Holy Zeshema
Zeshema is the sacred empire of Zesheko, the religion made flesh and steel. The prophet-queen of Zeshema and her triumvirate of high priests craft the doctrine of Zesheko and defend the faithful. The empire is not seen as culturally or ethnically distinct from the faith - according to Zeshem propaganda, other Zesheko states are simply managing the land for the empress by the grace of her generosity.
As for the actual land of Zeshema, it was until very recently a prosperous and well-developed land of canals, dams, roads, and farming towns. But there has always been a divide between the coastal saltwater Zeshem and the inland freshwater Zeshem. The coast has always used money, been more cosmopolitan, and been more performative of their religion; the interior has always been fairly insulated and communal. Traditionally, foreigners have been limited to coastal towns - bringing coinage, luxuries, and a sharp sense of identity. The countryside, meanwhile, is off-limits for foreigners and defines itself against the coast instead. This leaves the priests and monarchs to act as mediators.
Recently, this strategy of divide-and-rule has hit a stumbling block: a Pratasa revolt in 2014 was able to seize the city of Elkizta for over a year - allowing foreign missionaries into the countryside and creating general chaos. The resulting backlash has led to regional rivalries intensifying out of the priesthood's control. Xenophobia (already very present in Zeshema) has risen steadily in the last decade and has even inspired a strain of radicals who whisper that the priesthood has betrayed the faith and is being too soft on foreign religions. Many people wonder why the priesthood has not properly punished the foreigners, who continue to trade along the coast- particularly The Khilaia, which has been actively supporting rebels and undermining the regime at every turn. The state has responded by pushing its subjects to look outwards rather than squabble: to fight Selkie imperialism abroad rather than persecute merchants at home. Only time will tell if this strategy works, or if it will inevitably lead to open civil war.
Structure
As stated, foreigners are only allowed in coastal towns: the punishment for leaving these without state permission is death. Three ports are traditionally the most accepted trading ports for outsiders: Elkitza in the North, Folkona in the center, and Polikitza in the South. The smaller seaside cities of Tikandiza and Udmilzalit are technically friendly, but have local laws aggressively favoring local merchants and discouraging long-term foreign residence.
As for the government: The Prophet-Emperor rules at the top, a hereditary monarch said to be spiritually bound to their ancestors. Ancestors are often mummified or recreated as statues and kept in royal vaults for the prophet-emperor to meditate near and commune with. The current Prophet-Empress is Orika I, an isolated and conservative monarch that seems to be struggling to return to the Zeshema before their coronation in 2014.
Alongside the monarch is the Triumvirate, high priests of the Zesheko faith. They operate an international bureaucracy of priests and holy orders and are more focused on the greater faith than local Zeshem affairs.
The Divine family, Prophet-Emperors, and Triumvirate all isolate themselves from the greater public in a sacred citadel in the capital city of Kozmio. All who hold major positions take on "royal names" for public office, and hold their 'true names' away from the public.
Below this upper crust are the judge-bureaucrats, who work as the regional authorities. They command local military garrisons and manage rural labor levies.
Culture
Purity Culture
Food Culture: The Best Medicine
History
Old Zeshem History
The Third Empire
Demography and Population
7,000,000 humanoids live in Zeshema. 40% are Dryads, 25% are Humans, 20% are Half-Dryad, 15% are Prisms.
Territories
Zeshema is 360 miles North-South and around 300 miles East-West. The Sumijo and Susilo rivers, 290 miles long and 320 miles long respectively, serve as the main arteries and population centers of Zeshema. Around and between these two rivers is dense subtropical forest and marshland. North and South of them are plains - the Southern plains being heavily infested with imported Fire Termites. The Stonespine Mountains (known as the Ishok in local tongue) rise in the Northeast.
Military
The army is treated as a very large state cult - which an emphasis on cult. They are kept isolated from the rest of society, have their own lingo, and are bombarded with a constant sense of spiritual attack. The initiation to the army is extremely wearing and sometimes downright abusive, but punctuated with moments of absolute community love. This creates a sense of discipline and self-righteous fury. The enemy is made demonic, and the difference between life and death is blurred - better preparing soldiers for war in Purgatory and making them more willing to charge into battle.
Soldiers during peacetime are often given their own isolated communities where they do their own farming and maintain the local fortresses. The sacred land of the fortress is contrasted with the mundane outside world, to better emphasize their detachment from society. This is all considered normal and good as a way to make soldiers immune to the impurity of bloodshed and violence - by creating a new person that exists in partial-death, the civilian identity of the original person is spared from the impurity of enemy blood. At the end of their service, they are then ritually un-soldiered to restore to their original selves.
Military training focuses on a strong, discipline main group of infantry (often spear walls and swordsmen) backed up with heavy cavalry and massed archers and crossbows. Mobility and coordination are often the focuses: heavy artillery is unpopular here, and usually replaced with light ballistae and spellcasters. Destruction and total war are the names of the game for Zeshem warriors: rather than try to batter through walls, it is seen as more simple to fire canisters of Fire Termite oil via ballistae to create as many fires as possible on the other side. The recent reforms of Pineka II introduced new military technology to this mix: notably, light cannon and the arquebus (hand-gun). Particular interest has been paid towards translating the old specialized ballistae bolts to cannon-shot in the hope of making incendiary cannons, but it is unknown if that project ever reached any success.
