Goblin Zombie

You thought Goblins were bad? Thank the Gods and Goddesses for Risen Necro who always seem to find a way to make things worse. After you work hard to kill all the Goblin, they decided to bring them all back.  Let the horror begin.

Basic Information

Anatomy

Zombie Goblins resemble their goblin counterparts, yet their forms are decaying, revealing organs and other unsettling features. Transforming it into an irritating, horrifying being that is even more unsettling then normal Goblin.

Biological Traits

Pathfinder Info

CR 2.5

Goblin Zombie

NE Small Goblin
Initiative: +6 Senses: Darkvision 60FT,

Defense

AC: AC 18 Touch 13 Flat Foot 16
HP: 10 1d10+1
Fortitude: +1 Reflex: +1 Will: 1
Defensive Abilities: DR5/Slashing 25% damage from Sprit Immune: Mind Effects, bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Weaknesses: Fire, Divine DR: DR5/Slashing

Offense

Speed: 30FT
Melee: Claws Attack 2x +3 1d4+1 19/20
Space: 5FT

Statistics

STR 11 DEX 15 CON 0 INT 10 WIS 9 CHA 6
Base Attack: +1 CMD: 12
Feats: Improved Initiative
Skills: Ride +10, Stealth +10, Swim +4, Perception –1

Immunity to any effect that requires a Fortitude save unless it work on objects

Dietary Needs and Habits

Meat and more Meat they just want to eat

Behaviour

Their chaotic nature transformed into a relentless pursuit, driven by an insatiable hunger to hunt and consume anything that crossed their path. If a Risen Necro hasn't established boundaries or determined what is forbidden. They will turn on one another, leaving only a single survivor in the end.
Genetic Ancestor(s)
Lifespan
Undead
Body Tint, Colouring and Marking
pale grean to white


Cover image: by Valcin (Marc Zipper)

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