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Pandora (P-an-d-or-uh)

Pandora is a weapon created in The Colosseum, by a clash of divine and unholy energy. Pandora appears as a book, or more of a spell tome, with the binding made of a dark leather, and letters on the front that read "Pandora" in infernal, looking as though it's written in still wet blood, though it never drips from the page or changes shape. Each word inside the book are lit with an unholy black flame, that somehow does not consume any of the book or the surrounding area.


Pandora's pages cannot be turned to a random page, and must be turned one by one, unless the holder has already turned to the page they wish to go to. Whenever a spell is cast while the caster is holding Pandora, they must make a Wis saving throw with a DC 15, or be forced to use their next action to try to turn a page. Turning a page by choice also takes an action, and reveals the following information to the reader.

Page 1- This page details a fireball spell modified for black magic. Any reader may read this page, and as long as they can read it, may cast the spell.
Black Fireball- (5th level, S, V) The caster speaks in an infernal tongue, and points to a point within 100ft of them. That point then explodes with hellish black flames, forcing all creatures within 20ft to make a dexterity saving throw or take 8d6 fire damage and gain amnesia. On a success all creatures take half the damage and keep their memories. Creatures who lose their memories are still hostile to anyone they were hostile toward before, though they no longer know why. After someone casts this spell, they develop a mind-splitting headache, and their outlook on friend vs foe shifts slightly. Anytime they see either an enemy or an ally, they must succeed a DC (Number of times cast*2) Wis saving throw or see them as the opposite.
Page 2- This page details the specifics of gravity, and how it can be grasped, and thrown. Any reader may read this page, and as long as they can read it, may cast the spell.
Black Hole- (6th level, S, V) The caster grasps a piece of space a throws it to a point within 60ft of themselves, on contact with any physical object, the space erupts and expands, creating a gravitational well that pulls in everything within 300ft 60ft per turn for 10 turns, makes everywhere in that 300ft radius difficult terrain, and dealing 10d12 force damage to anything within 20ft of its center. The creature that cast this spell has the arm that threw the space torn from their body and absorbed into the black hole.
Page 3- This page details an instant death spell that rips the victim's soul from their body and burns it in hellish flames. Any reader may read this page, and as long as Pandora is in their possession and they can read this spell, they may cast the following spell.
Whack- (7th level, S, V) The caster points at a creature the can see and speak in an infernal and eldritch tounge, causing a small flicker of black magic to shoot from their finger toward the target at extreme speed, and the caster must make an attack roll using their int as their modifier. On hit, the affected creature dies, and everything that they were carrying is destroyed as their body dissolves, wrapped in a devouring black flame. After casting this spell, the caster is knocked prone and experiences incredible pain, and is unable to move for 2 turns. Every time this spell is cast after first, the caster's maximum HP is reduced by 10.
Page 4- A reader must succeed a DC 10 Con saving throw to turn to this page, and must succeed a DC 12 Int saving throw to understand the words. The page details the unholy use of black magic to dip further into the weave, pulling more magic than previously thought possible. After reading this page, the reader is perminantly able to gain a new spell slot by reducing their maximum HP by 5*slot level. This spell slot stays forever, as does the HP deduction.
Page 5- A reader must succeed a DC 15 Con saving throw to turn to this page, and must succeed a DC 12 Int saving throw to understand the words. This page begins delving into curses, using black magic and demonic blood as starting points. After reading this page, the reader becomes able to curse an item, binding it to the soul of one target creature they can see. As long as this curse lasts, the creature suffers any injuries sustained to the item, and is killed if the item is broken. In order to use this curse, the caster must sacrifice 1 point in any ability.
Page 6- to be continued...
Pandora is a living weapon, which has been filled with dark spells from a lich long gone. Those that Pandora dislikes it lights ablaze with unholy black flames on contact. It is possible for Pandora to enter short contracts with mortals, though very rare. Pandora is a Victory Weapon.
Pandora is evil and eager, and loves to be wielded. It calls to creatures that can use it within 20ft of it, asking them to pick it up. While it is held, Pandora will tempt the creature to turn more and more pages, and attempt to persuade them to cast the spells and listen to the secrets they find.
Item type
Magical
Current Location
Rarity
Artifact
Weight
10lbs
Dimensions
14x6in
Base Price
1pp
There are several pages in the book that can be opened before death, but only the first 3 can be read easily. Each of those pages has a spell created by Pandora's original owner, and the pages past hold secrets not meant to be learned.
Without the use of the Stone of the Main Character, Pandora can be found set on a pedastal in front of Hell's black flame.

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