Missing Children And The Laughing Closet Plot in Elema | World Anvil

Missing Children And The Laughing Closet

Lately in the city, children have gone missing at night. All that was heard was the child's laughter coming from the closet. When they open the door nothing was there.

Plot points/Scenes

Meeting Mr. Scotty Long   Mr. Scotty Long is a rich man that will do all to protect his family.   Time in the House Guarding Tommy Long   They are taken to a Two-story house. Mr. Long will induction them to Tommy. He is 6 years of age with the same black hair and green eyes as his father.
        Monster in the Closet   A rift in space where the monsters live. you must find Tommy and save the other children.

Themes

This is a mod for 8 years and older, for them to have fun and learn to role-play. It is to be fun and silly and maybe a little bit scary. It bases on the pathfinder system but any d20 system will work. I tried to keep it vague as possible so it is put in any setting or word.

Components

Hooks

You arrive in a large thriving city full of people going about their daily lives. Monsters usually do not enter this town, but it appears that one has entered and loves Children. For over a month children from all walks of life, from the rich merchants to the poor beggars, have gone missing from their beds. With no sign as to where they went.
  So a tall well-dressed human with black hair and green eyes. Will approach the Adventurers and ask them for their help.
  "Good afternoon. May I interest you in a job, I will pay you very well for your time. My Name is Scotty Long"
  He wants the players to watch his son, Tommy, for seven days. Each player will receive 50 GP each, plus room and board for the week. If the players wish for more, Mr. Long can be persuaded to give up to 75GP each. Check (Diplomacy 14, or Intimidate 16).   Mr. Long does not trust the local guards due to the number of children going missing. He is requesting the player's help because he must urgently travel out of town to his mines.   Mr. Long is of high status in the town and speaks very proper, but you can hear the desperation in his voice when talking about his worry for his only son, Tommy.

Stakes

Children are going missing every night. If the players don't intervene this child will likely go missing as well.

Backdrops

Encounters

Meeting Tommy Mr. Long guides them to a modest two-story wooden house. The house is well maintained and well-lived in. Upon entering the room Mr. Long calls out that he is home. An excited young boy that looks at the spitting image of his father comes running down the stairs to see his father. The young boy is Tommy and is only 6 years old. He is very excited to meet the adventures. Tommy will go up to the Adventurers and will go right into asking several questions.
DM Note: you can ask as many or as few questions as you think the group would like, as Mr. Long will not step in until the boy is distracted.  
  • If they are of a different race then humans ask some simple questions about their ear, beard, or height
  • Ask what their favorite weapon is?
  • Have they seen a dragon?
  • Do you know the sound a monkey makes? if the player doesn't make the sound Tommy does loud
  • What is your favorite animal? mine is a dog.
  • • What has two horns and can't be stopped? ... Me of course! as he put his finger up and charges ahead to headbutt one of the players.
  They are shown to the big playroom. That they will be used to sleep in. This is located across the hall from Tommy's room. There are no beds, but it does have a large sofa and plenty of soft rugs to sleep on. The adventures can sleep in any part of the house, from the hallway to the downstairs sitting room, but technically they were asked to stay close to Tommy's room. The kitchen is fully stocked, and the players have full access to the supplies. Tommy does not have any plans to leave his home during the week that his father is out so the Adventures will have their downtime within the home as Mr. Long asked them not to leave until he comes back.   For the first two days and nights, nothing happens except Tommy trying to stay up as late as possible. During the third night, they hear some loud sounds coming from Tommy's room. (DM NOTE: if the players try sleeping in the room the player fell asleep at the moment of disappearance and wakes up when the other players enter the room) When they get in the room Tommy is missing but they do hear loud laughing coming from the closet. When they open the door they see a green and purple portal swirly around in the closet.   Entering the Monster's domain   As they enter the portal. They feel like their body is being spun around and turned over very fast. Then the next sec they land in a sunny grassy field. Due to the ride, some players may feel nauseous. The group needs to make Fort Save 10. If Fail they lose their lunch and take -1 to all action for the next encounter.
    When they enter the clearing. They see 5 little blue water-like spheres that start moving straight toward them. Roll Nature, Planes, or Arcane Check of 13. They find out Boodrops is a water spirit. That is very aggressive and territorial. If they get 16 let them know how they have a resistance to cold and water and are weak to lightning. Also if they shout and play Peekaboo, the Boodrops will play along and slows down.

Silly Willy

by Marc Zipper (Valcin)

  When the Players try to leave the area. They will be attacked by the Wibbly-Wobbly. These ones are more aggressive than the ones that the characters may know. Most Wibbly Wobblies are silly and passive.
 
