List of Deities in Dierde | World Anvil

List of Deities

Overdeity

Lord AO

   
 

Pantheons

   

Other Pantheons

 

The Seldarine (Elven Pantheon)

Corellon Larethian

Yondalla's Children (Halfing Pantheon)

Sheela Peryroyl
Urogalan
Yondalla

The Morndinsamman (Dwarf Pantheon)

Moradin

The Golden Hills (Gnome Pantheon)

Garl Glittergold

The Dark Seldarine (Drow Pantheon)

 
   
  Table of Gods
 

Table of Gods

Deity Title(s) Alignment Suggested Domains Symbol PORTFOLIO WORSHIPERS PANTHEON RANK Realm
Hermod Messenger of the Gods, the Nimble CN Chaos, Luck, Travel winged scroll Luck, communication, freedom Bards, messengers, heralds, travelers, elves, halflings, half-elves Asgardian Pantheon D Asgard
Odur Sun god who is responsible for the journey of the day chariot across the sky, Odur is speculated to be an aspect of Odin. CG Chaos, Fire, Sun Sun disk Light, Sun, travel Barbarians, druids, rangers, blacksmiths, and those who travel overland Asgardian Pantheon D Asgard
Frey God of Sunlight and the Elves, Sunbeam NG Air, Good, Plant, Sun ice-blue greatsword, ship-shaped cloud, boar's head on their shields as a protective motif Agriculture, fertility, harvest, Sun, sunshine, elves, rain, horses Druids, rangers, farmers, husbands, wives, elves, gnomes, half-elves, halflings Asgardian Pantheon G Alfheim, Asgard
Frigga Queen of the Gods, Wife of Odin, Mother Sky N Air, Animal, Community large cat, or a spinning wheel Birth, fertility, love, Atmosphere, sky, domestic life Druids, lovers, diviners, husbands, wives, halflings Asgardian Pantheon G Fensalir, Asgard
Loki The Provoker, the Sly One, the Trickster, the Shape Changer, the Sky Traveler, the Great Deceiver CE Trickery, Chaos, Destruction, Evil flame, or a pair of red/black boots, or a drinking goblet filled with bubbling venom, or a Fly Thieves, trickery, murder, strife Rogues, assassins Asgardian Pantheon G Winter's Hall, Pandemonium; Asgard; Midgard
Odin chief god of the Norse pantheon NG Air, Knowledge, Magic, Travel watchful blue eye, some worlds by the head of a man with a raven on each shoulder Knowledge, magic, supreme, war Bards, fighters, sorcerers, wizards, philosophers, sages, nobility, gnomes Asgardian Pantheon G Valhalla, Asgard
Thor Strongest of Norse gods, god of Thunder; Guardian of Asgard, God of Thunder, the Thunderer, the Thunder God, the Mightiest CG Tempest, Chaos, Good, Protection, Strength, war, and weather Hammer Storms, thunder, war, weather, sky, crops Barbarians, fighters, paladins, rangers, farmers, dwarves, half-orcs Asgardian Pantheon G Thrudvangar, Asgard
Aegir The Storm God, God of the Oceans, Alebrewer, Old Man Sea NE Death, Destruction, Evil, Strength, Water Rough ocean waves Oceans, Sea, storms Sailors, anyone traveling by sea Asgardian Pantheon I Oceans of Midgard
Balder God of Beauty, Bright Son NG good, healing, and knowledge Gem-encrusted chalice Beauty, Light, music, poetry, rebirth Bards, gnomes Asgardian Pantheon I Briedbalik, Asgard
Forseti Peacemaker, God of Justice N Protection, Strength Head of a bearded man Justice, law Paladins, judges, attorneys, halflings, popular with elves Asgardian Pantheon I Glitnir, Asgard
Freya NG Air, Charm, Good, Magic Fertility, love, magic, vanity Bards, sorcerers, wizards, lovers, husbands, wives, elves, gnomes, half-elves Asgardian I
Heimdall LG Good, Law Watchfulness, sight, hearing, loyalty Fighters, paladins, sentries, guards, dwarves Asgardian I
Hel NE Death, Destruction, Evil Death, underworld All who Fear death Asgardian I
Njord NG Air, Good, Water Commerce, sea, wind Sailors, fishermen, those who depend on the sea for a Living Asgardian I
Tyr LN Law, Protection Courage, trust, strategy, tactics, writing Fighters, monks, paladins, rangers, sages, dwarves Asgardian I
Sif CG Chaos, Good War, dueling Barbarians, fighters, paladins, rangers, combat instructors Asgardian L
Skadi N Destruction, Earth, Strength Earth, mountains Barbarians, druids, rangers, dwarves, halflings Asgardian L
Uller CN Chaos, Protection, Travel Archers, hunting, winter Barbarians, druids, rangers, archers, elves, halflings, half-elves, half-orcs Asgardian L
Kurtulmak LE Evil, Law, Luck Kobolds, trapmaking, mining, war Kobolds Core I
Dennari CG Chaos, Earth, Good, Plant Earth, liberation, suffering Dwarves, the oppressed, poor people, farmers, peasants Core L
Bahamut LG Air, Good, Luck, Protection Good dragons, wind Good dragons, anyone seeking protection from evil dragons Dragon L
Kiaransalee CE Chaos, Drow, Evil, Retribution, Undeath Undead, vengeance Drow, necromancers, undead Drow D
Selvetarm CE Chaos, Drow, Evil, Spider Drow warriors Barbarians, Drow, fighters, those who like to kill, warriors Drow D
Lolth CE Chaos, Darkness, Destruction, Drow, Evil, Spider Drow, Spiders, evil, Darkness, assassins, chaos Drow, depraved elves, sentient Spiders Drow I
Eilistraee CG Chaos, Charm, Drow, Elf, Good, Moon, Portal Song, beauty, dance, swordwork, hunting, moonlight Good-aligned Drow, hunters, surface-dwelling elves Drow L
Ghaunadaur CE Cavern, Chaos, Drow, Evil, Hatred, Slime Oozes, slimes, jellies, outcasts, ropers, rebels Aboleths, Drow, fighters, Oozes, outcasts, ropers Drow L
Vhaeraun CE Chaos, Drow, Evil, Travel Thievery, Drow males, evil activity on the surface Assassins, male Drow, half-drow, poisoners, shadowdancers, rogues, thieves Drow L
Haela Brightaxe CG Chaos, Dwarf, Good, Luck Luck in battle, joy of battle, dwarven fighters Barbarians, dwarves, fighters Dwarven D
Moradin LG Forge, Knowledge, Craft, Dwarf, Earth, Good, Law, Protection Dwarves, Creation, smithing, engineering, metalcraft, stonework, war Dwarves, metalworkers, dwarven defenders, engineers, fighters, miners, smiths Dwarven G
Abbathor NE Dwarf, Evil, Luck, Trade Greed Dwarves, misers, rogues, shadowdancers Dwarven I
Berronar Truesilver LG Peace, Dwarf, Family, Good, Healing, Law, Protection Safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths Children, dwarven defenders, dwarves, fighters, homemakers, husbands, parents, scribes, wives Dwarven I
Clangeddin Silverbeard LG Dwarf, Good, Law, Strength, War Battle, war, valor, bravory, honor in battle Barbarians, dwarven defenders, dwarves, fighters, monks, paladins, strategists, tacticians, warriors Dwarven I
Dumathoin N Cavern, Craft, Dwarf, Earth, Metal, Protection Buried wealth, ores, gems, mining, exploration, Shield, dwarves, guardian of the Dead Dwarves, gemsmiths, metalsmiths, miners Dwarven I
Sharindlar CG Chaos, Charm, Dwarf, Good, Healing, Moon Healing, mercy, romantic love, fertility, dancing, courtship, the moon Bards, dancers, dwarves, healers, lovers Dwarven I
Vergadain N Dwarf, Luck, Trade Wealth, luck, chance, nonevil, thieves, suspicion, trickery, negotiation, sly cleverness Dwarves, merchants, traders, rogues, wealthy individuals, rich Dwarven I
Dugmaren Brightmantle CG Chaos, Craft, Dwarf, Good, Knowledge, Rune Scholarship, invention, discovery Artisans, dwarves, loremasters, runcasters, scholars, tinkers, wizards Dwarven L
Gorm Gulthyn LG Dwarf, Good, Law, Protection Guardian of all dwarves, defense, watchfulness Dwarven defenders, dwarves, fighters Dwarven L
Marthammor Duin NG Dwarf, Good, Protection, Travel Guides, explorers, expatriates, travelers, lightning Dwarves, fighters, rangers, travelers Dwarven L
Thard Harr CG Animal, Chaos, Dwarf, Good, Plant Wild dwarves, jungle survival, hunting Druids, inhabitants of jungles, rangers, wild dwarves Dwarven L
Deep Duerra LE Dwarf, Evil, Law, Mentalism Psionics, conquest, expansion Dwarves, fighters, psionicists, travelers in The Underdark Dwarven, Duergar D
Laduguer LE Craft, Dwarf, Evil, Law, Magic, Metal, Protection Magic Weapon Creation, artisan, magic, gray dwarves Dwarves, fighters, loremasters, soldiers Dwarven, Duergar I
Shevarash God of hatred of the Drow, loss, crusades, vengeance CN Chaos, Elf, Retribution Hatred of the Drow, vengeance, crusades, loss, arcane archers, archers, elves, fighters, hunters, rangers, soldiers, sorcerers Arcane archers, archers, elves, fighters, hunters, rangers, soldiers, sorcerers Elven D
Angharradh Goddess of spring, fertility, planting, birth, defense, wisdom CG Peace, Chaos, Elf, Good, Plant, Renewal Spring, fertility, planting, birth, defense, wisdom Community elders, druids, elves, farmers, fighters, midwives, mothers Elven G
Corellon Larethian God of magic, music, arts, crafts, war, the elven race (especially Sun elves), poetry, bards, warriors CG Arcana, Chaos, Elf, Good, Magic, Protection Elves, magic, arts, crafts, music, war, Sun elves, poetry, bards, warriors Elves, half-elves, bards, rangers, archane archers, fighters, warriors, fighters, good leaders, artisans, poets Elven G
Aerdrie Faenya Goddess of air, weather, avians, rain, fertility, avariels. An aspect of Akadi. CG Air, Animal, Chaos, Elf, Good, Storm Air, weather, avians, rain, fertility, avariels Bards, druids, elves, rangers, sorcerers, travelers, winged beings Elven I
Deep Sashelas God of oceans, sea elves, Creation, knowledge CG Chaos, Elf, Good, Ocean, Water Oceans, sea elves, Creation, knowledge Druids, elves, fishermen, rangers, sages, sailors Elven I
Erevan Ilesere God of mischief, change, rogues, changelings CN Chaos, Elf, Luck, Trickery Mischief, change, rogues Bards, elves, revelers, rogues, sorcerers, tricksters Elven I
Fenmarel Mestarine God of feral elves, outcasts, scapegoats, isolation CN Animal, Chaos, Elf, Plant Feral elves, outcasts, scapegoats, isolation Druids, elves, outcasts, rangers, rogues, spies, wild elves Elven L
