Goblin Lord
You believe that Hobgoblin and @Buglarger and more formidable Goblin kin. Allow me to present the Goblin Lord. A towering, 10-foot brute of a goblin, poised to wreak havoc on all that dares to cross its path. The Goblin Lord is the nearest embodiment of the orca's ancient lineage. And what everyone thinks of that Dr. Dolly want to create during the clash of thunder. So when you encounter these formidable creatures, brace yourself for an epic showdown.
Basic Information
Anatomy
Goblin Lord resemble goblins; they are tall bipedal beings with skin that varies from vibrant greens to muted greys. While the head aligns better with their physique, it's primarily due to their more muscular build compared to goblins. Their ears are sharp and pointed, while their eyes shimmer in deep shades of black or red, cutting through the shadows with an eerie brilliance. These creatures have sharp, elongated teeth developed for tearing through any flesh they come across. Goblin Lord have five fingers, enabling them to effectively wield tools and grasp anything within reach to use as a weapon.
Biological Traits
Goblin Lord has one technique called Spirit Fist Smash were they can channel all of their magical energy into a solid attack. They will swing their fists, causing all of the magic a into their fist, giving them the power to crushing, smashing, and destroying anything that comes into contact with them. They can only do this once in a while, and it takes some time to recharge. So, once they utilize it, lay in to them; it is their only final move.
CR 4
Goblin Lord
CE Large Fiends, Goblin
Initiative: +4 Senses: darkvision 120 ft.; Perception +3
Defense
AC: AC 20, touch 15, flat-footed 19 (+4 armor, +4 Dex, +1 natural, +3 shield, -1 size)
HP:
47
5d10+20
Fortitude: +7 Reflex: +6 Will: +0
Defensive Abilities: 30% Sprit resistance
Offense
Speed: 40ft
Melee: Large Masterwork Heavy Mace +11 (1d10+4/20)
Ranged: Large Light Crossbow + 10 (1d6/19-20) 10 bolts
Special Attacks: Spirit Fist Smash +12 (3d8 +8 crit 19-20 x3) Spirit Damage ability can only be used once and then needs a two hours recharge. It has possibly of sundering objects and is up to the DM's on how they want that to be shown and rolled against.
Space: 10ft Reach: 10ft
Statistics
Str 15, Dex 18, Con 14, Int 10, Wis 7, Cha 7
Base Attack: +5 CMB: +6 CMD: 20
Feats: Shield Focus, Step Up, Weapon Focus ( Heavy Mace), Weapon Specialization ( Heavy Mace), Toughness
Skills: Perception +3, Stealth +15 Intimidate +10
Languages: Unknow random sounds
Ecology
Treasure: A mix match armor AC4 heavy, heavy steel shield,
Growth Rate & Stages
Given their height and build, they really develop fairly quickly, requiring only two years to reach their full size.
Ecology and Habitats
Much like creatures of the shadows, they thrive in the dark and enjoy a game that allows for ample freedom of movement. The distinction lies in their requirement for significantly more space, compelling them to seek out expansive caverns or forsaken churches and monasteries to establish their abode. They may not scurry about like mischievous creatures, yet they consistently navigate and traverse the system with purpose. Due to their enhanced vision, they tend to thrive in darkness or minimal light. They typically possess a central chamber known as the G-Lord Area, where they safeguard their prized possessions(remember they are goblin it cloud be value it could be junk), accompanied by the goblins that trail behind them.
Dietary Needs and Habits
Goblin Lords undoubtedly consume a significant quantity of meat, much like their ravenous counterparts. They often partake in a considerable amount of fungi as well. Because they prefer to remain in their dwelling, which is probably situated below ground.
Biological Cycle
Carbon wars has this one technique where they can use all their magical energy into a solid attack. They will swing their fists and all the magic and spirit energy will glow crushing breaking and destroying anything that makes contact with it. They can only do this once every so often then it takes some time to recharge. So once they use it lay into them that is their only ultimate move they have within them.
