Goblin
Goblins are regarded by most adventuring factions as the pests of the monster world. It doesn't matter how many of those vile monster you've taken down; they always find a way to return. While a few of them can be swiftly defeated by novice adventures. If you're planning to take on a nest or colony, it's essential to have some experience behind you. The Goblins will employ sneaky strategies, set traps, and resort to sheer brutality in large number. Though they may lack strength, these cunning and ferocious beings will stop at nothing to secure their survival or acquire gleaming treasures. It truly matters if you're aiming for those hives, and that means being skilled not only in dealing with goblins but also in understanding their various forms.
Basic Information
Anatomy
Goblin are, two-legged beings possess skin that ranges from a vibrant green to a muted grey. Their head looms large, disproportionate to their slender frame, adorned with elongated, pointed ears and eyes that gleam in shades of black or red, piercing through the darkness with an unsettling intensity. They possess jagged, elongated teeth designed to tear through any flesh they encounter. Goblin possess five fingers, allowing them to wield tools and grasp anything within reach use as weapon.
Biological Traits
The Goblin possesses similar resistances and vulnerabilities as the Orcs, though they are not as formidable. It possesses roughly half the resilience and vulnerabilities that an Orc does. Goblins lack prowess in both physical strength and magical abilities. Most Goblins lack any magical abilities, which is quite unusual; they don't even possess a single innate spell. Only a select few possess the ability to wield magic, and the spells they conjure are primarily drawn from the realm of destruction, offering limited utility. If a goblin possesses a significant amount of magic, it is probably a unique variant like a Shaman Goblin.
Pathfinder Info
CR CR 1/3
Goblin
CE Small Fiends, Goblin
Initiative: +6 Senses: darkvision 60 ft.; Perception –1
Defense
AC: 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
HP:
6
Fortitude: +3 Reflex: +2 Will: -1
Defensive Abilities: 25% Sprit resistance
Weaknesses: 50% will
Aura: Sprit
Offense
Speed: 30ft
Melee: short sword +2 (1d4/19–20)
Ranged: short bow +4 (1d4/×3) 20 arrow
Special Attacks: Rear but some goblin will have a spell.
Space: 5ft
Statistics
Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
Base Attack: +1 CMB: +0 CMD: 12
Feats: Improved Initiative
Skills: Ride +10, Stealth +10, Swim +4;
Languages: Unknow random sounds
Ecology
Treasure: leather armor, light wooden shield,
Genetics and Reproduction
Goblin can be infused with all types of life forms. Their genetic makeup tends to dominate the other progenitor. 85% of the time, it will burst at a goblins. They could acquire a distinctive trait or skill from the other species progenitor. The remaining 15% will yield a unique type of goblin, depending on the species that has been impregnated. Even with other goblin, some variants do originate from that as well.
Growth Rate & Stages
Don't turn very fast only taking two years to go from baby to adulthood. Though they do have a short lifespan of 30 years
Ecology and Habitats
They thrive in dark, hidden areas filled with intricate networks of caves and passageways. They occupy every nook and cranny, lurking in every corner and shadow. Abandoned structures and desolate ruins are prime territory for those seeking refuge. If the shadows loom large and the nooks are plentiful, they will undoubtedly claim it as their own. They prefer to seek out locations that are close to urban areas and communities. That will grant them random treasures and trashes because they are insatiable little fiends. They will seek out a location close to a bustling city, settlement, or well-trodden paths to satisfy their compulsives.
Dietary Needs and Habits
These creatures are relentless predators, consuming any and all flesh directly from the source, whether it’s still breathing or already dead.
Behaviour
The most fitting way to characterize the goblin's distinct nature is through its penchant for cruelty, chaos, and insatiable greed. These beasts are fiercely unpredictable, launching assaults on anything that doesn't belong to their pack the moment they spot it. While they can acquire knowledge, their brain focus is mainly on mastering physical skills and actions.
A Doctor Weinstein has managed to capture a few Goblin, attempting to discern if they possess a language and to educate some in the hopes of civilizing them. The experiments turned out to be a complete failure; they grasped how to perform certain tasks and understood some concepts, but they couldn't adapt to any form of communication. They can coumuite with each other but it like Chaos acknowledges chaos. it all feels like a chaotic symphony of unsettling noises and eerie subtleties. Even several linguists attempt to unravel the conversation, yet none can reach a consensus or uncover the mystery of their communication. They certainly have their preferences for certain colors and emblems. They appear to have a preference for the colors crimson, obsidian, and gold, as well as anything that embodies a fierce or jagged aesthetic. This is why you might encounter various statues or other revered totems. Doctor Weinstein indicated that her research reveals they are venerating the object itself rather than any god or conceptual ideology, based on her findings.
Appreciation for this analysis; it has become clear that authorities possess the ability to learn and retain knowledge. They gain knowledge from their encounters with adventurers and others, which is why they have started to establish ambushes and traps. When you confront a goblin, ensure you eliminate every last one. If even a single one escapes, the entire tribe will gain valuable knowledge. While it may have its flaws due to their unpredictable tendencies and wild spirit. They won't organize into ranks or devise comprehensive strategies; instead, they rely on sheer numbers and crude traps. To be a leader is mostly the large in size or magical powers to lead the way. the other leader they will have are the variants and each will change how the tribe will function.