Hanali Celanil Goddess of love, romance, beauty, enchantments, magic item artistry, fine art, and artists. An aspect of Sune. CG Chaos, Charm, Elf, Good, Magic, Protection Love, romance, beauty, Enchantment, magic, item artistry, fine art, artists Aesthetes, artists, enchanters, lovers, sorcerers, bards Elven I
Labelas Enoreth God of time, longevity, the moment of choice, history CG Chaos, Elf, Good, Time Time, longevity, the moment of choice, history Bards, divine disciples, elves, loremasters, scholars, teachers Elven I
Rillifane Rallathil God of woodlands, nature, wild elves, druids CG Chaos, Elf, Good, Plant, Protection Woodlands, nature, wild elves, druids Druids, rangers, wild elves Elven I
Sehanine Moonbow Goddess of mysticism, Dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves. An aspect of Selûne. CG Chaos, Elf, Good, Illusion, Moon, Travel Mysticism, Dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves Diviners, elves, half-elves, illusionists, opponents of the undead Elven I
Solonor Thelandira God of archery, hunting, wilderness survival CG Chaos, Elf, Good, Plant Archery, hunting, wilderness, survival Arcane archers, archers, druids, elves, rangers Elven I
Finder Wyvernspur CN Chaos, Charm, Renewal, Scalykind Cycle of life, transformation of art, saurials Artists, bards, saurials Faerûn D
Garagos CN Chaos, Destruction, Strength War, skill-at-arms, desctruction, plunder Barbarians, fighters, warriors, rangers, soldiers, spies Faerûn D
Gargauth LE Charm, Evil, Law Betrayal, cruelty, political corruption, powerbrokers Corrupt leaders, corrupt politicians, sorcerers, traitors Faerûn D
Gwaeron Windstrom NG Animal, Good, Plant, Travel Tracking, rangers of the North Druids, rangers, Troll hunters Faerûn D
Hoar LN Fate, Travel Revenge, retribution, poetic justice Assassins, fighters, rogues, seekers of retribution Faerûn D
Jergal LN Fate, Law, Repose, Rune, Suffering Fatalism, proper burial, guardian of tombs Monks, necromancers, paladins Faerûn D
Lurue CG Animal, Chaos, Good Talking Beasts, intelligent non-humanoid creatures Druids, entertainers, outcasts, rangers, travelers, Unicorn riders Faerûn D
Nobanion LG Animal, Good, Law, Nobility Royalty, lions, feline Beasts, good Beasts Druids, fighters, leaders, paladins, rangers, soldiers, teachers, wemics Faerûn D
Red Knight LN Law, Nobility, Planning, War Strategy, planning, tactics Fighters, gamesters, monks, strategists, tacticians Faerûn D
Savras god of Divination and fate LN Knowledge, Fate, Magic, Spell Crystal ball containing many kinds of eyes Divination, fate, truth Diviners, judges, monks, seekers of truth, spellcasters Faerûn D
Sharess CG Chaos, Charm, Good, Travel Hedonism, sensual fulfillment, festhalls, cats Bards, hedonists, sensualists Faerûn D
Shiallia NG Animal, Good, Plant, Renewal Woodland glades, woodland fertility, growth, the High Forest, Neverwinter Wood Druids, farmers, foresters, gardeners, nuptial, couples Faerûn D
Siamorphe LN Law, Nobility, Planning Nobles rightful rule of nobility, Human royalty Leaders, loremasters, nobles, those with inherited wealth or status Faerûn D
Ulutiu LN Animal, Law, Ocean, Protection, Strength Glaciers, polar environments, arctic dwellers Arctic dwellers, druids, historians, leaders, teachers, rangers Faerûn D
Valkur CG Air, Chaos, Good, Ocean, Protection Sailors, ships, favorable winds, naval combat Fighters, rogues, sailors Faerûn D
Velsharoon NE Magic, Undeath Necromancy, necromancers, liches, undeath Liches, necromancers, seekers of immortality through undeath, Cult of the Dragon Faerûn D
Akadi goddess of Movement, Speed, and Air Elementals. N Air, Illusion, Travel Cloud Elemental air, movement, speed, flying creatures Animal breeders, elemental archons (air), rangers, rogues, sailors Faerûn G x
Asmodeus God of sin, King of the Nine Hells. LE Evil Power, domination, tyranny Slavers, tyrants, bureaucrats, lawful evil creatures Faerûn G
Bane god of tyranny LE Order, Evil, Destruction, Hatred, Law, Tyranny, War """Upright black right hand, thumb and fingers together""" Strife, hatred, tyranny, Fear Conquerors, evil fighters, evil monks, tyrants, wizards Faerûn G
Chauntea goddess of agriculture NG Life, Animal, Earth, Good, Plant, Protection, Renewal Sheaf of grain or a blooming rose over grain Agriculture, Plants, farmers, gardeners, summer Peasants, indentured servants, druids, farmers, gardeners Faerûn G
Cyric god of lies CE Trickery, Chaos, Destruction, Evil, Illusion White jawless skull on black or purple Sunburst Murder, lies, intrigue, deception, Illusion Power-hungry humans (usually young), former worshipers of Bane, Bhaal and Myrkul Faerûn G
Grumbar God of elemental earth, solidity, changelessness, oaths. N Cavern, Earth, Metal, Time Elemental earth, solidity, changelessness, oaths Elemental archons (earth), fighters, monks, rangers Faerûn G
Istishia God of elemental water, purification, wetness N Destruction, Ocean, Storm, Travel, Water Elemental water, purification Bards, elemental archons (water), sailors, travelers Faerûn G
Kelemvor god of the Dead LN Death, Grave, Fate, Law, Protection, Repose, Travel Upright skeletal arm holding balanced scales Death, the Dead The dying, families of the dying, grave differs, hunters of the undead, morticians, mourners Faerûn G
Kossuth God of elemental fire, purification through fire N Destruction, Fire, Renewal, Suffering Elemental fire, purification through fire Druids, elemental anchors, fire creatures, Thayans Faerûn G
Lathander god of birth and renewal NG Life, Light, Good, Nobility, Protection, Renewal, Strength, Sun Road traveling into a sunrise Athletics, birth, creativity, Dawn, renewal, self-perfection, spring, vitality, youth Aristocrats, artists, athletics, merchants, monks, the young Faerûn G
Mystra goddess of magic NG Arcana, Good, Illusion, Knowledge, Magic, Rune, Spell """Circle of seven stars, or nine stars encircling a flowing red mist, or a single star""" Magic, spells, The Weave Elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spelldancers, spellcasters, spellfire channelers, wizards Faerûn G
Oghma god of knowledge N Charm, Knowledge, Luck, Travel Blank scroll Bard, inspiration, invention, knowledge Artists, bards, cartographers, inventors, lore masters, sages, scholars, scribes, wizards Faerûn G
Shar goddess of Darkness and loss NE """Death, Trickery"" Cavern, Darkness, Evil" Black disk encircled with a border Caverns, dark, Dungeons, forgetfulness, loss, night, secrets, The Underdark Anarchists, assassins, avengers, monks, nihilists, rogues, shadow adepts, shadowdancers Faerûn G
Silvanus god of wild nature N Nature, Animal, Plant, Protection, Renewal, Water Oak leaf Wild nature, druids Druids, woodsmen, Wood elves Faerûn G
Sune goddess of love and beauty CG """Life, Light"" Chaos, Charm, Good, Protection" Face of a beautiful red-haired woman Beauty, love, passion Lovers, artists, half-elves, adventurers, bards Faerûn G
Talos god of storms CE Tempest, Chaos, Destruction, Evil, Fire, Storm Three lightning bolts radiating from a central point Storms, destruction, rebellion, conflagration, earthquakes, vortices Those who Fear the destructive power of nature, barbarians, fighters, druids, half-orcs Faerûn G
Tempus god of war N Chaos, Protection, Strength, War Upright flaming sword War, battle, warriors Warriors, fighters, barbarians, gladiators, rangers, half-orcs Faerûn G
Tyr god of justice LG Order, Good, Law, Retribution, war, Justice Balanced scales resting on a warhammer Justice Paladins, judges, magistrates, lawyers, police, the oppressed Faerûn G
Ubtao God of Creation, jungles, Chult, the Chultans, dinosaurs. N Planning, Plant, Protection, Scalykind Creation, jungles, Chult, the Chultans, dinosaurs Adepts, chultans, druids, inhabitants of jungles, rangers Faerûn G
Beshaba goddess of misfortune CE Chaos, Evil, Fate, Luck, Trickery Black antlers Random mischief, misfortune, bad luck, accidents Assassins, auspicians, capricious individuals, gamblers, rogues, sadists Faerûn I
Gond god of craft N Forge, Craft, Earth, Fire, Knowledge, Metal, Planning Toothed cog with four spokes Artifice, craft, construction, smithwork Blacksmith, crafters, engineers, gnomes, inventors, lantanese, woodworkers Faerûn I
Helm god of protection LN , LifeLight, Twilight, Law, Planning, Protection, Strength Staring eye on upright left gauntlet Guardians, protectors, protection Explorers, fighters, guards, mercenaries, paladins Faerûn I
Ilmater god of endurance LG Life, Twilight, Good, Law, Strength, Suffering Hands bound at the wrist with red cord Endurance, suffering, martyrdom, perseverance The lame, oppressed, poor, monks, paladins, serfs, slaves Faerûn I
Mielikki goddess of forests NG Nature, Animal, Good, Plant, Travel Unicorn's head Autumn, dryads, forest creatures, forests, rangers Druids, Fey, creatures, foresters, rangers Faerûn I
Selûne goddess of the moon CG """Knowledge, Life"" Twilight, Chaos, Good, Moon, Protection, Travel" Pair of eyes surrounded by seven stars Good lycanthropes, neutral lycanthropes, moon, navigation, questers, stars, wanderers Female spellcasters, good lycanthropes, neutral lycanthropes, navigators, monks, sailors Faerûn I
Tymora goddess of good fortune CG Trickery, Chaos, Good, Luck, Protection, Travel Face-up coin Good fortune, skill, victory, adventurers Rogues, gamblers, adventurers, Harpers, lightfoot halflings Faerûn I
Umberlee goddess of the sea CE Tempest, Chaos, Destruction, Evil, Ocean, Storm, Water Wave curling left and right Oceans, currents, waves, sea winds Sailors, weresharks, sentient sea creatures, coastal dwellers Faerûn I
