Amaron Geographic Location in Elderforge | World Anvil
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Amaron

Country often referred to as the North-West. A large and expansive country run by the Council of Amaron in the capital, Waterdeep A very diverse country generally open to all races and peoples.   Cities:  
Waterdeep
Settlement | Jun 3, 2021
Naham, City of Bells
Settlement | Mar 4, 2021
Caer Helemir
Settlement | Mar 2, 2021
Kinallen
Settlement | Mar 11, 2021
      Towns and Hamlets:

Geography

The geography of Amaron varies from barren tundra and towering glaciers in Icewind Dale, to the endless Plains of Veler. Several pockets of beautiful forest and rivers adding to the greenery of the country. The North of Amaron is dominated by the Spine of the World, a gargantuan mountain range that separates Icewind Dale from the rest of the country. The West coast connects spans several settlements, including Waterdeep , the smaller Harbor town of Coln, and finally the more tropical biome of the Howling Jungle in the Southwest. The East coast is much smaller and connects out to the mysterious Spectral Bay. Amaron also directly connects to three neighbouring countries; the Gregor Dynasty , the Tarus Kingdom , and Vastrya .

History

Amaron is populated with countless ancient monasteries from the Gith and towering ruins of the Mind Flayers that tell of the rich history and conflict between these two older races.
Banner of Amaron.

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  • 121997 BU

    5070 BU


    Rule of the Mind Flayers and Enslavement of the Gith
    Era beginning/end

    The Mind Flayer Overlords rule over the whole of Amaron and enslave the lesser beings to carry out their will, the Gith.

    Additional timelines
  • 102270 BU


    Creation of the First Lich
    Life, Supernatural

    The tyrant Pentergost that ruled over the countless Mindflayer colonies and Gith slaves at the time uses his vast resources to transform himself into the very first lich.

    Additional timelines
  • 5070 BU

    5065 BU


    Revolution of the Gith
    Revolution

    The Gith rally and overthrow their evil overlords.

    Additional timelines
  • 1072 BU


    Arrival of the 'Commons'
    Discovery, Exploration

    The 'Commons' arrive in Amaron from other countries. The new Humans come from the East across the sea and are joined by Dwarf from the South and Elf from the South-East.

    Additional timelines
  • 1070 BU

    17 Dualahei
    1048 BU

    27 Duscar

    The War for Amaron
    Military action

    The 'Commons' war with the native Gith races for dominance over the Amaron region.

    Additional timelines
  • 1048 BU

    26 Duscar

    Death of Veler
    Life, Death

    The Hero of the 'Commons' and greatest warrior in the War for Amaron dies in the final battle of the war, taking on an entire battalion by himself. It is rumoured that his body lies somewhere lost in the Planes of Veler and with it, the legendary weapon Windspear.

    Additional timelines
  • 1039 BU


    The Era of Conflict
    Era beginning/end

    The peoples of Velaria begin to settle in to their respective tribes and clans. What follows is constant strife and battle between the tribes across the entire continent that lasts for over 1000 years. This is brought to an end by The Great Unite.

  • 768 BU

    622 BU


    Establishment of the Water and Earth Nations
    Diplomatic action

    The two main clans of Amaron form during the Era of Conflict. These two clans were grave enemies all the way up to the Great Unite, and many great battles were fought between them. This conflict was ended during the Great Unite but some still hold malic to the other clan members or their descendants. The Water Nation formed around the city now called Waterdeep and the Earth Nation formed around the city now called Kinallen .

    Additional timelines
  • 0 BU


    The Great Unite
    Era beginning/end

    To end the seemingly endless wars within the era of conflict, the people of Velaria come to an agreement and unite into several distinct countries.

  • 468 AU

    15 Sydenstar

    The Rise of Waterdeep
    Metaphysical / Paranormal event

    The day that Waterdeep fell into the depths of Hell, but was also saved by a group of heroes and an Archangel where the city rose from the ground and now floats.

    Additional timelines
  • 468 AU

    16 Sydenstar

    Destruction of the Companion
    Disaster / Destruction

    The Companion shattered, sending fragments throughout Waterdeep, and revealed the Archlich Pentergost who was in the process of spreading Mind Flayer tadpoles throughout the city and reforming his body. A group of heroes known as the Vanguard defeated his incomplete form and stopped the spread of the Mind Flayer's will through the cover of the Church of the Companion.

    Additional timelines

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