Savri Starbringer

Savri Starbringer is a female half-elf adventurer and Brightcandle of the Harpers. Born near Luskan in 1464 DR to a human father and wood elf mother, she grew up in the wilderness with refugees. After joining the Harpers, she became instrumental in defeating the lich Acererak and stopping the Death Curse.

Mental characteristics

Personal history

Savri's father was a huntsman who led a group of refugees inland from the coast near Luskan in 1464 DR after their village was destroyed by pirates. He claimed that he had read in the stars the location of a safe place to rebuild, which led to the other refugees naming him 'Starbringer'. Her mother was an Illefarn elf, who was part of a group of elves who helped the refugees settle on the border of the Neverwinter Wood.

Savri, along with her sister and her two brothers, was raised by both her parents to survive in the wilderness and to protect the refugee village from pirates and dangerous beasts. Though her mother was an elf, Savri rarely met other elves, and grew up almost exclusively around humans.

In 1489 DR, a green dragon established itself in the region of Savri's village, and began poisoning crops in the region, and devastating the ecosystem with its voracious appetite. This led to a famine in which many people died, including Savri's younger brother. The situation continued to worsen until a group of Harpers, led by a halfling sorcerer, ambushed the dragon and slew it.

Savri was immediately enamoured by the Harpers, and joined the group when they left the village, hoping to prevent what happened to her brother and village from happening to others. She was trained as a scout and spy, and has assisted her fellow harpers on several missions up and down the Sword Coast, eventually ending up in Baldur's Gate. Despite her training, she has had difficulty adapting her knowledge of the outdoors to new environments, and generally needs to spend some time adjusting to new locations.

In 1492 DR, Savri was assigned by the Harpers to aid Syndra Silvane in a quest. That quest turned out to be finding and destroying the Soulmonger in order to stop the Death Curse. Savri and her party traveled to Chult, where they spent one and a half months searching the jungle for the lost city of Omu. They eventually found it, and braved the Tomb of the Nine Gods to reach its bottom. There, they discovered the arch-lich Acererak and his unborn god - an atropal. With the aid of the trickster gods of Omu, they defeated the lich and destroyed the Soulmonger.

Following the events in Chult, Savri was promoted to the rank of Brightcandle. She continues conducting Harper busines across the Sword Coast.
Neutral Good
Other Ethnicities/Cultures
Honorary & Occupational Titles
Date of Birth
23rd of Alturiak
Year of Birth
1471 DR 24 Years old
Skin Tone/Pigmentation
137 lbs
Aligned Organization
Other Affiliations
Related Plots
Known Languages
Common, Elvish, Goblin, Halfling, Illuskan, Thieves' Cant

Savri Starbringer

Medium Humanoid (Half-Elf) Scout, Neutral Good

Armor Class 16 (studded leather armor)
Hit Points 90 (12d8+36)
Speed 40ft


8 -1


18 +4


16 +3


12 +1


14 +2


14 +2

Saving Throws Dex +7, Int +4
Skills Acrobatics +10, Deception +5, History +4, Investigation +7, Nature +8, Perception +5, Persuasion +5, Sleight of Hand +10, Stealth +10, Survival +8
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish, Goblin, Halfling, Illuskan, Thieves' Cant
Proficiency Bonus +3
Challenge Rating 7 (2,900 XP)

Special Equipment. Savri wields a sun blade and a +1 shortbow.
Fey Ancestry. Savri has advantage on saving throws against being charmed, and magic can't put her to sleep.
Evasion. If Savri is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.
Sneak Attack (1/turn). Savri deals an extra 28 (8d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Savri that isn't incapacitated and Savri doesn't have disadvantage on the attack roll.
Ambush Master. Savri has advantage on initiative rolls.
Elven Accuracy. Whenever Savri has advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, she can reroll one of the dice once. In addition, attacking at long range doesn't impose disadvantage on her ranged attack rolls, and her ranged weapon attacks ignore half cover and three-quarters cover.
Skulker. Savri can attempt to hide when she is lightly obscured from the creature from which she is hiding. In addition, dim light doesn't impose disadvantage on her Wisdom (Perception) checks relying on sight.


Multiattack. Savri makes two attacks with her sun blade.
Sun Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) radiant damage, or 11 (1d10+6) radiant damage if wielded with two hands.
+1 Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6+5) piercing damage.

Bonus Actions

Cunning Action. Savri takes the Dash, Disengage, or Hide action.
Steady Aim. Savri gives herself advantage on her next attack roll on the current turn. She can use this bonus action only if she hasn't moved during this turn, and after she uses the bonus action, her speed is 0 until the end of the current turn.


Uncanny Dodge. Savri halves the damage that she takes from an attack that hits her. She must be able to see the attacker.
Skirmisher. When an enemy ends its turn within 5 feet of Savri, she can move up to half her speed as a reaction. This movement doesn’t provoke opportunity attacks.


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