Auril goddess of winter NE """Nature, Tempest"" Air, Evil, Storm, Water" Six-pointed snowflake Cold, winter Druids, elemental archons (air or water), frost Giants, inhabitants of cold climates, rangers Faerûn L
Azuth god of wizards LN Arcana, Illusion, Knowledge, Magic, Law, Spell """Left hand pointing upward, outlined in fire""" Wizards, mages, spellcasters, monks Philosophers, sages, sorcerers, wizards Faerûn L
Deneir god of writing NG Good, Knowledge, Protection, Rune Lit candle above an open eye Glyphs, images, literature, scribes, cartography Historians, loremasters, sages, scholars, scribes, seekers of enlightenment, students Faerûn L
Eldath goddess of peace NG """Life, Nature"" Peace, Nature, Family, Good, Plant, Protection, Water" Waterfall plunging into still pool Quiet places, springs, pools, peace, waterfall Druids, pacifists, rangers Faerûn L
Erbin NE Destruction, Evil Vengeance Assassins, fighters, rogues, beggars Faerûn L
Lliira goddess of joy CG Life, Chaos, Charm, Family, Good, Travel Triangle of three six-pointed stars Joy, happiness, dance, festivals, freedom, liberty Bards, dancers, entertainers, poets, revelers, singers Faerûn L
Loviatar goddess of pain LE Death, Evil, Law, Retribution, Strength, Suffering Nine-tailed barbed scourge Pain, hurt, agony, torment, suffering, torture Beguilers, torturers, evil warriors, the depraved Faerûn L
Malar god of the hunt CE Nature, Animal, Chaos, Evil, Moon, Strength Clawed paw Bloodlust, evil lycanthropes, hunters, marauding Beasts and monsters, stalking Hunters, evil lycanthropes, sentient carnivores, rangers, druids Faerûn L
Mask god of thieves CN Darkness, Evil, Luck, Trickery Black Mask Shadows, thievery, thieves Assassins, beggars, criminals, rogues, shades, shadowdancers Faerûn L
Milil god of poetry and song NG Light, Charm, Good, Nobility Five-stringed harp made of leaves Poetry, song, eloquence Adventurers, bards, entertainers Faerûn L
Shaundakul CN Air, Chaos, Portal, Protection, Trade, Travel Travel, exploration, portals, miners, caravans Explorers, caravaneers, rangers, portal-walkers, planewalkers, half-elves Faerûn L
Talona goddess of disease and poison CE Death, Chaos, Destruction, Evil, Suffering Three teardrops on a triangle Disease, poison Assassins, druids, healers, rogues, those suffering from disease and illness Faerûn L
Tiamat LE Destruction, Evil, Law, Tyranny, Scalykind Evil dragons, evil reptiles, greed, conquest Evil dragons, chromatic dragons, Cult of the Dragon, evil reptiles, fighters, sorcerers, thieves, vandals, conquerors Faerûn L
Torm god of courage and self-sacrifice LG Good, Law, Protection, Strength, War White right gauntlet Duty, loyalty, honor, obedience, paladins Paladins, heroes, good fighters, good warriors, guardians, knights, loyal courtiers Faerûn L
Uthgar CN Animal, Chaos, Retribution, Strength Uthgardt Barbarian tribes, physical strength The Uthgardt tribes, barbarians Faerûn L
Waukeen goddess of trade N Balance, Envy, Pride, Protection, Sloth, Travel, Trade, knowledge, trickery Upright coin with Waukeen's profile facing left Trade, money, wealth Shopkeepers, merchants, guides, peddlers, moneychangers, smugglers Faerûn L
Lord AO Hidden One, One Who is Hidden, Overgod - All - All No Major Worshipers Faerûn O
Myrkul god of death NE Death White Human skull Death, decay, old age, Exhaustion, dusk, autumn Evil mages and cultists, necromancers, undertakers, and powerful undead Faerûn Q
Taiia N Air, Chaos, Earth, Good, Law, Magic, Protection, Sun Creation, life All, everyone Faith of the Sun G
Elishar NG Good, Luck, Protection, Sun Positive energy, Light, prophecy Good and neutral mortals Following the Light I
Toldoth NE Death, Destruction, Evil, Strength Negative energy, Darkness, destruction Undead, evil and neutral mortals, monsters Following the Light I
Diancastra CG Family, Trickery Trickery, wit, impudence, pleasure Giants Giant D
Othea No domain, Dead Motherhood, fertility, family Giants, Giant-kin, ogres Giant D
Annam All-Father N Magic, Plant, Rune, Sun Giants, Creation, learning, philosophy, fertility Giants Giant G
Hiatea N Animal, Family, Good, Moon, Plant, Sun Nature, agriculture, hunting, females, children Giants, Wood Giants, Firbolg, voadkyn Giant G
Stronmaus NG Air, Good, Protection, Sun, Weather, Sky Sun, sky, weather, seas, joy Cloud Giants, storm Giants Giant G
Grolantor CE Chaos, Death, Earth, Evil, Hatred Hunting, combat, hill Giants Hill Giants Giant I
Memnor NE Death, Evil, Mentalism, Rune Pride, mental prowess, control Giants, evil cloud Giants Giant I
Skoraeus Stonebones N Cavern, Earth, Protection, Temperance Stone Giants, earth, buried things Stone Giants Giant I
Iallanis NG Good, Strength, Sun Love, forgiveness, beauty, mercy Giants Giant L
Karontor NE Animal, Cold, Evil, Madness, Strength Deformity, hatred, Beasts Fomorians, verbeeg Giant L
Surtr LE Evil, Fire, Law, Strength Fire, war Fire Giants, Giants Giant, Asgardian I
Thrym CE Chaos, Cold, Destruction, Earth, Evil, Strength Frost Giants, strength, cold, ice, war Frost Giants Giant, Asgardian L
Garl Glittergold LG Trickery, Craft, Gnome, Good, Law, Protection Gnomes, humor, trickery, wit, Illusion, Gem cutting, jewelry making, protection Adventurers, bards, defending soldiers, rogues, gnomes, illusionists, jewelers, gemcutters, smiths, practical jokers Gnome G
Baervan Wildwanderer NG Animal, Gnome, Good, Plant, Travel Travel, nature, forest, gnomes Druids, forest gnomes, rangers, Rock gnomes, tricksters Gnome I
Callarduran Smoothhands N Cavern, Craft, Earth, Gnome Stone, The Underdark, mining, the Svirfneblin Fighters, gemcutters, hermits, jewelers, illusionists, opponents of Drow, Svirfneblin Gnome I
Flandal Steelskin NG Craft, Gnome, Good, Metal Mining, physical fitness, smithing, metalworking Artisans, fighters, gnomes, miners, smiths Gnome I
Segojan Earthcaller NG Cavern, Earth, Good Earth, nature, the Dead Druids, elemental archons (earth), fighters, gnomes, illusionists, merchants, miners Gnome I
Urdlen CE Chaos, Earth, Evil, Gnome, Hatred Greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans Assassins, blackguards, gnomes, rogues, spriggans Gnome I
Baravar Cloakshadow NG Gnome, Good, Illusion, Protection, Trickery Illusions, deception, traps, wards Adventurers, deceivers, gnomes, illusionists, rogues, thieves Gnome L
Gaerdal Ironhand LG Peace, Gnome, Good, Law, Protection Vigilance, combat, martial defense Administrators, fighters, judges, monks, paladins, soldiers, warriors Gnome L
Iuz CE Chaos, Evil, Mind, Suffering, Tyranny Deceit, evil, oppression, pain, wickedness Bandits, Barbarians, Inhabitants of The Empire of Iuz, orcs Greyhawk D
Mayaheine LG Good, Law, Protection Protection, justice, valor Paladins, judges, protectors Greyhawk D
Raxivort CE Animal, Chaos, Evil Xvarts, rats, wererats, bats Xvarts, wererats, werebats Greyhawk D
Rudd CN Luck, Skill Chance, good luck, skill Gamblers, thieves, cheaters, adventurers Greyhawk D
Wastri LE Animal, Law Amphibians, bigotry, self-deception Racist humans, bullywugs, Grung and other evil amphibious creatures Greyhawk D
Zagyg CN Chaos, Magic, Rune, Spell Humor, eccentricity, occult lore, unpredictability Wizards, mages, eccentric spellcasters Greyhawk D
Zuoken N Mind, Strength Monks, mental powers, physical and mental mastery Monks, martial artists, rogues, thieves, young lovers Greyhawk D
Beory N Animal, Creation, Earth, Plant, Water, Weather Nature, rain Druids, rangers, elves, fairy-folk Greyhawk G
Boccob N Arcana, Knowledge, Magic Magic, arcane knowledge, Foresight, balance Wizards, sorcerers, illusionists, philosophers, sages Greyhawk G
Incabulos NE Death Disasters, drought, famine, nightmares, plagues, sickness Cultists, the paranoid, the mad, half-orcs, orcs, hobgoblins, other evil creatures Greyhawk G
Istus N Chaos, Fate, Law, Luck Fate, destiny, Divination, predestination, future, honesty Cynical, unfeeling people; those interested in metaphysics and Divination Greyhawk G
Nerull NE Death, Evil Death, Darkness, murder, underworld Necromancers, assassins, rogues, murderers Greyhawk G
Pelor NG Grave, Life, Good, Healing, Strength, Sun Sun, Light, strength, healing Commoners, healers, bards, rangers, druids Greyhawk G
Rao LG Peace, Community, Glory, Good, Law, Mind Peace, reason, serenity Diplomats, advisors, pacifists Greyhawk G
Celestian N Knowledge, Twilight, Protection, Travel Stars, space, wanderers Astronomers, dimensionalists, planeswalkers, seekers, spelljammers, scholars, travelers Greyhawk I
Ehlonna NG Good, Plant, Sun Forests, woodlands, flora and fauna, fertility Elves, gnomes, half-elves, halflings, rangers, druids, hunters, farmers, woodcutters Greyhawk I
Erythnul CE Chaos, Evil, War Hate, envy, malice, panic, ugliness, slaughter Barbarians, fighters, rogues, looters, outlaws Greyhawk I
Fharlanghn N Luck, Protection, Travel Horizons, distance, travel, roads Bards, travelers, merchants Greyhawk I
Heironeous LG Good, Law, War Valor, chivalry, justice, honor, war, daring Paladins, fighters, monks, judges, constables Greyhawk I
Hextor LE Destruction, Evil, Law, War Tyranny, war, discord, massacres, conflict, fitness Fighters, monks, conquerors, tyrants Greyhawk I
Kord CG Tempest, Chaos, Good, Luck, Strength Strength, athletics, sports, brawling, courage Barbarians, fighters, rogues, athletes Greyhawk I
Lendor LN Law, Protection Time, tedium, patience, study Sages, village elders, record keepers Greyhawk I
Obad-hai N Nature, Air, Animal, Earth, Fire, Plant, Water Nature, woodlands, freedom, hunting, Beasts Barbarians, rangers, druids, hunters Greyhawk I
Olidammara CN Trickery, Chaos, Luck Rogues, music, revelry, wine, humor, tricks Rogues, bards, actors, vintners Greyhawk I
