Goblin Zombie
You thought Goblins were bad? Thank the Gods and Goddesses for Risen Necro who always seem to find a way to make things worse. After you work hard to kill all the Goblin, they decided to bring them all back. Let the horror begin.
Basic Information
Anatomy
Zombie Goblins resemble their goblin counterparts, yet their forms are decaying, revealing organs and other unsettling features. Transforming it into an irritating, horrifying being that is even more unsettling then normal Goblin.
Biological Traits
Pathfinder Info
CR 2.5
Goblin Zombie
NE Small Goblin
Initiative: +6 Senses: Darkvision 60FT,
Defense
AC: AC 18 Touch 13 Flat Foot 16
HP:
10
1d10+1
Fortitude: +1 Reflex: +1 Will: 1
Defensive Abilities: DR5/Slashing 25% damage from Sprit
Immune: Mind Effects, bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
Weaknesses: Fire, Divine
DR: DR5/Slashing
Offense
Speed: 30FT
Melee: Claws Attack 2x +3 1d4+1 19/20
Space: 5FT
Statistics
STR 11 DEX 15 CON 0 INT 10 WIS 9 CHA 6
Base Attack: +1 CMD: 12
Feats: Improved Initiative
Skills: Ride +10, Stealth +10, Swim +4, Perception –1
Immunity to any effect that requires a Fortitude save unless it work on objects
Dietary Needs and Habits
Meat and more Meat they just want to eat
Behaviour
Their chaotic nature transformed into a relentless pursuit, driven by an insatiable hunger to hunt and consume anything that crossed their path. If a Risen Necro hasn't established boundaries or determined what is forbidden. They will turn on one another, leaving only a single survivor in the end.
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