Behaviour
Goblin Lords are intelligent, chaotic, and territorial. Indeed, goblins typically assault any intruder that enters their dwellings. Goblins readily depart their dwellings in search of new habitats. Unlike Goblin Lord will not welcome intruders into their residence and will not be will to abanda it for surveil. They have established traps to ensure that only they may enter. The typical entry involves a substantial object forcefully approaching the entryway to kill or beat anything not welcome out. Due to their substantial size, they simply capture it and restore it.
Goblin Lords prefer to have a limited number of goblins follow them , so enhancing their sense of significance or importance. It is not really sure if the goblins follow the Lord out of fear wouldn't it be near him or protects him. The Goblin Lord is consistently accompanied by a tiny entourage of goblins.They will appropriate anything they consider theirs from all others, excluding a goblin king. Place it in the designated G-Lord Area . They will even eliminate their own goblin family to obtain the item. Consequently, one will encounter just two goblin lords in any Hive in the absence of a goblin king. They must be of opposing sexes; otherwise, if they are of the same sex, they will engage in combat until only one remains. They aspire to be the dominant force inside the group and perceive it as their domain. It prevailing belief with in the monster lore community that Goblin lords of the opposite sex only let the opposite be with them mostly for mating.
In battle, they are fierce and almost indomitable, similar to their bugbear counterparts. They prefer to utilize clubs and maces, or any implement that produces a resounding impact. They appear to possess a satisfactory comprehension of their need for protection, and they will employ shields and armor. Often, their armor appears to be a composite of many pieces to accommodate their form. In dire circumstances, they will not hesitate to call upon even goblins against their adversaries.They will even launch them toward the adversary, intending to provoke latch on and start eating. During that time, the Goblin Lord will proceed to annihilate both of you with quick and powerful smack.
Goblin Lords prefer to have a limited number of goblins follow them , so enhancing their sense of significance or importance. It is not really sure if the goblins follow the Lord out of fear wouldn't it be near him or protects him. The Goblin Lord is consistently accompanied by a tiny entourage of goblins.They will appropriate anything they consider theirs from all others, excluding a goblin king. Place it in the designated G-Lord Area . They will even eliminate their own goblin family to obtain the item. Consequently, one will encounter just two goblin lords in any Hive in the absence of a goblin king. They must be of opposing sexes; otherwise, if they are of the same sex, they will engage in combat until only one remains. They aspire to be the dominant force inside the group and perceive it as their domain. It prevailing belief with in the monster lore community that Goblin lords of the opposite sex only let the opposite be with them mostly for mating.
In battle, they are fierce and almost indomitable, similar to their bugbear counterparts. They prefer to utilize clubs and maces, or any implement that produces a resounding impact. They appear to possess a satisfactory comprehension of their need for protection, and they will employ shields and armor. Often, their armor appears to be a composite of many pieces to accommodate their form. In dire circumstances, they will not hesitate to call upon even goblins against their adversaries.They will even launch them toward the adversary, intending to provoke latch on and start eating. During that time, the Goblin Lord will proceed to annihilate both of you with quick and powerful smack.
Additional Information
Average Intelligence
They are slightly more intelligent than typical goblins. They prefer to fight and do things more deliberately, and they remember where all of their traps are laid. They also appear to be more intelligent and artistic than the average goblin. This is reflected in the way they dress, which appears to be a little finer and neater, as well as the placement of their G-Lord Area things in locations and other neighboring zones, making it appear fairly ornamental, despite the fact that the items are not always treasures or intended for what they are used for.
Perception and Sensory Capabilities
Goblin Lord eyes are actually more powerful than their goblin counterparts. They can pierce through the darkness and see twice as far as their brethren. Allowing them to easily see and explore caverns large enough to accommodate their gigantic forms. The rest of their senses are comparable to those of a goblin or an orc. The only other distinguishing feature of their sensory system is that they have a great pain tolerance, allowing them to move and fight even with some serious wounds.
Genetic Ancestor(s)
Lifespan
20 Years
Average Height
around 10ft
Average Weight
500lb to 600lb
Average Physique
Large muscular and in charge.
Body Tint, Colouring and Marking
They had the standard Gray to green hues of skin.
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