Lizardfolk Species in Honey Badger Adventures | World Anvil
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Lizardfolk

"After becoming shipwrecked, we traveled inland following the river. We were making our way in the direction of the grung tribes. They have been the most reliably friendly of the indigenous peoples in this region of Pau-Brasil. Be wary of the lizardmen, they can appear friendly in times of plenty. However you are nothing but fresh meat to them." - Tavros of Pam Plona
   

Lizardfolk (Race)

Ability Score Increase Constitution +2, Wisdom +1
Size Medium
Speed 30ft Walking, 30ft Swimming

Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.   Hold Breath: You can hold your breath for up to 15 minutes at a time.   Hunter's Lore: You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.   Natural Armour: You have tough, scaly skin. When you aren't wearing armour, your AC is 13 + your Dexterity modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armour.   Hungry Jaws: In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. Languages. You can speak, read, and write Common and Draconic.   Lizardfolk Quirks: Roll a d8

  1. You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable!
  2. You sleep best while mostly submerged in water.
  3. Money is meaningless to you.
  4. You think there are only two species of humanoid: lizardfolk and meat.
  5. You have learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
  6. You still don't understand how metaphors work. That doesn't stop you from using them at every opportunity.
  7. You appreciate the soft humanoids who realise they need chain mail and swords to match the gifts you were born with.
  8. You enjoy eating your food while it's still wriggling.

Languages. You can speak, read, and write Common and Draconic.

Lizardfolk
Genetic Ancestor(s)
Geographic Distribution
Related Organizations
Related Ethnicities

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