Pholtus LG Light, Law, Order, Sun, Moon Light, resolution, law, order, inflexibility, Sun, moons Arbiters, judges, lawyers, people of the Theocracy of the Pale and Grand Theocracy of Dimre Greyhawk I
Procan CN Water, Weather, Storm, Travel, Luck, Animal, Chaos Seas, sea life, salt, sea weather, navigation Sailors, fishermen, pirates Greyhawk I
Ralishaz CN Chaos, Destruction, Luck Chance, ill luck, misfortune, insanity Gamblers, the insane, risk-takers, Xaositects, bandits Greyhawk I
St. Cuthbert LN Destruction, Law, Protection, Strength Retribution, Common sense, wisdom, zeal, honesty, truth, discipline Fighters, monks, judges, constables Greyhawk I
Tharizdun NE Chaos, Destruction, Evil, Madness Insanity, entropy Evil madmen, psychopaths, destructors Greyhawk I
Trithereon Chaos, Good, Protection, Strength Individuality, liberty, retribution, self-defense The oppressed, enslaved, rebels, peasants Greyhawk I
Ulaa LG Earth, Good, Law Hills, mountains, gemstones Miners, mountain dwellers, hill dwellers, dwarves, gnomes, Greyhawk I
Wee Jas LN Arcana, Grave, Death, Order, Law, Magic Death, magic, vanity, law Necromancers, wizards Greyhawk I
Zilchus LN Law, Mind Power, prestige, money, business, influence Merchants, traders, business owners, money changers, politicians, diplomats, nobles Greyhawk I
Bleredd N Forge, Light, Craft Labor, craft Gnomes, dwarves, humans Greyhawk L
Lydia NG Good, Knowledge, Sun, Travel Music, knowledge, Daylight Musicians, bards, sages, feminists, teachers, midwives Greyhawk L
Norebo CN Luck, Chaos Gambling, luck, risks Thieves, rogues, gamblers, swindlers, assassins, those that need luck Greyhawk L
Pyremius NE Destruction, Evil, Fire Assassins, fire, poison, murder Assassins, pyromaniacs, people of the Scarlet Brotherhood, jermlaine, firenewts, grimlocks. Greyhawk L
Telchur CN Air, Chaos, Storm, Strength Winter, cold, the north wind Barbarians, farmers Greyhawk L
Vatun CN Air, Animal, Chaos, Storm, Strength Northern barbarians, cold, winter, arctic Beasts Northern barbarians Greyhawk L
Vecna NE Arcana, Death, Evil, Knowledge, Magic Secrets, intrigue Wizards, sorcerers, conspirators Greyhawk L
Xan Yae N Twilight Twilight, shadows, stealth, mastery of mind over matter Monks, martial artists, rogues, thieves, young lovers Greyhawk L
Xerbo N Animal, Water Sea, sailing, money, business Sailors, merchants, coastal inhabitants, druids Greyhawk L
Al'Akbar LG Community, Good, Law, Protection Guardianship, faithfulness, dignity, duty Knights, paladins, guardians, teachers, judges, ministers Greyhawk, Baklunish D
Urogalan LN Earth, Halfling, Law, Protection, Repose Earth, death, protection from the Dead Genealogists, grave differs, halflings Halfling D
Yondalla LG Twilight, Family, Good, Halfling, Law, Protection Protection, bounty, halflings, children, security, leadership, wisdom, Creation, family, tradition Children, halflings, leaders, paladins, parents Halfling G
Arvoreen LG Good, Halfling, Law, Protection Defense, war, vigilance, Halfling warriors, duty, halflings Halflings, fighters, paladins, rangers, soldiers, warriors Halfling I
Cyrrollalee LG Peace, Family, Good, Halfling, Law Friendship, trust, the hearth, hospitality, crafts Artisans, cooks, guards, halflings, hosts, innkeepers Halfling I
Sheela Peryroyl N Air, Charm, Halfling, Plant Nature, agriculture, weather, song, dance, beauty, romantic love Bards, druids, farmers, gardeners, halflings, rangers Halfling I
Brandorbaris N Halfling, Luck, Travel, Trickery Stealth, thievery, adventuring, Halfling rogues Adventurers, bards, halflings, risk takers, rogues Halfling L
Sebek NE Animal, Evil, Scalykind, Water River hazards, crocodiles, werecrocodiles, wetlands Druids, inhabitants of crocodile-infested areas, rangers, werecrocodiles Mulhorandi D
Horus-Re LG Good, Law, Nobility, Retribution, Sun The Sun, vengeance, rulership, kings, life Administrators, judges, nobles, paladins Mulhorandi G
Anhur CG Chaos, Good, Strength, Storm, War War, conflict, physical prowess, thunder, rain Druids, fighters, monks, rangers, soldiers, warriors Mulhorandi L
Geb N Cavern, Craft, Earth, Protection The earth, miners, mines, mineral, resources Elemental archons (earth), fighters, miners, smiths Mulhorandi L
Set CE Air, Chaos, Darkness, Destruction, Evil, Scalykind, Strength Air, Darkness, desert storms, drought, evil, hatred, night, scalykind Evil creatures, rogues, assassins, blackguards, necromancers Mulhorandi, Pharaonic G
Nephthys CG Chaos, Good, Protection, Trade Wealth, trade, protector of children, protector of the Dead Merchants, money-changers, tax collectors, rogues Mulhorandi, Pharaonic I
Osiris LG Grave, Good, Law, Plant, Repose, Retribution Vegetation, death, the Dead, justice, harvest Attorneys, druids, embalmers, judges, paladins, rangers, seekers of rightful vengeance Mulhorandi, Pharaonic I
Thoth N Knowledge, Magic, Rune, Spell Neutral magic, scribes, knowledge, learning, invention, secrets, wisdom Loremasters, scribes, those who craft magic items, scholars, sages, wizards, sorcerers, bards, gnomes Mulhorandi, Pharaonic I
Hercules CG Chaos, Luck, Strength Strength, adventure Fighters, athletes Olympian D
Nike LN Law, Nobility, War Victory Fighters, athletes, monks Olympian D
Athena LG Community, Good, Law, War Wisdom, crafts, civilization, war Paladins, fighters, monks, rangers, judges, constables Olympian G
Hades NE Death, Grave, Earth, Evil Death, underworld, earth, wealth Necromancers, assassins, rogues, murderers, dwarves Olympian G
Hera N Community, Nobility, Protection Marriage, women, intrigue Women, wives, spies, planners Olympian G
Poseidon CN Chaos, Earth, Water Sea, rivers, earthquakes Sailors, fishers, coast dwellers, druids, fighters Olympian G
Zeus CG Air, Tempest, Chaos, Good, Nobility, Strength Sky, air, storms, fate, nobility Everyone, barbarians, rangers Olympian G
Aphrodite CG Chaos, Charm, Good Love, beauty Artists, lovers, bards, elves Olympian I
Apollo CG Light, Life, Good, Healing, Magic, Sun Light, prophecy, music, healing Bards, elves, wizards, sorcerers, healers, sages, rangers Olympian I
Ares CE Chaos, Destruction, Evil, War War, killing, strife Fighters, barbarians, half-orcs Olympian I
Artemis NG Animal, Good, Plant, Sun Hunting, wild Beasts, childbirth, dance Rangers, druids, elves, halflings, hunters Olympian I
Dionysus CN Chaos, Destruction, Madness Mirth, madness, wine, fertility, theater Satyrs, fauns, revelers, rogues, bards Olympian I
Hecate NE Arcana, Creation, Evil, Magic Moon, magic, abundance, undead Wizards, sorcerers, assassins, hunters, rogues Olympian I
Hephaestus NG Forge, Knowledge, Community, Earth, Fire, Good Smithing, crafts Dwarves, gnomes, artisans, fighters Olympian I
Hermes CG Chaos, Good, Luck, Travel Travel, trade, theft, Gambling, running Rogues, illusionists, travelers, merchants, athletes, gnomes Olympian I
Demeter N Life, Earth, Plant, Protection Agriculture Farmers, druids Olympian L
Hestia NG Life, Community, Good, Protection Home, hearth, family Commoners Olympian L
Pan CN Nature, Animal, Chaos, Plant Nature, passion, shepherds, mountains Fey, satyrs, centaurs, nymphs, shepherds, barbarians, druids Olympian L
Tyche N Luck, Protection, Travel Luck Those wishing luck, halflings, rogues Olympian L
Gruumsh CE Cavern, Chaos, Evil, Hatred, Orc, Strength, War Orcs, conquest, survival, strength, territory Fighters, orcs Orc G
Bahgtru CE Chaos, Evil, Orc, Strength Loyalty, stupidity, brute strength Barbarians, followers, orcs, physically strong beings, warriors, wrestlers Orc L
Ilneval NE Destruction, Evil, Orc, Planning, War War, combat, overwhelming numbers, strategy Barbarians, fighters, orcs Orc L
Luthic NE Cavern, Earth, Evil, Family Caves, Orc females, home, wisdom, fertility, healing, servitude Monks, Orc females, runecasters Orc L
Shargaas CE Chaos, Darkness, Evil, Orc Night, thieves, stealth, Darkness, The Underdark Orcs, assassins, thieves Orc L
Yurtrus NE Death, Destruction, Evil, Orc, Suffering Death, disease Assassins, monks, orcs Orc L
Apep NE Evil, Fire, Scalykind Evil, fire, serpent Reptilian creatures, evil dragons, crazed cultists, rogues Pharaonic D
Imhotep NG Healing, Knowledge Crafts, medicine Scientists, architects, physicians, gnomes Pharaonic D
Sobek LE Animal, Evil, Water Water, river hazards, crocodiles, wetlands Sailors, reptilian creatures, assassins, monks Pharaonic D
Re-Horakhty LG Light, Life, Glory, Good, Law, Nobility, Sun Nobility, Sun, supreme, vengeance Rulers, viziers, fighters, paladins, monks Pharaonic G
Ptah LN Creation, Knowledge, Law, Travel Crafts, knowledge, secrets, travel Artists, artisans, travelers, dwarves, monks Pharaonic I
Anubis LN Grave, Law, Magic, Repose Judgment, death Guardians, embalmers, necromancers, monks Pharaonic L
Bast CG Chaos, Destruction, Protection, Strength Cats, vengeance, protection, punishment Mothers, defenders, fighters, barbarians, rangers, rogues, elves, half-orcs Pharaonic L
Bes CN Luck, Protection Luck, music, protection Rogues, gamblers, halflings, gnomes, bards, illusionists Pharaonic L
Isis NG Arcana, Family, Good, Magic, Storm, Water Weather, rivers, agriculture, love, marriage, good magic Arcane spellcasters, druids, lovers, mothers Pharaonic, Mulhorandi I
Hathor NG Life, Community, Family, Fate, Good, Luck, Moon Love, music, dance, moon, fate, motherhood Artists, musicians, mothers, lovers, bards, gnomes, halflings Pharaonic, Mulhorandi L
Bhaal god of murder NE Death Skull surrounded by a ring of blood droplets
Leira goddess of Illusion CN Trickery Point-down triangle containing a swirl of mist

