The town of Harkin has only stood for a total of 30 years.
It was initially founded as a castle to push back Goblin
bandits and invaders, initially being run solely by a military official named Reston Keys
. This person was successful in driving the Goblins
back from the area and providing protection to the Druidic
village of Kar
. During this time Harkin was under constant threat of goblin attack led by a prominent Hobgoblin
commander named Geralt, Bane of Iron
. This resulted in victories, losses and several indecisive battles where military force alone proved to draw the situation out due to the unique abilities possessed by the enemy commander.
This culminated in a final battle that left both sides without the means to continue but the castle still stood tall on the plains. This marked the end of an era of bitter rivalry between the Humans
living on the frontier and the Goblin
hordes. Fifteen years after Harkin was established as a settlement, it had proven its strength against the Hobgoblin
commander and earned some well-deserved breathing room.
The next ten years were a period of buildup. People moved out and settled around the castle, walls were erected, and the small town became a stop on the way to the pit mine of Farfallen
and other settlements before eventually arriving at the capital of the empire. This was overseen by another military commander that instated the common regulations observed by the Human Empire
to include an entrance tax to all cities, an ordnance which the Druid
town of Kar
resisted. The town was considered a moderate place to live and adventurous folk moved out to set up shops, forges, homes and live on the edge of the empire.
In Spring's Morning of the year 295 EA, this territory was given to a newly appointed lord, Darius Nizz
, who abolished several forms of taxation on the resident population and has acted with what many called a good nature that borders on eccentric. During this period, specialized casters and craftsmen have been contacted by the lord of the area and paid to move to it which has equipped the town with specialties that no other frontier town can offer travelers. The current state of the town is considered peaceful and prosperous, Goblin
attacks have been restricted to poachers and bandits on the road, but as of late there have also been scouting parties of well-trained enemies ambushing travelers. These scouting parties give the town a wide berth and do not seem willing to approach large or well-armed groups.