Demigod
Demigod is a gladius created when the hopes of a dreamtouched and the dreams of a god crossed paths. It is a Steel gladius with a leather grip, and 4 spherical balls of mithral embedded in its blade.
Demigod has several balls along its blade, each allowing the holder to obtain new powers and abilities. In order to activate one, a bonus action must be spent, and that orb will orbit the holder's head until their next turn in combat, or 5 minutes later outside of combat.
Achilles- This orb grants immunity to targeting, having a similar effect to sanctuary. While it orbits a creature's head, that creature cannot be targeted by anything, and nothing can accidentally hit them. If the creature is dealt damage, their hp is immediately dropped to 0.
Perseus- This orb grants the ability to counterattack. When activated, the affected creature must name a damage type, and if they take that type of damage while this orb is active, they instead take 0 damage and inflict the same amount and type of damage back to the source.
Heracles- This orb grants power, as long as it is orbiting a creature's head, that creature deals an extra 4d8 radiant damage with any and all attacks.
Theseus- This orb grants guidance, creating a stream of water from the wielder to their goal location. If this water stream is inturrupted in any way, it stops floating and falls to the ground.
Demigod has several balls along its blade, each allowing the holder to obtain new powers and abilities. In order to activate one, a bonus action must be spent, and that orb will orbit the holder's head until their next turn in combat, or 5 minutes later outside of combat.
Orbs
Achilles- This orb grants immunity to targeting, having a similar effect to sanctuary. While it orbits a creature's head, that creature cannot be targeted by anything, and nothing can accidentally hit them. If the creature is dealt damage, their hp is immediately dropped to 0.
Perseus- This orb grants the ability to counterattack. When activated, the affected creature must name a damage type, and if they take that type of damage while this orb is active, they instead take 0 damage and inflict the same amount and type of damage back to the source.
Heracles- This orb grants power, as long as it is orbiting a creature's head, that creature deals an extra 4d8 radiant damage with any and all attacks.
Theseus- This orb grants guidance, creating a stream of water from the wielder to their goal location. If this water stream is inturrupted in any way, it stops floating and falls to the ground.
Demigod is a living weapon capable of channeling the power from heroes of another world. It can enter a contract with mortals under extreme circumstances, but only for a short time. Demigod is a victory weaopn.
Demigod is inquizzitive and insightful, always wondering what kind of person its wielder is, and how that person can be great.
Demigod's stats are as follows:
+2 to hit
1d4 per orb still in sword bludgeoning damage
1d6+2 slashing damage
range 5ft
Item type
Magical
Current Location
Rarity
Artifact
Weight
2lbs
Dimensions
30in
Base Price
1pp
+2 to hit
1d4 per orb still in sword bludgeoning damage
1d6+2 slashing damage
range 5ft
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