 
 

Human Deities

 

Forgotten Gods pantheon

The Forgotten Gods pantheon includes most Deities worshipped by humans in Forgotten Gods, the continent that forms the primary focus of the Forgotten Realms campaign setting. Many Deities in this pantheon originated in separate Human cultural pantheons which have since blended and combined, while others are mortals ascended to divinity or arrivals to Abeir-Toril from other worlds or settings through magical means.  
Overdeity (Greater Deity)
  • Lord AO is the overgod of Abeir-Toril, who only answers to a superior entity known only as a "being of Light." All Deities of Toril are subject to him, even those who also operate in other Crystal spheres and planes, and he sets it so that (after the Time of Troubles) gods can "die" from a lack of worship to make them act like guardians of the Balance rather than kings of mortals. The Cult of AO is led by "ministers" instead of clerics, and none of them appear in the Afterlife. Ao dictates that no two gods in the same pantheon can have identical portfolios, and when two gods clash, either one god fades from the Realms, the gods merge, or one or both gods alters their portfolio. He is also the creator of the Crystal sphere that holds the world of Abeir-Toril, and the Crystal also spawned the twin goddesses Selûne and Shar, the first Abeir-Toril Deities.   Currently he does not seem to exist...
 
Elemental Primordials (Greater Deities)
  • Akadi is the goddess of Movement, Speed, and Air Elementals. Her alignment is primarily Neutral. Akadi has many allies, including Quorlinn and Syranita, but she is enemies with Grumbar, a fellow greater power. Akadi has no superiors among aerial beings. Teylas (an aspect of Akadi) is god of sky and storms for the Horde. Akadi appears in the fourth edition as a Primordial, not a god.
  • Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
  • Istishia: God of elemental water, purification, wetness. True Neutral.
  • Kossuth: God of elemental fire, purification through fire. True Neutral.
 
Greater Deities
 
  • Primes
    • Chauntea (also called Bhalla and Jannath): Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
    • Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde.
    • Lathander: God of spring, Dawn, birth, youth, vitality, athletics. Neutral Good.
      • Amaunator (also called At'ar): Former god of bureaucracy, law, order, the Sun. Faded from lack of worship. Reappears as an evolving aspect of Lathander. Lawful Good.
    • Mystra (also called Hidden One): Goddess of magic, spells, The Weave. Neutral Good. The original Mystra (Lawful Neutral) died during the time of troubles, with the formerly mortal Midnight assuming her place, ascending along with Kelemvor and Cyric. Midnight chose to take on Mystra's name so as to not split her faithful, honoring the former Mystra's promises despite the alignment difference. She was murdered by Cyric and Shar, but later resurrected with the help of Elminster.
    • Oghma (also called Curna): God of knowledge, invention, inspiration, bards. True Neutral.
    • Selûne (also called Bright Nydra, Elah, and Lucha): Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
    • Silvanus: God of wild nature, druids. True Neutral.
    • Sune: Goddess of beauty, love, passion
    • Talos (also called Bhaelros and Kozah): God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil. aspect of Gruumsh
    • Tempus (also called Tempos): God of war, battle, warriors. Chaotic Neutral. Tempus is commonly worshipped by fighters of any alignment, as well as chaotic neutral thieves and clerics. He appears as a 12-foot-tall man in battered Armor, face always hidden by his war Helm. He was known as Targus in the ancient past. He is served by The Red Knight, and is opposed by Garagos and Sune.
    • Torm: God of duty, loyalty, obedience, paladins. Lawful Good.
    • Tyr: God of justice. Lawful Good. (now possibly a long Dead power)
    •  
    • Kelemvor (possibly also called N'asr): God of death, the Dead. Lawful Neutral. Kelemvor's story is of a mortal turned god.
    •  
    • The Raven Queen
     
  • Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, Dungeons, The Underdark. Neutral Evil.
  •  
  • Asmodeus: God of sin, King of the Nine Hells. Lawful evil.
  •  
  • Bane, also known as the "Black Hand" and "Black Lord", is the deity of hatred, Fear, and tyranny. He is "the big baddie", with powers "roughly equivalent to" the Babylonian deity Druaga. Bane is commonly worshipped by lawful evil fighters, magic-users, illusionists, assassins, thieves, monks, and clerics. He used to be a part of the Dead Three, a triad of mortals sworn to achieve godhood. Bane, Bhaal, and Myrkul forged an unholy pact, agreeing that they would Work together to seek ultimate power, or die in the attempt. The three are granted power by Jergal after a long struggle for power. He has the reputation of never being seen, though stories of a freezing black-taloned hand and eyes of blazing fire spread. He is killed by Torm during the Time of Troubles, though his essence survives. He is kept by his high priests, and he eventually revives. Bane is a Lawful Evil Greater Power whose Symbol is green rays squeezed forth from a black fist, and whose divine realm is the Black Bastion in the Barrens of Doom and Despair.
  • Cyric (possibly also called N'asr): God of murder, lies, intrigue, strife, deception, Illusion. Chaotic Evil. Cyric was previously mortal, ascending along with Kelemvor.
  •  
  • Lolth: Goddess of Drow, Spiders, Darkness, chaos, evil, assassination. Chaotic Evil.
  •  
  • Ubtao: God of Creation, jungles, Chult, the Chultans, dinosaurs. True Neutral. First described in the 2nd edition book Jungles of Chult (1993). Ubtao is most likely actually a Primordial rather than a deity.
  •  
 
Intermediate Deities
  • Auril: Goddess of cold, winter
  • Bahamut (also called Xymor): God of good Dragons, wind, wisdom, justice
  • Beshaba, also called The Maid of the Misfortune, is the Faerûnian deity of bad luck, misfortune, random mischief, and accidents. Ed Greenwood created Beshaba for his home Dungeons & Dragons game set in the Forgotten Realms. Lady Doom, as she is also known, demands worship to keep her bad luck at bay. She is a Chaotic Evil Intermediate Power, whose Symbol is black antlers on a red field, divine realm is Blood Tor on the 13th layer of the Abyss or in the Barrens of Doom and Despair in the 3rd edition Forgotten Realms cosmology, and Third Edition domains are Chaos, Evil, Fate, Luck, and Trickery. Her weapon is a "barbed" scourge, aptly named "Ill Fortune".
  • Gond: (also called Zionel): God of artifice, craft, construction, smithwork
  • Helm: God of guardians, protectors, protection.
  • Ilmater: God of endurance, suffering, martyrdom, perseverance
  • Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture
  • Mask: God of thieves, thievery, shadows. Neutral Evil; Symbol is a black velvet Mask tinged with red. His divine realm is Shadow Keep in the Plane of Shadow, and his Third Edition Dungeons & Dragons domains are Darkness, Evil, Luck, and Trickery. Deceased 1374 DR, true name revealed to be Lessinor. Mask manifsted himself as Godsbane, a magical sword, during the Time of Troubles and was wielded by the then-mortal Cyric. Cyric acquired the sword by murdering a Halfling named Sneakabout, who in turn killed the former wielder of the sword. Cyric named the sword "Godsbane" because while he was a mortal, he used it to slay Bhaal (then Lord of Murder), and after becoming a deity, he used it to kill Leira, Lady of Deception. Godsbane needs to consume the energy of souls to survive. "She" sucks all the blood from her victims, giving her a blood-red hue. When starved for a long time, she gradually fades to white. Before she came into the grasp of Cyric, Godsbane had driven all of her previous wielders mad, forcing them to sustain her by killing victims. Eventually, the blade would be stolen by another, and the former wielder's thoughts would always be focused on recovering it. He/she would never Sleep until recovering the blade or die trying. This was also the sword Cyric used to kill Kelemvor Lyonsbane while atop Blackstaff Tower. To spite Cyric for trying to break her will while he was a mortal, Godsbane hid Kelemvor's Soul from him. During a revolt in the City of Strife that marked the end of Cyric's reign as Lord of the Dead, Cyric learned of this and snapped the blade in two. This revealed the sword to be an aspect of Mask, the god of thievery and intrigue. By doing this, Cyric greatly weakened Mask and gained the portfolio of intrigue, along with shadowy characteristics.
  • Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
  • Tiamat: Goddess of evil Dragons, evil reptiles, greed
  • Tymora: Goddess of good fortune, skill, victory, adventurers
  • Umberlee: Goddess of oceans, currents, waves, sea winds
  • Waukeen, also known as "The Merchant's Friend", is the goddess of trade, money, and wealth
 
Lesser Deities
  • Azuth: God of wizards, mages, spellcasters in general. (now a Dead power)
  • Deneir, also known as "Lord of All Glyphs" and "The Scribe of Oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography.
  • Eldath (/ˈɛldæθ/) is the Faerûnian deity of peace. Her dogma is pacifistic, requiring nonviolence of her followers. Eldath protects rivers, streams, and druids' groves, and mortal creatures are incapable of committing acts of violence while in her presence. She is The Quiet One, and Goddess of Singing Waters, goddess of waterfalls, springs, streams, pools, stillness, peace, quiet places, and the guardian of druids' groves; she is a neutral demigoddess from the Prime Material Plane. She is described as being connected to Silvanus, and is "the supreme pacifist" who "guards all druids' groves, and when she is present in any grove, that place becomes a Sanctuary where no blows land and no one feels anger." Eldath first appeared within Dungeons & Dragons as one of the Deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981).
  • Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
  • Lurue: Goddess of intelligent Beasts, talking Beasts
  • Malar, also known as the "Beastlord", is the deity of the hunt, evil lycanthropes, bestial savagery, and bloodlust
  • Milil: God of poetry, song, eloquence
  • Shaundakul: God of wind, portals, travel, exploration, caravans
  • Talona is the goddess of poison and disease. Ed Greenwood created Talona for his home Dungeons & Dragons game; Greenwood states she is a version of the Finnish deity Kiputytto taken from the Deities & Demigods book and renamed.
    • Talona is depicted as an old crone who walks bringing misfortune and death. Talona is the goddess of plague and disease, her followers are expected to go about quietly and seek out new diseases.
    • Sss'thasine'ss (aspect of Talona): venomous creatures
 
