Locathah (Fish-Folk) Species in Honey Badger Adventures | World Anvil
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Locathah (Fish-Folk)

These resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.

Locathah

Ability Score Increase +2 Strength, +1 Dexterity
Size Medium
Speed 30ft

Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.   Age. Locathah mature to adulthood by the age of 10 but have been known to live up to 80 years.   Alignment. Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality.   Natural Armor. You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Observant & Athletic. You have proficiency in the Athletics and Perception skills.   Leviathan Will. You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.   Limited Amphibiousness. You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.   Size. Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.

Languages. Aquan and Common

Locathah
Genetic Ancestor(s)
Related Organizations

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Locathah

Medium humanoid, neutral
Armor Class 13
Hit Points 22 4d8+4
Speed 30ft Swim: 30ft

STR
13 +1
DEX
12 +1
CON
12 +1
INT
11 0
WIS
10 0
CHA
11 0

Saving Throws Dexterity +3
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Challenge 1/2


Leviathan Will: The locathah has advantage on saving throws against being charmed, frightened, paralysed, poisoned, stunned, or put to sleep.   Limited Amphibiousness: The locathah can breath air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.


Actions

Multiattack: The locathah makes two melee attacks with its spear.   Spear: 1d20+3 to hit, 4 1d6+1 piercing damage.


 

Fish-Folk

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