Half-Dragon Species in Honey Badger Adventures | World Anvil
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Half-Dragon

Ability Score Increase. You gain a +2 and +1 bonus to two different ability scores of your choice, or +1 to three different ones.
Age. You mature at the same rate as someone of your heritage without draconic ancestry, but you live longer than normal.
Size. Your size is either Small or Medium, based on the size of your non-dragon ancestors.
Speed. Your base walking speed is 25 feet if you are Small, or 30 feet if you are Medium.
Dual Type. You have two creature types: humanoid and dragon. You can be affected by a game effect if it works on either of your creature types.
Languages. You can speak, read, and write Common and Draconic.

Major Features

Choose two of the following major features that represents your draconic lineage. You can exchange one major feature for two additional minor features.

  • Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
  • Aquatic Adaptation. You have a swim speed of 30 feet, and can breathe air and water.
  • Draconic Fear. You can use your action to intimidate those around you. Each creature of your choice within 30 feet of you that can see and hear you must make a Wisdom saving throw. The DC is 8 + your Constitution modifier + your proficiency bonus. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a successful save. After you use this ability, you can’t use it again until you complete a short or long rest.
  • Draconic Wings (Costs Two Major Features). You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
  • Dragon Senses. You have blindsight with a radius of 30 feet.
  • Legendary Resistance. When you fail a saving throw, you can make another attempt, taking the highest result. Once you use this ability, you can’t use it again until you finish a long rest.
  • Light Wings. You have a flying speed of 30 feet, but you must land at the end of your turn or begin falling.

Minor Features

Choose two of the following minor features, or four if you only chose one major feature.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Draconic Ancestry. You gain resistance to a specific type of damage, as determined by your draconic ancestry. Choose one of the options on the Draconic Ancestry table.
  • Draconic Scales. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal when you use your natural armor.
  • Dragon Eyes. You have proficiency in the Perception skill.
  • Fair Value. You have advantage on any Charisma (Persuasion) checks related to buying or selling items.
  • Fluent. You can speak, read, and write two additional languages of your choice.
  • Natural Weaponry. You possess the natural weaponry of a dragon, such as claws, fangs, or a tail. These are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning, piercing, or slashing damage (depending on the type of weaponry) equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed attack. Your natural weapons are considered to have the light and finesse weapon properties. They are not weapons, but attacks with them are considered weapon attacks. This means that you can use your natural weapons for effects like the paladin’s divine smite, but feats like dual wielder do not apply the AC bonus.
  • Trained Tools. You have proficiency in two tools of your choice.


  • DragonDamage TypeBreath Weapon
    Black Acid 5 by 30 ft. line (Dex. save)
    Blue Lightning 5 by 30 ft. line (Dex. save)
    Brass Fire 5 by 30 ft. line (Dex. save)
    Bronze Lightning 5 by 30 ft. line (Dex. save)
    Copper Acid 5 by 30 ft. line (Dex. save)
    Gold Fire 15 ft. cone (Dex. save)
    Green Poison 15 ft. cone (Dex. save)
    Red Fire 15 ft. cone (Dex. save)
    Silver Cold 15 ft. cone (Dex. save)
    White Cold 15 ft. cone (Dex. save)
Genetic Ancestor(s)

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