Ten-Towns Geographic Location in Frozen North | World Anvil
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Ten-Towns

The towns of the region are the pockets of civilization that survives against all odds. Bryn Shander is the de-facto capitol of the region, and following that, the towns of Targos, Easthaven and Termalaine are the largest population centers in Icewind Dale, each with 500 or more villagers present, while Bryn Shander stands 1.200 villagers strong.   Few are the towns that do not have at least a tavern in these lands, but services across the towns vary greatly.   Bryn Shander, Easthaven and Targos offer excellent services, such as equipment shops.   The House of the Triad and the Temple of the Morninglord can be found in Bryn Shander, and Good Mead has a run-down shrine devoted to Tempus, the god of War.   Adventuring supplies can be found in the four major towns, but also in Caer-Konig.   Characters hoping to procure powerful magic items or the services of a high-level spellcaster in Ten-Towns are out of luck. At best, they might be able to find common magic items for sale, or a friendly druid, priest, or mage who can cast spells on their behalf. For every hundred people in a town, there’s one such individual living among them. A friendly spellcaster will charge 25 gp for a 1st-level spell, 50 gp for one that uses a 2nd-level spell slot, or 150 gp for one that uses a 3rd-level spell slot, plus the cost of any expensive material components.   Easthaven had a ferry service connecting several of the other towns, but it has been shut down due to the waters of the lakes being frozen almost completely solid at this point.   The remaining smaller towns of Caer-Dineval, Dougan's Hole and Lonelywood each have interesting nearby features, but little in the ways of commerce.

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