Burrowling Species in Honey Badger Adventures | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Burrowling

Burrowling
Genetic Ancestor(s)

Remove these ads. Join the Worldbuilders Guild

Burrowling

Small humanoid, lawful neutral
Armor Class 13
Hit Points 27
Speed 30ft Burrow: 10ft

STR
10 0
DEX
16 +3
CON
12 +1
INT
9 -1
WIS
12 +1
CHA
13 +1

Skills Perception +3
Senses Darkvision 60ft, Passive Perception 13
Languages Common
Challenge 1/2


Burrow Awareness: A burrowling gets advantage on Perception checks if at least one other burrowling is awake within 10 feet.   Pack Tactics: The burrowling has advantage on attack rolls when its target is adjacent to at least one other burrowling that’s capable of attacking.


Actions

Multiattack: The burrowling makes one bite attack and one claw attack.   Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.   Sling: Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.


 

These light brown, furred creatures inquisitively survey their surroundings, each comforted by the presence of the others.   Friendly Farmers. Burrowlings work together at every task: digging tunnels, foraging, and rearing their young. They are omnivorous, eating roots, berries, insects, and reptiles — and they consider snakes a particular delicacy. The most advanced burrowling towns set up rudimentary farms, where they grow the fruits and vegetables they usually find in the wild.   Safe Warrens. Some towns have domesticated prairie dogs, which burrowlings train to stand watch alongside their masters. Pairs of adults stand watch around the town perimeter and sound a warning when they spot a foe. An alerted town retreats to the safety of its warrens, while the strongest creatures add more tunnels if necessary, and close access from the surface until the threat has passed. In combat, burrowlings stand together in defence of the helpless young and fight with crude slings or their sharp teeth and claws.   Die of Loneliness. If separated from its coterie, a burrowling becomes despondent, crying for others of its kind. A lone burrowling usually dies of loneliness within a week, unless it can find its way back to its town or discover another burrowling town. Rarely, a solitary creature makes its way to a non-burrowling settlement where it attempts to assist its new community. This frustrates the creature and those it interacts with as it tries to anticipate what its companions want. It may join an adventuring party in the hope of returning to a settlement. After spending at least six months with a party, the burrowling can use its Burrow Tactics ability with its new allies.   Burrowlings live up to 15 years. Twice a year, a burrowling female bears a litter of up to three pups, but in especially dangerous regions, the creatures breed prodigiously to keep their population ahead of massive attrition. In cases like this, a female has a litter of five pups every other month. A burrowling pup reaches adulthood in a year.

Burrowling towns are found in the Western Wastes, where their greatest enemies are dust goblins. They seem to thrive in the badlands and magically scant territories of former human settlements.

Comments

Please Login in order to comment!