Demideities
  • Drasek Riven is the god of shadows. He is originally both an assassin and the second of the Five Chosen of Mask, who cares for the Temple on the Wayrock far in the Inner Sea, and awaits the call of the Shadowlord. Although Drasek Riven is a cold-blooded killer, he has a true compassion for his dogs, and once a young mentally handicapped child named Elden, by giving him some juggling balls. He has one eye, which many find unsettling, and a very hard exterior. He becomes a demigod after inheriting a part of Mask's portfolio after the battle with Kesson Rel. After the events in The Godborn, Riven has all of Mask's divinity and has taken his place.
  • Finder Wyvernspur is the deity of the cycle of life, transformation of art, and saurials.
  • Fzoul Chembryl: Became a demigod under Bane's service
  • Garagos, also known as "Targus", "the Reaver", and "Master of All Weapons", is the deity of war, skill-at-arms, destruction, and plunder.
  • Gargauth, also known as the "Tenth Lord of Nine", the "Lost Lord of the Pit", and the "Hidden Lord", is the deity of betrayal, cruelty, political corruption, and powerbrokers.
  • Gwaeron Windstrom: God of tracking, rangers of the North
  • Hoar is the deity of revenge, retribution and poetic justice. Hoar was first described in the "Cyclopedia of the Realms" booklet from the original Forgotten Realms Campaign Set (1987).
    • Hoar is one of the lesser Deities in Faerûn. There is no organized church of Hoar, but some Cities have small individual shrines set up by his disciples and clerics.
  • Jergal: God of fatalism, proper burial, guardian of tombs
  • Nobanion: God of royalty, lions and feline Beasts, good Beasts
  • The Red Knight, also known as "Lady of Strategy" and "Grandmaster of the Lanceboard", is deity of strategy, planning, and tactics. She is depicted as a dark haired woman in red plate Armor who wields a longsword called Checkmate. She is elevated to godhood by Tempus, who she looks to as a father figure. Knowing her real name gives power over her, so only Tempus knows of it. She is an ally of Torm and Valkur, and an enemy of Garagos and Cyric.
    • Her dogma dictates the use of careful tactics in battle to achieve victory, under the belief that sound strategy is the best way to win a battle with the most favorable outcome. Red Knight was first mentioned in the revised Forgotten Realms Campaign Setting (1993).
  • Rivalen Tanthul: Became a demi god under Shar's service
  • Savras: Savras was a deity of Divination, Divination magic, and truth. He was imprisoned in a scepter following a conflict with another deity, Azuth, and released centuries later. Savras was destroyed along with his superior, Mystra, in an attack by Cyric, the god of lies.
  • Sharess, also known as "The Dancing Lady" and "Mother of Cats", is the deity of hedonism, sensual fulfillment, festhalls, and cats. She is depicted as a beautiful, voluptuous woman with the head of a cat. She has the individualistic and hedonistic personality of a feline and she is constantly grooming herself to ensure her appearance is always up to standards. Her clergy run many feasthalls throughout large Cities, which seek to indulge every pleasure imaginable. She was originally known as Bast, a Mulhorandi patroness of cats, who subsumed the portfolio of Felidae. She fell under the sway of Shar for a time, though she was freed by Sune during The Time of Troubles.
  • Shiallia, also known as "Dancer in the Glades", "Daughter of the High Forest", and "Lady of the Woods", is the deity of fertility, woodland glades, and growth. She is earthy and charming in a childlike way, she loves playing with the creatures of the woodland, and she is very protective of them.
    • Shiallia's worshippers include druids, nuptial couples, and agricultural workers.
    • Worshippers of Shiallia are described as protectors of nature, spending their lives tending to the earth, planting, and nurturing and looking after the ill.
    • They guide those who are lost in the woods, and sometimes are given the name Silent Helpers. Her scriptures state that the goal of Living is to survive and procreate, nature shapes the world, and that death is not to be feared.
  • Siamorphe is the Goddess of nobles, rightful rule of nobility, and Human royalty. Siamorphe is the vessel of a semi-divine power, which is passed down to a successor when the successor is dying. The current Siamorphe is the latest in that lineage. By preference, the successor is a direct descendant of the previous power's mortal form, but anyone of noble blood will suffice. The former Siamorphe was a nobleman of Baldur's Gate, who passed the power to Lady Siamorphe of Waterdeep, chosen when she was killed in a riot in the Year of the Dusty Throne (1256 DR).
    • Siamorphe was first described in the Forgotten Realms Campaign Sets "Cyclopedia of the Realms" booklet (1987).
  • Ulutiu (pronounced /uːˈluːtiuː/) is the deity of glaciers, polar environments, and arctic dwellers. He is the father of the Giant Kin races, and he is worshiped by the Arctic Ulutiun peoples of the Great Glacier and the Sea of Moving Ice off Icewind Dale. He is depicted as a very large man with a sullen appearance, and his Symbol is a necklace of blue and white ice crystals.
    • He exiles himself after his affair with Othea is discovered by Annam, and Auril is slowly draining his power so that she can subsume his portfolio after his death.
  • Uthgar (/ˈʌθɡɑːr/ UTH-gar), also known as "Father of the Uthgardt" and "Battle Father", is the deity of Uthgardt Barbarian tribes and physical strength. Born Uthgar Gardolfsson, the son of Gardolf Beorunna, Thane of Ruathym. Uthgar grew up to become a fierce warrior and great tactician like his father, though had fewer moral compunctions than him when it came to personal combat. Late in life, he entered into combat with Gurt, Lord of the Pale Giants during the attack and sustained mortal wounds in an epic battle. When he succumbed to them on the site that would become Morgur's Mound, his followers declared themselves the Uthgardt in his honor, separating themselves into tribes named after spirits that he was said to have tamed. Tempus rewarded him by elevating him to demigodhood. After the Spellplague, Uthgar became an exarch of Tempus. Uthgar's followers consist of many Human tribes collectively termed as the Uthgardt barbarians. Uthgar is first mentioned in the book The Savage Frontier (1988) by Paul Jaquays as the founder of the Uthgardt Barbarian tribes.
  • Valkur, also known as "The Mighty" and "Captain of the Waves", is the deity of sailors, ships, favorable winds, and naval combat. Valkur's philosophy puts him in conflict with the capricious ocean-goddess Umberlee. Valkur's Symbol is a Shield bearing a cloud with three lightning bolts, and his favored weapon is a cutlass known as "The Captain's Cutlass".
    • Valkur's dogma emphasises Living life with vigor and striving against the elements.
  • Velsharoon, also known as the Archmage of Necromancy and the Vaunted, is the demigod of Necromancy, necromancers, evil liches, lichdom, and undeath. He is seen as a successor to Myrkul, and he is worshiped by many liches, evil mages, and members of the Cult of the Dragon. He teaches that nirvana is achieved through gaining the power, longevity and knowledge of the state between life and death. He wields a staff known as the "Skull Staff of the Necromancer", which is an Imaskari artifact. He is originally a renegade Wizard, who uses a set of texts penned by Talos to achieve immortality and divinity by using the blood of adventurers. He later pledges his allegiance instead to Azuth, which enrages Talos, who is stopped by Mystra before he can obtain vengeance.
 
Quasi-deities
  • Tchazzar: Dragon-god of battle, Chessenta, strength, victory
 

Kara-Turan pantheon

Most people in the far eastern lands of Kara-Tur follow one of the two philosophical religions called "The Path of Enlightenment" and "The Way". In the island kingdom of Kozakura the worship of a large number of spirits collectively called "The Eight Million Gods" is predominant. The people of Shou Lung believe in the Celestial Bureaucracy headed by the Celestial Emperor who is served by the Nine Immortals:
  • Kwan Ying: Goddess of compassion, mercy, joy
  • Chan Cheng: God of war, the martial arts, combat, bravery
  • Ch'en Hsiang: God of poetry, music, literature
  • Chih Shih: God of history, lore, tradition
  • Ai Ch'hing: Goddess of love, marriage
  • Fa Kuan: God of justice
  • Hsing Yong: God of fortune, prosperity
  • Shi Chia: God of artificers, the arts
They in turn are aided by the Lesser Immortals, namely Jade Ladies, Rice Spirits, Moon Women, Spirit Warriors, Ladies of Compassion, the Lords of Karma and the Sages.   Mad Monkey is a demideity of mischief who sometimes helps and sometimes hinders the Celestial Bureaucracy.  

Maztican pantheon

Maztica, across the Trackless Sea from Faerûn, has its own unique set of Deities.
  • Azul (also called Calor): God of rain, water, drunkenness
  • Eha: Goddess of the wind, spring
  • Kiltzi: God of health, love, happiness, children
  • Maztica: Goddess of life and the physical world, grants power despite being Dead
  • Nula: Goddess of animals
  • Plutoq: God of earth, stone, mountains
  • Qotal: God of goodness, health, protection
  • Tezca: God of the Sun, fire, cooking
  • Watil: Goddess of Plants
  • Zaltec: God of war, sacrifice
  All Deities in the Maztican pantheon have aspects that rule over related concepts and ideas. These aspects are worshipped as a large number of individual Deities, including Micat, an aspect of Zaltec representing certain kinds of snake venom. There has been no published effort to list such aspects.  

Mulhorandi Pantheon

Worshipped almost exclusively in Mulhorand, Thay, and Unther, these Deities came to Abeir-Toril when their worshippers were transported from another world.   The members of the Mulhorandi Pantheon are based on Deities from Egyptian mythology.
  • Anhur (L): God of war, conflict, physical prowess, thunder, rain
  • Geb (L): God of the earth, miners, mines, mineral resources
  • Hathor (L): Goddess of motherhood, folk music, dance, the moon, fate
  • Horus-Re (formerly named Horus) (G): God of the Sun, vengeance, rulership, kings, life
  • Isis (also called Ishtar)
  • (I): Goddess of weather, rivers, agriculture, love, marriage, good magic
  • Nephthys (I): Goddess of wealth, trade, protector of children and the Dead
  • Osiris (I): God of vegetation, death, the Dead, justice, harvest
  • Sebek (D): God of river hazards, crocodiles, werecrocodiles, wetlands
  • Set (I): God of the desert, destruction, drought, night, rot, snakes, hate, betrayal, evil magic, ambition, poison, murder
  • Thoth (I): God of neutral magic, scribes, knowledge, invention, secrets
  • Sharess was a member of the Mulhorandi Pantheon, under the name Bast. Now worshipped in wider Faerûn, she is considered a part of the Faerûnian pantheon.
 

