House Hanover Organization in Halruaal | World Anvil
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House Hanover

The Noble House of Hanover is known for having a combination of transformative powers and new technology. Originally hailing from the eastern continent alongside House Blackharbour, they still maintain a close alliance with their old friends in that House.

Focusing in the field of Transmutation, many of the wizards of House Hannover have trained with artificers and druids in the name of mastery of form. As such they are proficient in the mechanical and the natural (though most choose to work in artificial creation over partnering with nature). All within their holding are skilled smiths and craftsmen who have forged masterwork quality objects that bend the laws of physics. However where metal and wood fail, they partner with House Blackharbour in binding denizens of the lower realms to power their machines.  Out of necessity, because they work with the lower denizens, House Hanover has loose relations with House Aetius and relying on their wards.

Structure

House Hanover and it's vassals operate much like a scientific research organization.  Each of the vassals under House Hannover have various specialties. Whether it's constructs, physics, or natural sciences, there is always something that hold their time and attention.  But each house reports their success back to the scientist and crafters of House Hanover.   The House in turn compiles them into the vast library in their citadel at PitchHallow (unlike one of the major cities under their command, like the various other Houses).

Culture

They are avid tinkerers, engineers, and visionaries. But where House Blackharbour is keen on exploiting new technologies and magic for power and profit, House Hanover invests for the thrill of making something new. Many of the new skyships builds and improvements were ushered from their skydocks and laboratories. If one is seeking domination in the sky or indestructible constructed work force, they go to the Hanovers. From their vast workshops they have tested the bounds of creation and transmutations, bending natural substances and outside forces into magic items rivaled only by House Blackharbour.

Public Agenda

Inside the workshops of PitchHallow, objects and crafts of immense power and thunderous speeds are produced daily. But unlike House Blackharbour, dedication to safety and understanding is heavily stressed.  Containment is paramount to their success and they do not forsake this in terms of short term gains. Their technology has made them the foremost exporter of skyships in the Country. While other Houses can produce their own crafts, they are undoubtedly outclassed by House Hanover’s ingenuity.

To the public, House Hanover is known for an ethical pushing of boundaries.  They crave new items and learning how to make them.  It is this fact that many of the other Houses take advantage of.

Assets

House Hannover is perfectly situated in between the Fimbulvetr Mountains and the Keilden Forest.  The region they inhabit is nestled in the middle of the Storm Coast, the Isole Ululant, and the Isle D'L'Est.  As such they have their pic of a moderate amount of a few rare materials.  For instance, while not as prosperous in Wardstone as Carteia, they have a respectable amount; They also have a fair amount of Ironwood from the Keilden forest. in the southern mountain range there is a few mines dedicated to Mage Iron.

History

For more information on the History of Hanover, please view the timeline (WIP).

Territories

House Hanover's Territories lay in between the Storm Coast, the Heartlands, the Ilse De'L'Est, and the Isole Ululant.

Military

In terms of organic people, House Hanover has no standing army or police force.  Though recently it has worked around this by crafting several new constructs capable of maintain peace or waging wars.  These automatons, clockwork men, and warforged, are deadly combatants, but are quite costly to build, train, or program.  But their durability makes them a terror on the battlefield, which House Odinson can attest to.

 

Technological Level

House Hanover is technologically superior to practically every other House, with House Blackharbour not to far behind and House Odinson rivaling them in matters of warfare (though not in civics).  Most of every improvement in technology has been driven by House Hanover's willingness to push forward.  This is usually invested in or funded by the other Houses, though this has changed since the start of the civil war.  

Religion

As the primary religious organization in Halruaal, the Church of the Seven is the most popular religion within the region. Still, most members and citizens under House Aetius hold special piety to the Gods Azotyr, Ignitus, Initiumartis, Aquillia'Dante (the twin Deities of Fire, Law, and War; the Goddess of magic and intuition, and the Sea God respectively).

Foreign Relations

House Hanover first truest alliance is firmly held with House Blackharbour.  They arrived in Halruaal together and carved out a spot for themselves in an area already established by the older Houses and Clan Oni.  As such, many of the nobility and peoples between them have comingled and intermarried forming a deeply personal bond.

Still, with the other Houses, Hanover is reasonably liked (or perhaps not actively disliked) by everyone.  Due to it's technological advancement and willingness to share them, House Hanover had fairly good ties with all the other Houses.  Relations with House Aetius was decent for their access to wards and sharing techniques to improve them.  House Odinson was favorably for the designs on on lightning crystals and improvements on offensive capabilities of the skyships.  Clan Oni carefully crafted and traded technology for use in stealth and information gathering.  House Romanos drew House Hanover's passion for education.  House Kamose has always been universally respected for their tools in excavations and their ability to preserve of bodies.  And House Udaku has always been friends what with their focus on the arts and harmony with nature.

Though with the advent of the civil war, relationships between House Aetius, Odinson, and Udaku have strained.

Innovation is the key to the Future

Type
Geopolitical, Lordship
Capital
Alternative Names
The Tinkerers
Training Level
Semi-trained
Veterancy Level
Recruit
Leader Title
Family Leader
Government System
Magocracy
Power Structure
Feudal state
Economic System
Mixed economy
Currency

Like almost all the other Houses, gold is the currency of House Hanover.  However, at the same time, knowledge of crafting, and services towards making new technologies are just as valuable as gold.  In this, most of the citizens will primarily use the denominations in Silver and Copper or work as laborers in the workshops and forges.

The exchange rate for the gold is by a factor of ten: One Gold piece equals ten Silver Pieces. One Silver Piece equals ten Copper Pieces. On a much grander scale, those at the top of House Hanover can traffic in Platinum Pieces (a coin that is almost never seen by the common citizen).  But they prefer to work with schematics and projects than with crude monnies.  Still, one Platinum Piece is equivalent to ten Gold Pieces.

Legislative Body

Overall Halruaal is technically run by the word of the First Archon of House Udaku and the combined laws enacted by the Magisterium's Imperial Senate. Yet under this, the Archon of Hanover has the responsibility of governing and deciding what happens in their land.

The legislative body of House Hanover resides with the lesser Senates of the three Major Cities: Ginniri, Lekos, and Vibina. These lesser senates are controlled by the vassal houses under House Hanover; However, they are heavily lobbed by the local guilds represented by the Congregation of Merchants.  The Archons of House Hanover usually consent to the lesser senate's handling of the regional law, so long as it meets with safety requirements and doesn't unduly affect the populations general happiness.  In theory, the Archon's understanding pushes the law, which is organized into codes and practices enacted by the Lesser Senate, and enforced by the vassals of House Hanover.

Judicial Body

The lesser senates of Ginniri, Lekos, and Vibina have adopted various small boards of conduct review that act as judicial bodies.  They are picked from the members of the senate and are rotated quite frequently.  This practice is carries out in the regional towns and villages, this responsibility is shared between the local noble traveling senators (when one is needed). Granted the Nobles and Priests in the major cities can intervene and advocate for certain practices - which doesn't happen much - but the committees designed by lesser senates have the final say. This is true for all things save for Treason or Blasphemy, which the Nobles and Church handles exclusively.

Executive Body
The Supreme Authority of the executive body lies with the Archon of House Aetius, though in the feudal state, power is delegated to the regional and local nobility.
Official State Religion
Location
Related Ethnicities

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