Stone of The Main Character
The Stone of The Main Character was a stone created by Yhellel during his tournament, and the last stone he ever created. Yhellel thought that this stone was going to be the one to stand up to his power, and therefore overloaded it. A person who has possesion of this stone can call upon great power when downed. It must be used as an action before being downed, and it's effects will last for one hour, or 2 rounds in combat, after used.
While the effects of this stone are active, if you are downed, you won't die unless you take double your max health in damage after reaching 0 (if you are already playing this way, it is triple). You may reroll 2 failed rolls when making saving throws. You can take one fail to your saves to enter a pocket dimension created by the stone. While in the pocket dimension, you gain 1 inspiration for every round, or hour if out of combat, you are in the dimension. You can burn a memory you have or inspiration you had before entering to gain 100 hp, if it exeeds your maximum, add it as temporary hp. You can sacrifice one item you have, and drop your total AC to 0, and if you do, create a Victory Weapon. After leaving the pocket dimension, you gain advantage on all rolls for one minute, you keep every inspiration you gained from pocket dimension for one minute, and gain 15 damage for one minute.
While the effects of this stone are active, if you are downed, you won't die unless you take double your max health in damage after reaching 0 (if you are already playing this way, it is triple). You may reroll 2 failed rolls when making saving throws. You can take one fail to your saves to enter a pocket dimension created by the stone. While in the pocket dimension, you gain 1 inspiration for every round, or hour if out of combat, you are in the dimension. You can burn a memory you have or inspiration you had before entering to gain 100 hp, if it exeeds your maximum, add it as temporary hp. You can sacrifice one item you have, and drop your total AC to 0, and if you do, create a Victory Weapon. After leaving the pocket dimension, you gain advantage on all rolls for one minute, you keep every inspiration you gained from pocket dimension for one minute, and gain 15 damage for one minute.
Victory Weapon- Choose one type of weapon, roll a d4, and go along the table to find possible victory weapons that can be pulled. While holding a victory weapon and the Stone of The Main Character is active, your AC is increased by 4, you impose disadvantage on attacks on you, and deal an extra 2d8 radiant damage with attacks.
Spear/Javelin
1: Lancelot
2: Leonidas
3: Zeus
4: Venus
Sword
1: Excalibur
2: Demigod
3: Spellblade
4: Perfection
Lance/Halberd
1: Lancelot
2: Sol
3:
4:
Shield
1: Aegis
2: Medusa
3: Saturn
4:
Axe
1: Neptune
2: The Head Banger
3:
4:
Bow/Crossbow
1: Artemis
2: Mercury
3:
4:
Club/Mace
1: Jupiter
2:
3:
4:
Dagger
1: Aima
2: Pluto
3: Uranus
4:
Flail
1: Cerberus
2:
3:
4:
Whip
1: Cthulu
2:
3:
4:
Wand/Staff/Grimoire
1: Pandora
2:
3: Ambrosia
4: Earth
Brass Knuckles/Gloves
1: Hercules
2: Mars
3:
4:
Spear/Javelin
1: Lancelot
2: Leonidas
3: Zeus
4: Venus
Sword
1: Excalibur
2: Demigod
3: Spellblade
4: Perfection
Lance/Halberd
1: Lancelot
2: Sol
3:
4:
Shield
1: Aegis
2: Medusa
3: Saturn
4:
Axe
1: Neptune
2: The Head Banger
3:
4:
Bow/Crossbow
1: Artemis
2: Mercury
3:
4:
Club/Mace
1: Jupiter
2:
3:
4:
Dagger
1: Aima
2: Pluto
3: Uranus
4:
Flail
1: Cerberus
2:
3:
4:
Whip
1: Cthulu
2:
3:
4:
Wand/Staff/Grimoire
1: Pandora
2:
3: Ambrosia
4: Earth
Brass Knuckles/Gloves
1: Hercules
2: Mars
3:
4:
Item type
Unique Artifact
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