Zakharan pantheon

The Deities of Zakhara, to the southeast of Faerûn, differ from other Deities in the Forgotten Realms because they do not have a precise portfolio. Instead, each Zakharan deity exemplifies a single characteristic or trait.   One common faith in Zakhara is the Temple of Ten Thousand Gods, which is honoring every deity that has ever existed or will exist in the future rather than worshipping any one specific deity.
  • Hajama: God of bravery, He is one of the eight Great Gods of the Land of Fate and encourages never to shy away from any opposition, be it in battle or other circumstances. His followers believe that it is better to try and fail than not to try at all, as even Living through a defeat strengthens the spirit. Hajama's Symbol is a featureless disc or none at all.
  • Haku: God of freedom
  • Jauhar: Goddess of wealth
  • Jisan: Goddess of fruitfulness
  • Kor: God of wisdom
  • Najm: God of adventure and curiosity
  • Selan: Goddess of beauty
  • Zann: God of intelligence and learning
  Additionally, there are an untold number of local Deities and demigods, sometimes worshipped in an area as small as a few miles across. More prominent among those are:
  • Bala: Goddess of music
  • Ragarra: Goddess of the jungle and its violent denizens, passion, chaos and revenge
  • Vataqatal: God of war and duty
 

Non-human racial Deities

 

Former Archdevil

  • Lord of the Ninth: Asmodeus (G) Sin, King of the Nine Hells
  • Mephistopheles: Became a god after absorbing the divine essence of Erevis Cale.
 

Dragon Deities

  • Asgorath (also called Io) (G): The Ninefold Dragon, head deity of dragonkind, containing all alignments and father of the other Dragon Deities.
  • Aasterinian (D): Goddess of learning, invention, pleasure
  • also worshipped as an aspect of Hlal
  • Astilabor (I): Goddess of acquisitiveness, status, wealth
  • Bahamut (also called Xymor) (L): God of good dragons, wind, wisdom, Justice
  • Chronepsis (L): God of fate, death, judgment, also worshipped in combination with Falazure as the dual entity Null
  • Faluzure (I): God of decay, undeath, Exhaustion, also worshipped in combination with Chronepsis as the dual entity Null
  • Garyx (I): God of fire, destruction, renewal
  • Hlal (L): Goddess of humor, tricks, messages
  • Kereska (I): Goddess of Dragon magic and magical creativity
  • Lendys (I): God of balance, justice
  • Tamara (I): Goddess of life, Light, mercy
  • Task (L): God of greed, selfishness
  • Zorquan (I): God of the essence of that which is dragons
  Tiamat is also worshipped by dragons, but her Human following in Chessenta places her in the Faerûnian pantheon.  

Drow Deities

Collectively, the Drow Deities are known as the Dark Seldarine.
  • Lolth (formerly Araushnee) (G): Goddess of Spiders, evil, Darkness, chaos, assassins, and Drow.
  • Ghaunadaur (G): Formerly a Drow god, patron of abominations, Oozes, slimes, jellies, outcasts, ropers and rebels.
  • Eilistraee (L): Goddess of song, beauty, dance, swordwork, hunting, moonlight and good-aligned Drow. Daughter of Lolth and Corellon; sister of Vhaeraun. Supposedly killed while possessing the body of her chosen (Qilué Veladorn) by Halisstra Melarn ("the Lady Penitent") wielding the Crescent Blade, while under the influence of Lolth in 1379 DR. In Flamerule 1489 DR during the event known as the Sundering, Eilistraee manages to return to life, no longer enemy to her brother Vhaeraun and is one of the Deities with whom Mystra is currently sharing The Weave Kiaransalee (D): Goddess of undead, vengeance; a former mortal who achieved apotheosis. Deceased 1377 DR. Name erased and forgotten. Returned to life during the event known as the Sundering, during the 1480s DR.
  • Selvetarm (L): God of Drow warriors, child of Vhaeraun and Zandilar the Dancer. Deceased 1375 DR. Beheaded with the Crescent Blade wielded by the Darksong Knight Cavatina Xarann.
  • Returned to life during the event known as the Sundering, during the 1480s DR.
  • Vhaeraun (L): God of thievery, Drow males, evil activity on the surface. Deceased 1375 DR. Supposedly killed by Eilistraee.
  • Later (1480s DR), during the event known as the Sundering, Vhaeraun manages to return to life, alongside his sister Eilistraee.
  • Zinzerena (D): Sometimes called the Princess of outcasts. A Drow demigoddess of deception, and thievery and powerfully chaotic. Slain by Lolth.
 

Dwarven Deities

Collectively, the dwarven Deities (except Deep Duerra and Laduguer) are known as the Morndinsamman.
  • Abbathor (I): God of greed
  • Berronar Truesilver (I): Goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
  • Clanggedin Silverbeard (I): God of battle, war, valor, bravery, honor in battle
  • Deep Duerra (D): Goddess of duergar, psionics, conquest, expansion. (now a Dead power)
  • Dugmaren Brightmantle (L): God of scholarship, invention, discovery
  • Dumathoin (I): "Keeper of the Secrets Under the Mountains" God of buried wealth, ores, gems, mining, exploration, Shield dwarves, guardian of the Dead
  • Gorm Gulthyn (L): God of guardian of all dwarves, defense, watchfulness. (now a Dead power)
  • Haela Brightaxe (D): Goddess of luck in battle, joy of battle, dwarven fighters. (now a Dead power)
  • Laduguer (I): God of duergar, Magic Weapon Creation, artisans, magic. (now a Dead power)
  • Marthammor Duin (L): God of guides, explorers, expatriates, travelers, lightning
  • Moradin (G): God of dwarves, Creation, smithing, protection, metalcraft, stonework
  • Sharindlar (I): Sharindlar, also known as the Lady of Life and Mercy, is the chaotic good dwarven deity of healing and mercy. Sharindlar represents a side of dwarven life rarely observed by outsiders. As of late her Command of fertility has expanded her clergy's influence over animal husbandry along with the developing of new varieties of crops. Sharindlar was introduced in Dwarves Deep (1990).
  • Sharindlar received a detailed description in Demihuman Deities (1998).
  • Thard Harr (L): God of wild dwarves, jungle survival, hunting
  • Vergadain (I): God of wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness
 

Elven Deities

Collectively, the elven Deities are known as the Seldarine.
  • Aerdrie Faenya (I): Goddess of air, weather, avians, rain, fertility, avariels. An aspect of Akadi.
  • Angharradh (G): Goddess of spring, fertility, planting, birth, defense, wisdom
  • Corellon Larethian (G): God of magic, music, arts, crafts, war, the elven race (especially Sun elves), poetry, bards, warriors
  • Deep Sashelas (I): God of oceans, sea elves, Creation, knowledge
  • Erevan Ilesere (I): God of mischief, change, rogues, changelings
  • Fenmarel Mestarine (L): God of feral elves, outcasts, scapegoats, isolation
  • Hanali Celanil (I): Goddess of love, romance, beauty, enchantments, magic item artistry, fine art, and artists. An aspect of Sune.
  • Labelas Enoreth (I): God of time, longevity, the moment of choice, history
  • Naralis Analor (L): God of healing, easing of pain, and death
  • Rillifane Rallathil (I): God of woodlands, nature, wild elves, druids
  • Sehanine Moonbow (I): Goddess of mysticism, Dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves. An aspect of Selûne.
  • Shevarash (D): God of hatred of the Drow, loss, crusades, vengeance
  • Solonor Thelandira (I): God of archery, hunting, wilderness survival
 

Giant Deities

Collectively, the giant Deities are known as the Ordning
  • Annam (G): God of Giants, Creation, learning, philosophy
  • Grolantor (I): God of hunting, combat, hill Giants
  • Hiatea (G): Goddess of nature, agriculture, hunting, childbirth
  • Iallanis (L): Goddess of love, forgiveness, beauty, mercy
  • Memnor (I): God of pride, mental prowess, control
  • Skoraeus Stonebones (I): God of stone Giants, buried things
  • Stronmaus (G): God of Sun, sky, weather, joy, cloud Giants
  • Surtr (L): God of fire Giants, fire, destruction
  • Thrym (L): God of cold, ice, magic, frost Giants
 

Gnome Deities

Collectively, the Gnome Deities are known as the Lords of The Golden Hills.
  • Baravar Cloakshadow (L): God of illusions, deception, traps, wards
  • Baervan Wildwanderer (I): God of forests, travel, nature
  • Callarduran Smoothhands (I): God of stone, The Underdark, mining, the Svirfneblin
  • Flandal Steelskin (I): God of mining, physical fitness, smithing, metalworking
  • Gaerdal Ironhand (L): God of vigilance, combat, martial defense
  • Garl Glittergold (G): God of protection, humor, trickery, Gem cutting, gnomes
  • Segojan Earthcaller (I): God of earth, nature, the Dead
  • Urdlen (I): God of greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans
 

Halfling Deities

Collectively, the Halfling Deities are known as Yondalla's Children.
  • Arvoreen (I): God of defense, war, vigilance, Halfling warriors, duty
  • Brandobaris (L): God of stealth, thievery, adventuring, Halfling rogues
  • Cyrrollalee (I): Goddess of friendship, trust, the hearth, hospitality, crafts
  • Sheela Peryroyl (I): Goddess of nature, agriculture, weather, song, dance, beauty, romantic love
  • Urogalan (D): God of earth, death, protection of the Dead
  • Yondalla (G): Goddess of protection, bounty, halflings, children, security, leadership, wisdom, Creation, family, tradition. An aspect of Chauntea
 

Orc Deities

  • Bahgtru (L): God of loyalty, stupidity, brute strength
  • Gruumsh (G): God of orcs, conquest, survival, strength, territory
  • Ilneval (L): God of war, combat, overwhelming numbers, strategy
  • Luthic (L): Goddess of caves, Orc females, home, wisdom, fertility, healing, servitude
  • Shargaas (L): God of night, thieves, stealth, Darkness, The Underdark
  • Yurtrus (L): God of death, disease
 

Other races

  • Blibdoolpoolp (I): Goddess of kuo-toas, evil undersea creatures
  • Chee'ah (D): God of saru on the plateau of Malatra
  • Diinkarazan (D): God of derro, madness
  • Diirinka (I): God of derro, magic, cruelty, knowledge
  • Eadro (I): God of merfolk and locathah
  • Essyllis (D): God of LIzardfolk
  • Ghaunadaur (G):God of Abominations, Oozes, slimes, jellies, outcasts, ropers, rebels.
  • Gorellik (D): God of gnolls.
  • Great Mother (G): Goddess of beholders, magic, fertility, tyranny
  • Hruggek (I): God of bugbears, violence, combat, ambushes
  • Ilsensine (G): God of illithids, mental domination, magic
  • Kurtulmak (I): God of kobolds, hatred
  • Laogzed (D): God of troglodytes, hunger, destruction
  • Maglubiyet (G): God of goblins, hobgoblins, leadership, war
  • M'daess (D): Goddess of Sarrukh, purification, young snakes and serpentfolk
  • Parrafaire (D): God of nagas, guardianship
  • Piscaethces (D): God of aboleths
  • Sekolah (L): God of Sahuagin, hunting, tyranny, plunder
  • Semuanya (L): God of LIzardfolk, survival, propagation
  • Shekinester (G): Goddess of nagas
  • The Acquirer (aspect of Shekinester): Control, possession
  • The Empowerer (aspect of Shekinester): Guardianship of the young and uninitiated
  • The Preserver (aspect of Shekinester): Maintainer of existence, spirits of the Dead
  • The Seeker (aspect of Shekinester): Curiosity, exploration, study
  • Ssharstrune (aspect of Shekinester): Acquisition, power
  • The Weaver (aspect of Shekinester): Active destruction, connections
  • Sseth (I): God of Yuan-ti, Sarrukh, poison, somnolence
  • Merrshaulk (aspect of Sseth): Beasts, predators, somnolence
  • Varae (aspect of Sseth): snakes
  • Vaprak (D): God of ogres, trolls, violence, destruction, frenzy, greed
  • War'dango (L): God of korobokuru, leadership, and Fire Mountain on the plateau of Malatra
  • Zehir: God of Poison, Yuan-ti. interloper deity who came to Toril shortly before the Spellplague. Zehir appears as one of the Deities described in the Players Handbook for fourth edition (2008).
 

