Sailor Profession in Eldridth | World Anvil

Sailor

You have sailed on a seagoing vessel for years. In that time, you have faced down mighty storms, monsters' of the deep and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new. Due to the extremely dangerous nature of the vast oceans, you have mostly stuck closer to the coast of Aygess. Vessels that set off for the distant continents never return. Perhaps the ship you were on was a merchant ship carrying goods from port to port looking for a profit, a naval vessel patrolling for the dangers that can come from the oceans, or perhaps a Pirate ship looking to pray on merchant ships and under defended ports.
Your experience in a ocean bound life gives you added advantage in seeking the aide of other sailors. You also know the routes between locations by oceans. You can usually convince a ship's captain to give you and your party passage to a location they are heading in excahnge for assisting the crew during the sailing. A sailors life can be a rough one, but the responsibilities of life abourd a ship can really shape you. You will want to determine what role you serve on a ship, for no person aboard a ship serves no purpose, except perhaps a landlubber who booked passage.
 

Shipboard Roles

    • Swabbie - A basic laborer, named for the tedious task of mopping the deck.
    • Rigger - Sailor asigned to running the riggs, and moving between the sales to move the ropes to catch the wind.
    • General Crew - The backbone of a Ship, knowing how to read the skies, weather, and winds, they know how to plan the rigging, and how to steer the ship, as well as the general maitnince of the ship.
    • Mate - A Mate is a assistant to the specialized roles below.
    • Surgeon - The doctor of a ship, usually without much training, besides on site learning.
    • Boatswain - In charge of the maintenance of the vessel and its supply stores.
    • Sail Master - In charge of navigation and sailing of the ship. Also sometimes known as a Chart master.
    • Second Mate - The assistant to the Quarter Master of the vessel
    • First Mate - The assistant to the Captain of the vessel
    • Quarter Master - The second in command of a vessel, usually elected by the crew, and confirmed by the captain.
    • Captain - The head of a vessel, whom all decisions stem from, and in some cases may be responsible to share holders on the ship.
  1. Share Holder - A owner or part owner of the vessel, usually not on board of a vessel, but rather decider of whom is Captain of the vessel

 

Personality Trait Examples

    • My friends know they can rely on me, no matter what.
    • I work hard so that I can play hard when the work is done.
    • I enjoy sailing into new ports and making new friends over a flagon of ale.
    • I stretch the truth for the sake of a good story.
    • To me, a tavern brawl is a nice way to get to know a new city.
    • I never pass up a friendly wager.
    • My language is as foul as an otyugh nest.
  1. I like a job well done, especially if I can convince someone else to do it.

 

Ideal Examples

    • Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
    • Fairness. We all do the work, so we all share in the rewards. (Lawful)
    • Freedom. The sea is freedom - the freedom to go anywhere and do anything. (Chaotic)
    • Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)
    • People. I'm committed to my crewmates, not to ideals. (Neutral)
  1. Aspiration. Someday I'll own my own ship and chart my own destiny. (Any)

 

Bond Examples

    • I'm Loyal to my captain first, everything else second.
    • The ship is most important - Crewmates and captains come and go.
    • I'll always remember my first ship.
    • In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
    • I was cheated out of my fair share of the profits, and I want to get my due.
  1. Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.

 

Flaw Examples

    • I follow orders, even if I think they're wrong.
    • I'll say anything to avoid having to do extra work.
    • Once someone questions my courage, I never back down no matter how dangerous the situation.
    • Once I start drinking, it's hard for me to stop.
    • I can't help but pocket loose coins and other trinkets I come across.
  1. My pride will probably lead to my destruction.
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator's Tools, Vehicles (water)
Default Lifestyle: Modest
Equipment:
  • A belaying pin (Club)
  • 50 feet of silk rope
  • a lucky charm such as a rabbit foot or a small stone with a hole in the center
  • A set of common clothes
  • A pouch containing 15gp
Variant: Pirate
You spent your youth as a cabin boy on a pirate ship, and rose the ranks aboard. The captain was a ruthless cutthroat who taught you how to survive in a world of sharkes and savages. You have indulged in larceny on the high seas and sent more then one deserving soul to a briny grave. You may have develped a fairly bad reputation in many port towns, and not gain that advantage on working the the local sailors, but rather can get away with minor criminal offenses, as even the local authorities would be afraid to do anything about it.

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