CR Lv1

wibbly wobbly

N S Slime, Gummy
Initiative: +2 Senses: +4

Defense

AC: Ac14 Flatfoot 11 Touch 13
HP: 6
Fortitude: +3 Reflex: +5 Will: +0

Offense

Melee: Tickle Attack +3 1d2+2 A Whip attack and start to tickle really hard

Statistics

Str 14 Dex 16 Con 12 Int 10 Wis 10 Char10

Ecology

Environment: In different Plain then are own. No one is quite sure what planes of existence it is from.
by Marc Zipper (Valcin)

It is a yellow clear slime with 3 to 4 wiggly tentacles. That body all way moving


They are slime that lives in different dimensions. They just love to tickle and give messages. They live with laughter and happiness. These creators are some nice slime you will find.

  To find out what is the dog make a Make Nature, Planes, or Arcane check of 12.
    The dog is known as, Silly Willy. They are known to walk in a silly manner as it doesn't like to walk in straight lines. It loves to play with kids and will try to protect them from monsters that go bump in the night.
  A heal check of 10 or any cure spell will get the Sill Willy up and move around with happy energy/ It will run around the group and eventually warp around the one that healed it and give a lot kiss.
    The Silly Willy will then try to get the group to follow it. Trying to show them the way to the lost kids. They go over a hill and see a bridge over a deep river. At the bridge, you see a small old man with green skin with a pointed ear. He is sitting on his staff perfectly balanced. As you get closer you see his grey hair and pointed tusks coming from beside his nose. He appears the be a small troll.   He said "Good Evening", but the sun is high in the sky and looks to be mid-day.     "My name is Timpop", he says. " And if you want to cross the bridge you must answer these questions 3." Note when answering the question Timpop will ask for them to repeat themselves if they answer too quietly or not confidently. What is your Quest? when the group says to save the kid. The Silly Willy will answer the question with its own bark. What is your favorite color? Doesn't matter the answer given. The Silly Willy will again answer with a bark as well. If any player asks what silly willy is doing or make comment about it. Timpop will answer that Silly Willy is answering the question too. If they ask what the answer it gave. The answer it gave was that it likes all colors. What is the funniest sound you can make and please make the sound? before the players can answer Silly Willy will fart. Any sound the group makes. Timpop takes this as a satisfactory answer and gets a good laugh. Then he will let the party cross the bridge If the Party chooses to attack him they will never be able to hit him he just moves out the way by moving all around his staff in weird and funny ways. If they try to make it past him they hit the force field. Timpop will say with a smirk "Like others have not tried that before"
    They will cross the bridge with no problem. It is over a large cavern. On the other side is a vast forest. The Silly Willy will guide them through the forests. After a little while, they will start to hear an oinking sound from up ahead. In a clearing, they see beautiful sparkling blue and purple plants. There are several large puddles in the clearing but there are no pigs but they still hear a lot of oink sounds. After looking around, they will notice air coming out of the plant and making the oink sounds. They have never seen this type of plant before.
    When they enter the forest you see 5 little blue-like spheres start moving to tower them. Roll any knowledge that has something to do with Knowledge Nature, Planes, or Arcane check of 13
Squealer
by Marc Zipper (Valcin)
they find Boodrop a water spirit very aggressive and territorial. If they get 16 let them know how they resent cold and water and are weak to lighting. Also if they shout and play Peekaboo, the Boodrops will play along and slows down.
                         
CR CR1

Boo Drops

Elmental, Water

Defense

AC: Ac 13 Flatfoot 12 Touch 11
HP: 5
Fortitude: +3 Reflex: +3 Will: +2
Defensive Abilities: Water/Cold take half damage Weaknesses: Lighting

Offense

Speed: 40ft
Melee: Boo Punch a specter punch +3 to hit dose 1d2+1
Ranged: Tear Dopps They shoot little water spear at the target +3 to hit dealing 1d4 damage
Spell-like Abilities: It gets scared when some dose peekaboo to it losing it move action

Statistics

Str 12 Dex 15 Con 14 Int 10 Wis 12 Char12

Ecology

Environment: Unknown they show up in a couple of realm.
BooDrop
by Marc Zipper (Valcin)

It looks like a blue spirit made of water.


It is some kind of water spirit. That appears in the Radom realm. The area is normal around small amounts of pounds. They are very territory will attack anything they don't like. It is unsure what it is that do like besides water users. There is a trick to slow them down for some reason if you do Peekaboo it slows down. (they loss there move action meaning only take one action)

    After defeating the Boodrops you travel to the other side of the clearing. You see off in the distance over a hill, a small house. The house is covered with splatters of all types of colors. As you get closer you hear the laughter of children. When looking into the windows you will see children tied to a seat with Silly Willy tickling them. If the party chooses to sneak in. It is not a problem because the Silly Willy won't pay attention to them. Unless they attack them. when they do get into the building it is one big room with several kids being held and tickled. The kids all tell them to stop it hurts. In the center is a big pink blob with lots of hands-on its body and on its head are fingers for hair.
Tickle Monster home has a front door and two windows. On the backside, there are loose pieces of wood that can pull off. With an str check of 13. The layout shows where the Tickel monster is as well as Tommy and the wibbly tickle other kids. Know the tickle monster does move around after they see him

      Make a knowledge check of Knowledge Nature, Planes, or Arcane of 14 to find out it is a Tickle Moster, and it gets more power from laughter. They see Tommy next to him in a chair being tickled with tears coming from his eyes.
    If they attack any of the Wibbly-Wobblies; the tickle monster and the Wibbly-Wobbly they attack will fight the party. Please note that the Wibbly-Wobblies that are left alone will be passive and not join the fight unless provoked. If they attack the Tickle monster directly then the passive Wibbly Wobblies will stay out of the fight.
 