A Doctor Weinstein has managed to capture a few Goblin, attempting to discern if they possess a language and to educate some in the hopes of civilizing them. The experiments turned out to be a complete failure; they grasped how to perform certain tasks and understood some concepts, but they couldn't adapt to any form of communication. They can coumuite with each other but it like Chaos acknowledges chaos. it all feels like a chaotic symphony of unsettling noises and eerie subtleties. Even several linguists attempt to unravel the conversation, yet none can reach a consensus or uncover the mystery of their communication. They certainly have their preferences for certain colors and emblems. They appear to have a preference for the colors crimson, obsidian, and gold, as well as anything that embodies a fierce or jagged aesthetic. This is why you might encounter various statues or other revered totems. Doctor Weinstein indicated that her research reveals they are venerating the object itself rather than any god or conceptual ideology, based on her findings.
Appreciation for this analysis; it has become clear that authorities possess the ability to learn and retain knowledge. They gain knowledge from their encounters with adventurers and others, which is why they have started to establish ambushes and traps. When you confront a goblin, ensure you eliminate every last one. If even a single one escapes, the entire tribe will gain valuable knowledge. While it may have its flaws due to their unpredictable tendencies and wild spirit. They won't organize into ranks or devise comprehensive strategies; instead, they rely on sheer numbers and crude traps. To be a leader is mostly the large in size or magical powers to lead the way. the other leader they will have are the variants and each will change how the tribe will function.
Additional Information
Social Structure
They tend to dwell in groups or packs. What makes no sense is how they work since they are impulsive and have self-centered desires. Experiments and studies have demonstrated that they can operate together. It appears that one person performs something, and everyone finds it amusing or entertaining. They work in large groups but Kill the week as if it was nothing. This is a bunch of turmoil and survival, and we do not believe they comprehend the basics of caring for one another. They simply understand that they need one another to survive, and that the more of them there are, the greater chaos. There are some that you have got the intelligence and power to take command and transform them into a small society. Don't worried they won't create enormous structures or anything else; they're simply more organized and destructive. Whereas a goblin tribe of only goblins has a million goals, when the goblins have a leader, the leader's aims are what the tribe seeks.
Facial characteristics
large oval shape and sporting large, menacing teeth. with large, expressive eyes and large sharp, pointed ears.
Perception and Sensory Capabilities
Goblin senses are similar to Orcs', except they have stronger dark vision and can see further in the dark than Orcs. They can see twice as far as Orcs and are better accustomed to the darkness than most Orc tribes, similar to dwarfs that live beneath the mountains. So, if you want to stick around, keep in mind that goblins can see farther than most of you. With their modified and longer ears, you would expect them to have stronger hearing than the Orcs, but they are roughly equal.
Civilization and Culture
Beauty Ideals
The shiner the better
Courtship Ideals
They just go at it like rabbet
Common Dress Code
anythight and everying work no matter how old it is and what on it.
History
In 19485, the Kingdom of Wuix was at war with a vast Orc tribe that had left the Herc Fist Empire (now known as the Bone Pearl Tribe). This tribe was Thunder Skull, and they sought to claimThunder Plum Mountains as their own. This war was known as The Lighting conflict. To cut a long story short, the Thunder Skull were winner the war in the beginng. This tribe had a lot of experience with magic defense, and their lineage appeared to be resistant to electricity. Allowing them to fight in the OK plum mountains without too much concern. Dr Dolly is a doctor in the Wuix Kingdom. She was tired of witnessing decent people die and resolved to use Thunder Skull power against them. That she had seval of them captured and is conducting experiments to build an army to refill ranks in the Wixu army. She wanted them to be swift and deadly, with the same ferocity as their foes, but she needed to develop them quickly. So she decided that having more of them to drop into combat would give them an advantage.
So she uses advance magic and technology to genetically create what we know as goblins. These first group of goblins were released in a variety of locations, including the Thunder Plum Mountains and many coastline lines along Raygon's western border. When these little armies broke loose, they wreaked havoc and murdered everyone in the camps. As a result, they officially won the war, but they also produced one of the world's most disruptive forces. They attempted to exterminate the goblins, but their drive to raise a massive army and their chaotic nature allowed them to survive. They've been a plague on the planet since the conflict.
So she uses advance magic and technology to genetically create what we know as goblins. These first group of goblins were released in a variety of locations, including the Thunder Plum Mountains and many coastline lines along Raygon's western border. When these little armies broke loose, they wreaked havoc and murdered everyone in the camps. As a result, they officially won the war, but they also produced one of the world's most disruptive forces. They attempted to exterminate the goblins, but their drive to raise a massive army and their chaotic nature allowed them to survive. They've been a plague on the planet since the conflict.
Interspecies Relations and Assumptions
They only have 3 uses for other species delivery service, food, baby making machines.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
30 years
Average Height
3 feet
Average Weight
20lb to 56lb
Average Physique
There are seemingly frail creatures that hide impressive strength within their lean frames. They may appear feeble and simple, yet they can strike with surprising speed and power if one is not ready.
Body Tint, Colouring and Marking
Various shades of green and gray
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