Two groups in particular stand out in the military: the Holy Hunters of Norinar, who act as special forces and military intelligence agents that hunt abusive selkies abroad; and the Pale Guard, a special brigade of elite infantry, often armed with javelins and swords, that act as the elite vanguard in life and death. The Pale Guard are all human and Half-Dryad and not only act as frontline infantry in battle, but are trained to set up fortified safe houses in Purgatory.
The Zeshem navy is run by the coastal army, with a lot of crossover in terms of funding and leadership. They were given their own specialist leadership in 1991 during the Pinekan reforms, and have adopted some selkie warship technologies.
Religion
Zesheko is the state. Religious law is the law. Other religions must reside in their state-allowed zones and are always at the mercy of the state. The priesthood is a critical state organ. Blasphemy against the church or state are serious criminal charges. Zesheko is not incredibly doctrinal, so there is plenty of room for local religious tradition in the law, but it can be invoked by traditionalists or conservatives to attack any kind unwanted social or religious change. How successful they are often depends on the local cleric-judge.
Worthy of note are the Purifiers and the Sanctifiers: The Sanctifiers are secret police with their own secret judiciary that act as hands of the Triumvirate, and the Purifiers act as elite educators, doctors, and archivists.
Foreign Relations
Zeshema has traditionally been a very isolationist country outside of defending fellow Zesheko communities and a few anti-selkie expeditions. All other Zesheko states are seen as autonomous parts of the Empire by the Prophet-emperors, so this fierce protection of fellow Zeshem isn't internally inconsistent with isolation.
This has begun to change in the last five years. The new Empress has a bone to pick with The Khilaia and has a grudge-list of those who interfered with their internal politics. Now Holy Zeshema is becoming belligerent and intimidating, like a cornered dog. And if this new militarism works out, some wonder if Zeshema might try and exercise some of that control over its fellow Zesheko.
Agriculture & Industry
The interior of Zeshema pays its taxes in food and labor, which works just fine for the local agriculturalists but tends to lead to fewer big, populous cities. Wheat, rice, millet, corn, and sorghum are all grown here - often with hay and other dryad-fodder crops. Giant Lobsters are raised in the canals, swamps, and riverlands. Orchards grow mangos, avocados, pineapples, and figs. Tea, cumin, peppers, and sugar are grown for local monasteries as a kind of extra work levy. Herding of horses, cattle, sheep, goats, Dragomanders, and even Dire Hounds is common in the plains. Fire Termites are also commonly farmed.
In the mountains and hills, stone and Prism-food mining are common trades. Lumbering and bamboo farming are also common there. Between the hills, plains, and riverlands, Zeshema is actually quite self-sufficient economically.
The heart of the interior's industry is a massive water control and fortification system that is maintained through the labor levies. In many ways, the dams, canals, and sand-storage facilities of Zeshema are a kind of sacred body of the nation, the arteries of power and faith through which common folk become part of the state body.
The interior is more agriculturally productive, while the coastline tends to have more manufacturing and trade.
Trade & Transport
Coastal Zeshema collects taxes in the form of coinage, not labor. The last monarch, Pineka II, extended this into the interior countryside for specific groups (namely, artisans and internal merchants), but those reforms have been partially rolled back. What this all means is that the coastal areas track property more in terms of numeric value (useful for trade), while the interior works more on relationships and oath-debt.
To accommodate the relative lack of coinage and commerce in the interior, small towns create bartering and support agreements with artisan collectives. A mixture between town artisans and cottage industry (people doing side production at home as part of a village collective) produce most of the basics: tools, clothing, and the like. Artisan groups are often tasked with trading their surplus goods in the cities for more specialized necessities such as glass, steel, or medicine.
The cities, meanwhile, have a robust mercantile scene. Outside lendors (often selkies or Zihari merchants) can be found in the trade ports, and all goods passing through Zeshema are taxed by the state. Magic items heading to Samvara are the biggest source of revenue.
Local Zeshem merchants and urban artisans tend to work in religious guilds facilitated by the priesthood and judge-governors. These religious guilds tend to out-compete other merchant groups thanks to generous subsidies and protective tarriffs.
Education
Towns often operate district schools, which provide free education for all Zesheko children in the local area. Priestly candidates chosen by the community and confirmed by the local Anointed Ones (regional priests) are sent to one of the two religious colleges: Sumi College in the North and Sulo College in the South. Both of these colleges are partially operated by the Order of the Purifiers, which often recruit particularly academic candidates into their ranks.
"Safety and Purity"
Founding Date
1811
Type
Geopolitical, Theocracy
Demonym
Zeshem
Government System
Monarchy, Theocratic
Power Structure
Feudal state
Economic System
Mixed economy
Currency
Garadek Gold Moons, Silver Suns, Copper Stars
Major Exports
Wood, Pepper, Sugar, Flax, Fire Termit Oil, Fruit
Major Imports
Steel, Magic Items, Incense, Rubber
Official State Religion
Controlled Territories
Notable Members
Related Plots
Rivalry
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