CR Cr2

Tickle Monster

N M Slime, Gummy
Initiative: +2 Senses: +6 to Perception

Defense

AC: Ac15 Flatfoot 12 Touch 13
HP: 14
Fortitude: +4 Reflex: +6 Will: +1
Aura: Silly Aura 30 radius will 14 fail -1 to all action for the next one 1d4 rounds for laughing

Offense

Melee: Tickle Attackx2 +4 1d4+2 A Whip attack and start to tickle really hard It does like to grapple and then tickle its opponent.

Statistics

Str 14 Dex 16 Con 14 Int 10 Wis 10 Char12

Ecology

Environment: In different Plain then are own. No one is quite sure what planes of existence it is from.
by Marc Zipper (Valcin)

IT is a big page slime monster with a face and hand shoulder. coming outback is 6 hands attached to thin long slime arms. It has Yellow eyes and inner to. for hair, it looks something like fingers.


The Tickle Monster is the evolution of Wibbly Wobbly. It grows stronger from laughter. Its flavor is that of the kids. It fills them to know the end. They will visit all types of children all over the world. No one knows how long a Tickle Monster lives it rear to see them. They normally come in make the children laugh and leave. So most parents chuck to kids playing around and their imagination. So not much is know about them

  Once the Tickle Monster is defeated all passive Wibbly-Wobblies will leave. It seems like the Tickle Monster was the mastermind and was controlling them.   When the hero frees all the kids The Silly-Willy makes a Howling noise and right in front of them, the portal opens. After everyone goes into the portal, the heroes and Tommy is back into Tommy's closet. No sign of the other kids. You hear the front door open and it is Mr. Long. He is happy to see nothing has happened and he heard a rumor going around town that all the missing kids are back. It was weird what felt like a few hours it had been a couple of days. but you get your gold and thanks from both the father and son. Now off to the next adventure.

Cover image: by Marc Zipper (Valcin)

Comments

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Apr 19, 2022 22:51 by K.S. Bishoff

This was fun to read

Come vist my worlds
PANGORIO
and
HYPNOSIUM
Apr 27, 2022 15:05 by A

Fun to read, good job on the pictures, gives real life to the beings here! The monsters look like something that 8-year-olds would have fun fighting. I want to give some feedback on all of this: It was a bit hard to follow to start with due to how the headings are placed, with the location heading placed right as the plot starts. Hooks and exposition could be placed together so you don't get the double heading. You can remove the sidebar if you don't want it! Go under the settings of the article and remove the "force sidebar" tick, it will make the article look even better. You could improve the article with some more formatting, but getting a word processor to help with missing spelling would help you a lot too. I suggest Grammarly or copying it all into Word or another word processor so you get it all right.   What RPG system is this by the way? Is it Pathfinder?

Worldkeymaster, also known as A of Worldkeymaster.
You are welcome to explore Nimenra, a world in conflict between Humans and Demons.
My summer camp articles and half-finished pledge document: Summer Camp 2022
Apr 28, 2022 12:04 by Marc Zipper

Thanks for all the tips. It did help take out the sidebar and all the other ones. It is Pathfinder but any D20 system will work.

Let's have fun creating the impossible, building new worlds, and all types of possibilities. Valcin
Apr 29, 2022 18:53 by Time Bender

What a colorful and imaginative read!

Apr 30, 2022 20:16

Simply adorable. I loved it.

If you have some time, I would much appreciate your feedback on my entry for Adventure April: Carbon Copy Paradise
Jul 31, 2023 21:39

I really appreciate the statblocks for (3rd Ed?) DnD. The 'tickle' attack made me laugh for a solid minute.

Check out my homebrew worlds: The New Frontier: Legacy of the Cataclysm and Getninia
Aug 1, 2023 13:43 by Marc Zipper

I am Happy you enjoy it. Statblock work for any D20 system. I play both DnD 3.5 and Pathfinder 1st

Let's have fun creating the impossible, building new worlds, and all types of possibilities. Valcin
Aug 17, 2023 17:59

Those illustrations sell it so hard! Well done indeed.

Aug 17, 2023 22:20 by Marc Zipper

Thanks, I had fun Dwraing like a child

Let's have fun creating the impossible, building new worlds, and all types of possibilities. Valcin
Aug 17, 2023 23:01

I dunno that it sounds complimentary, but I mean it so: you really captured it.   Looks like a fun session to be had.