Skulk
Do I have... a soul?A strange construction of wood and metal and ancient arcane power, Skulk was fashioned by Alston Beren Cinderhop, a gnomish wizard and golemomancer in the north. Originally designed to assist in monitoring and defending against the goblinkin of the Wicked Vales on behalf of the Mummers, it was many months until Alston was forced to acknowledge that Skulk was not like his other creations. Skulk possessed a spark of intelligence that most other golems lacked. In time Skulk would learn more about the world, seeking knowledge voraciously. With the assistance of his friends, Eban the fledgling chronurgist and Nibelung the bard and Mummer, Skulk ultimately elected to join the Mummers in his own right, as a person, rather than a tool. Skulk now journeys Terrenos, seeking insight into his newfound status as an independent being. A curious mixture of childlike curiosity, a mature outlook on the world, and a killer's instinct when it comes to combat, Skulk founded The Wildcards during the defence of Phandalin.
The Gods seem to think you have one, Skulk. That's good enough for me.
Skulk
11 Level (85000/100000 XP for level-up) Faction Agent Background Envoy (UA) Race / Species / Heritage Lawful Neutral Alignment
Rogue
Level 10
Hit Dice: 10/10
1d8+1 Class 1
Level 10
Hit Dice: 10/10
1d8+1 Class 1
Cleric
Level 1
Hit Dice: 1/1
1d8+1 Class 2
Level 1
Hit Dice: 1/1
1d8+1 Class 2
STR
8
8
-1
DEX
20
20
+5
CON
13
13
+1
INT
14
14
+2
WIS
15
15
+2
CHA
8
8
-1
69
Hit Points
Hit Points
+5
Initiative (DEX)
Initiative (DEX)
15
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
16
Passive Perception
Passive Perception
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
-1 | Strength | |
+9 | Dexterity | |
+1 | Constitution | |
+6 | Intelligence | |
+6 | Wisdom | |
+3 | Charisma |
+9 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
-1 | Athletics | STR | |
-1 | Deception | CHA | |
+2 | History | INT | |
+10 | Insight | WIS | |
-1 | Intimidation | CHA | |
+10 | Investigation | INT |
+2 | Medicine | WIS | |
+2 | Nature | INT | |
+10 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+2 | Religion | INT | |
+9 | Sleight of Hand | DEX | |
+13 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger of Warning | +5 | DEX | 1d4+5 | Piercing | |
Finesse, Light, Thrown | |||||
Dagger | +5 | DEX | 1d4+5 | Piercing | |
Finesse, Light, Thrown | |||||
Dagger | +5 | DEX | 1d4+5 | Piercing | |
Finesse, Light, Thrown | |||||
Shortbow | -1 | STR | 1d6-1 | Piercing | |
Ammunition, Range, Two-Handed | |||||
Whip | +5 | DEX | 1d4+5 | Slashing | |
Finesse, Reach |
Dagger of Warning, Shield, Dagger, Dagger, Shortbow, Whip, Arrows, Backpack, Bell, Blanket, Clothes Common, Crowbar, Hammer, Piton, Rope Hempen (50 feet), Torch, Tinderbox, Waterskin, Thieves' Tools
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Common, Goblin, Thieves’ Cant, Draconic, Giant
Languages & Proficiencies
Aspiration. I seek to prove myself by matching my actions against the best.
Ideals
Everything I do is for the common people.
Bonds
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Species
Year of Birth
5997 Cyn.
7 Years old
Birthplace
Cinderhop Tower
Children
Gender
Male
Eyes
Crimson, Glowing
Hair
None
Skin Tone/Pigmentation
Mithril with Ynwood Inlay
Height
5'
Weight
140 lb
Belief/Deity
Raven Queen
Aligned Organization
Related Reports
- Session 103: The Rosethorn Throne
- Session 112: Welcome to Kundarak!
- Session 71: The Memory of Dragons
- Session 73: Dark Wings Bear Dark Tidings
- Session 74: A New Road Beckons
- Session 75: Six Nights in Bazkhi
- Session 77: Servants of the Magistratum
- Session 78: The Gilded Cage
- Session 79: The Tribunal
- Session 80: A Mammoth Undertaking
- Session 81: Fessday Night Lights
- Session 82: Dark Revelations
- Session 83: Across the Rainbow Bridge
- Session 84: The Tears of the Gods
- Session 85: The Bell Trolls
- Session 90: Smoke and Terrors
- Session 92: Falling, With Style