Hercules
Hercules is a pair of gauntlets created when an impressive feat of strength crossed a hero's soul. Each gauntlet appears as a fur lined vambrace with a gauntlet attached at the end, with steel claws. The fur is that of a lion, with the hair from its mane lining the edge where the fur and steel meet. When worn, Hercules covers up to your elbow and down to your fingertips.
While worn, Hercules raises its wearer's strength score by 20, and if the score is lower than 30 after raising, it raises it to 30. Unarmed strikes with Hercules deal 1d4 per strength modifier (with 30 it would be 10d4), plus 5. When a strength check or saving throw is made by the wearer, they can lower their strength score by 2 and succeed, regardless of the roll.
While worn, Hercules raises its wearer's strength score by 20, and if the score is lower than 30 after raising, it raises it to 30. Unarmed strikes with Hercules deal 1d4 per strength modifier (with 30 it would be 10d4), plus 5. When a strength check or saving throw is made by the wearer, they can lower their strength score by 2 and succeed, regardless of the roll.
Hercules is a living weapon capable of controlling physical strength and dexterity. It can enter a contract with mortals under extreme circumstances, but only for a short time. Hercules is a Victory Weapon.
Hercules is heroic and defiant, physically stopping any evil actions from being commited with itself with its own power.
Hercules's stats are as follows:
+5 to hit
(Str Mod)d4+5 slashing and bludgeoning damage
range 5ft
Item type
Magical
Current Location
Rarity
Artifact
Weight
2lbs
Dimensions
30cm
Base Price
2pp
+5 to hit
(Str Mod)d4+5 slashing and bludgeoning damage
range 5ft
Comments