Reeja Hestui
The Trouble Embodied Reeja Nurana Hestui (a.k.a. "This Seemed Like A Good Idea At The Time")
Conducted below is an interview, interviewer has yet to be identified.
"Well... where am I from, you ask?"
"Have you, by any chance, heard of Khuyang Wastes? Quite a place, especially if you get to the oasis... well, without dying to the blowgun plants around it. Old security measure, you see."
"But yeah, if you get inside, that's quite the place - a lot of greenery, bone and horn to make up the security wall and then, inside it, living places and labs, where secrets of life are being discovered and new life is created..."
"... Well, that was the idea, at least. Sometimes things don't go according to plan. In fact, quite a lot of times they do not. That's the reason for why it's there in the first place - when things go wrong and escape, desert makes sure they don't escape too far."
"And for what I was doing... well, most of the time I've been helping others in that place, you see. Doing errands, moving things and so on."
"That, and I did some experimentation myself. A lot of it was interesting and fun. The time I've turned my own skin into bone was not. The time when I've turned my keel into tumour was very much not."
"In fact, my keel is still healing after we've had to remove the old one and grow a whole new, so... I'm not that good at flying for now. Not sure, how soon I'll fully regain my wings."
Written by vovan1
Belongings
Story/Achievements
Not Sinking Today: After boarding the airship, Isan, with a purchased ticket, shi thwarted a sabotage attempt, and saved the captain's life from the poison-death she was experiencing.Statblock
Dragonborn arcanist 1
CG Medium humanoid (reptilian)
Init +0; Senses: darkvision 60 ft.; Perception +0
DEFENSE
AC 10, touch 10, flat-footed 10hp 8 (1d6+2)
Sanity: 39, threshhold: 3, edge 19
Fort +1, Ref +0, Will +0; +2 vs. fear
Defensive Abilities: fearless; Resist cold 5
OFFENSE
Speed: 30 ft., fly 30 ft. (clumsy)Ranged: light crossbow +0 (1d8/19-20)
Special Attacks: arcane reservoir (1/4), arcanist exploit (feral shifting), consume spells
Arcanist Spells Prepared (CL 1st; concentration +3)
STATISTICS
Str 13(+1), Dex 10(+0), Con 12(+1), Int 15(+2), Wis 07(-2), Cha 17(+3)Base Atk +0; CMB +1; CMD 11
Feats: Skill Focus (Fly)
Traits: magical knack, wasteland vagrant (Abyssal)
Skills: Fly -1, Intimidate +5, Knowledge (arcana) +6, Perception +0, Spellcraft +6, Survival -1 (+1 in Abyssal wastelands)
Languages: Draconic, Common, Elven, Gnollish
SQ: breath weapon
Other Gear crossbow bolts (44/50), light crossbow, empty "poison" vial, reeja's spellbook, spell component pouch, 40 gp
SPECIAL ABILITIES
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.Breath Weapon (1d6 Cold, 20 ft Line, Ref neg, 1/day, DC 11) (Su) As a standard action deal elemental damage to an area.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fearless (Ex) +2 to save vs. fear effects.
Feral Shifting (3 minutes) (Su) Swift, spend 1 arcana, gain a bite attack or 2 claw attacks for Cha mod minutes.
Fly (30 feet, Clumsy) You can fly! But must land at the end of your turn, until you reach 5th level.
Physical Description
General Physical Condition
Body Features
Facial Features
Identifying Characteristics
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Mental characteristics
Accomplishments & Achievements
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Vices & Personality flaws
Hygiene

Draconic, fleshcrafter, lacks on wisdom. Flies badly after an incident with experimentation. Left the oasis to take a break and do research calmly, without peer pressure.
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