Non-deity powers

Some powerful extraplanar creatures are able to grant power to their followers without actually being Deities. Cults worshipping archdevils or demon princes are not unknown.   Comparably powerful Celestial beings, while not typically subjects of worship, can bestow their favor on virtuous mortals in a similar manner.  

Archdevils

The Lords of the Nine are the rulers of the Nine Hells, the domain of devils.
  • Lord of the First: Bel
  • Lord of the Second: Dispater, The Iron Duke
  • Lord of the Third: Mammon, the Viscount
  • Lords of the Fourth: Fierna and Belial
  • Lord of the Fifth: Prince Levistus
  • Lord of the Sixth: The Archduchess Glasya, the Princess of Hell, daughter of Asmodeus
  • Lord of the Seventh: Baalzebul, the Slug Archduke
  • Lord of the Eighth: Mephistopheles, Archduke of Cania(now has divine powers)
  • Lord of the Ninth: Asmodeus, King of the Nine Hells (now a god)
  • Malkizid
  • Gargauth was once an archdevil, but is now a deity in the Faerûnian pantheon.
 

Demon princes

Demon princes are the rulers of the Abyss, the domain of demons.
  • Baphomet: Demon lord of minotaurs, Beasts, vengeance
  • Demogorgon: Prince of Demons
  • Eltab: Demon lord of hatred, retribution
  • Graz'zt: Demon lord of Darkness, seduction, guile, debauchery
  • Kostchtchie: Demon lord of frost Giants, wrath, rage
  • Orcus: Demon lord of undeath
  • Pazrael (also called Pazuzu): Demon lord of evil flying creatures, corruption
  • Sess'Innek: Demon lord of khaastas, lizard kings, civilization, domination
  • Yeenoghu: Demon lord of gnolls
  • Malkizid: Fallen Solar Angel of Corellon Larethian who was tempted by Nerull to kill the elven god.
  After being cast out of the Seldarine, Araushnee became the demon Princess Lolth before reclaiming her divinity as leader of the Dark Seldarine.  

Paragons

Archon

The Archon paragons, collectively known as the Celestial Hebdomad, are the Celestial embodiment of the lawful good alignment. In the Forgotten Realms, they Work most closely with the god Tyr.
  • Barachiel
  • Domiel
  • Erathaol
  • Pistis Sophia
  • Raziel
  • Sealtiel
  • Zaphkiel
 

Eladrin

The Eladrin paragons, collectively known as the Court of Stars, are the Celestial embodiment of the chaotic good alignment.
  • Faerinaal
  • Gwynharwyf
  • Morwel
 

Guardinal

The guardinal paragons, Talsid and the Five Companions, are the Celestial embodiment of the neutral good alignment. In the Forgotten Realms, they take a more subsidiary role than in other campaign settings due to the larger number of nature Deities.
  • Bharrai
  • Kharash
  • Manath
  • Sathia
  • Talisid
  • Vhara
 

Dead Deities

Deities in the Forgotten Realms can at times be slain, fade away from lack of worship, or have their power usurped by others.  

Untheric pantheon

The people of Unther and their Deities (based on Babylonian and Sumerian mythology) arrived at the same time and in the same manner as the Mulhorandi, but war between those two empires and against orcish hordes have claimed most of the Untheric pantheon, now the largest identifiable group of Dead Deities. The remaining members of the pantheon, Assuran (now Hoar), Ishtar (as Isis), and Tiamat, have survived by finding wider worship elsewhere in Faerûn.
  • Gilgeam: Former god of battle, prowess, strength, Unther. Slain by Tiamat.
  • Girru: Slain by an unnamed Orc deity.
  • Inanna: Former Goddess of War and Love. Slain by an unnamed Orc deity.
  • Ki: Former Spirit/mother-goddess of the Earth. Slain by an unnamed Orc deity.
  • Marduk: Slain by an unnamed Orc deity.
  • Nanna-Sin: Former God of The Moon and protection against Evil. Slain by an unnamed Orc deity.
  • Nergal: Former god of the underworld.
  • Slain by an unnamed Orc deity.
  • Ramman: Former god of duty, order, vigilance, war. Slain by Hoar.
  • Utu: Former God of the Sun and Justice. Slain by an unnamed Orc deity.
 

Others

  • Amaunator (also called At'ar): Thought to have died, Amaunator was Lathander for centuries then finally reclaimed his name and mission. Reborn god of bureaucracy, law, order, the Sun.
  • Auppenser, also known as "Our Lord of Reason", "The Master of Thought", and "The Serene One", is the deity of Balance, Mentalism, Protection, Psionics, and Strength. He is initially relatively powerful, worshiped by Human and demihuman psions, monks, and psychic warriors, and all manner of psionic creatures such as blues and duergar. After the collapse of Jhaamdath, his main place of worship, he loses most of his followers and goes into a deep slumber to keep existing.
  • Bhaal: Former god of assassination, murder, violence. Slain by Cyric and Mask.
  • Chronos: Former god of time.
  • Earthmother: Aspect of Chauntea physically manifest as the Moonshae Isles. Was quiet for some time during which Chauntea's primary aspect became ascendant in the Moonshaes but then awakened and reasserted herself. An enemy of Bhaal (currently deceased).
  • Eshowdow is first described as a "shadow giant" in the 2nd edition book Jungles of Chult (1993). The dark god Eshowdow was born out of a fragment of the consciousness and being of Ubtao when he created the myriad nature spirits of Chult from such pieces of himself. His name came from the Eshowe tribe, who freed the entity they called the Shadow Giant, hoping to destroy the city of Mezro. When the Shadow Giant was repelled from the city by the Tabaxi People, he turned on his summoners, nearly wiping them out. Thus, the victorious Tabaxi named him Eshowdow, "the Shadow of the Eshowe".
  • Ibrandul: Former god of Caverns, Dungeons, skulks. Slain by Shar.
  • Iyachtu Xvim: Former god of tyranny, hatred, Fear. Destroyed by Bane during his return. He was first described in the Forgotten Realms Campaign Sets "Cyclopedia of the Realms" booklet (1987), which states that he "is called "the Godson" and the son of Bane, and serves as Bane'sinstrument in the Realms, directly carrying out his "father's" will".
  • Jazirian: Former god of couatls. Slain by Merrshaulk.
  • Kalzareinad: Former god of the uncaring, evil, or selfish application of Dragon magic. Slain by Kareska.
  • Karsus: very briefly (a matter of minutes) a former god of magic and hubris, after, as a mortal man, he stole the powers of the first goddess of magic with a powerful magical spell, which caused magic to cease during his attempt. Died following the sacrifice of Mystryl to restore the proper functioning of magic in the Realms. Known as the 'Momentary God'.
  • Kiputytto: Former goddess of sickness. Slain by Talona.
  • Kukul: Former Maztican god of Creation
  • Leira (/ˈlɛərə/ LAIR-ə) is the former goddess of deception, Illusion, mist, and shadow. Ed Greenwood created Leira for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world. Leira first appeared within Dungeons & Dragons as one of the Deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Leira later officially appeared as one of the major Deities for the Forgotten Realms campaign setting, in the Forgotten Realms Campaign Sets "Cyclopedia of the Realms" booklet (1987). She was allegedly slain by Cyric and Mask, but reappears unharmed later, suggesting this may have been itself an elaborate Illusion.
  • Moander: Former god of decay, corruption, rot, first described in the Forgotten Realms Campaign Set, with further information published in later source Books. He played a major role in the Finder's Stone Trilogy of novels, during which he was slain by Finder Wyvernspur. Although the deity's origins have never been made clear, Moander appears throughout some of Faerun's earliest historical recordings and folklore. One legend holds him responsible for corrupting Tyche, the goddess of fate in ancient times, which resulted in the deity splitting into the two "sister" goddesses of fate that exists today, namely Tymora and Beshaba.
  • Murdane: Former goddess of reason, pragmatism. Slain during the Dawn Cataclysm.
  • Myrkul: Former god of corruption, the Dead, death, old age. Slain by Mystra. Further aliases of Myrkul include the Reaper and Old Lord Skull. His Symbol is a skull against a black field, known to occur in nightmares of many of the folk of Faerûn. His alignment is Neutral Evil
  • Mystra: The reincarnated Mystryl and former goddess of magic, spells, and The Weave. Slain by Helm during the Time of Troubles and replaced by the mortal woman Midnight (who now goes by Mystra's name).
  • Mystryl: Original goddess of magic created by the combined essences of Selûne and Shar. Sacrificed herself to repair the damage caused by Karsus's ascension.
  • Othea: Former goddess of Giants, motherhood. Slain by Lanaxis, one of her children.
  • Ra: Former Mulhorandi god of the Sun. Slain by Gruumsh.
  • The Seven Lost Gods, all of whom "bowed down before Bane", including:
    • Camnod the Unseen
    • Borem of the Lake of Boiling Mud: Former god of anger
    • Haask, the Voice of Hargut
    • Maram of the Great Spear
    • Tyranthraxus the Flamed One
    • Tyche: Former goddess of luck. Split into Beshaba and Tymora.
    • Valigan Thirdborn: Former god of anarchy. Slain by Tyr.
    • World Serpent: Former god of the Sarrukh. Fragmented into the Deities of the LIzardfolk, naga, and Yuan-ti.
     
  Finally, There is a "deity" almost no one knows about, D’erletztesøhn which may become important in any major adventure.   Also need to note, ...