Colouring and Marking
Ophidian scales can change color to match the environment around them. The camouflage isn't perfect, but it breaks up their outline handily and assists in stealth. Their scales have a natural "resting" color, usually green, red, brown, or yellow.
Ophidian Traits Your ophidian character has the following Racial Traits.
Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age. Ophidian reach maturity around age 14 and rarely live longer than 60 years.
Alignment. Most ophidians are chaotic evil. They harbor a bulls' eye of hatred and spite; xenophobic hatred against outsiders, hatred of their fellow ophidians, and a deep well of self-loathing. They delight in causing pain and invoking horror. Even ophidians that don't turn out evil or chaotic have difficulty restraining their base urges when they see weakness.
Size. Ophidians are thicker than humans, despite their typically spindly limbs and short stature, your tail trails behind you to give you a length of nearly 6 feet nose to tail. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Venomous bite: An ophidian's bite carries a potent venom. A person so bitten is dealt 1d4+Strength piercing damage and 2d6 poison damage. The victim must make a DC 12 Constitution save or acquire the Poisoned condition. If the victim fails their save, has half of their full maximum HP, and is eligible for the condition, they also acquire Ophidian Shock
. You can make one such attack per long rest.
Constriction: You can grapple an opponent with your long, swollen body and tail. While grappling, you retain use of your hands. With a second successful grapple action, you can restrain your enemy entirely while still retaining use of your hands. While the enemy is restrained in this way, they take 1d6+Strength bludgeoning damage per round.
Hard Laborer: You have double the lift strength for your score and size. This does not effect your encumbrance or any other Strength based statistic.
Natural Armor. You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Shifting Scales: An ophidian can make Stealth checks in natural terrain without having cover or concealment. You have advantage to a stealth check to approach an enemy using passive perception rather than actively searching.
Languages. You can speak, read, and write Common and Draconic.