Dragon Species in Dierde | World Anvil

Dragon

The Great Wyrms

 
There are all types of dragons across Dierde.   Including stories of the Dragon That Slumbers.   The The Mighty Menagerie met a White Dragon claiming to be Canthenth.   Later they were attacked by Almandine, a Red Dragon

Basic Information

Anatomy

Dragons (or wyrms) were very powerful and magical creatures. There were several types of dragons, the most common of which were chromatic and metallic, which were evil and good respectively. They were an ancient race. Few species that still exist can claim longer lineage. Dragons were the bane of the creator races of Toril; their line was so old, they had their own realm during the first recorded exploits of the elves. In recent times, the dragons of Toril were nearly all recluses or at the very least deceptive to their true nature, living amongst other species in polymorphed form.  
“Dragons? Splendid things, lad – so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off.”   Astragarl Hornwood, Mage of Elembar
 

Subraces

The draconic family was vast. It consisted of numerous types of dragons, as well as lesser creatures related to dragons or descended from them.  

True Dragons

Five chromatic and five metallic dragons.   The term "true dragon" referred to dragons that became more powerful as they aged.  
Chromatic dragons
Chromatic dragons were inherently evil. With the advent of the Cult of the Dragon many chromatic dragons were tempted to become dracoliches.
Metallic dragons
Metallic dragons were inherently good. They often were found helping others.
Planar dragons
Sometimes dragons lived and bred in otherworldly environments. Those that remained in another plane long enough were radically altered by its nature or its denizens.
Gem dragons
Gem dragons were aloof and self-centered, keeping to themselves and remaining neutral. They spent most of their time on the Inner Planes.
Lung dragons
Dragons of the land of Kara-Tur, most of whom were charged with carrying out tasks for the Celestial Bureaucracy.  

Miscellaneous Dragons

These dragon types didn't fit into a single category.  
Air dragons:
extremely rare dragons native to the planet Coliar.
Brainstealer dragons:
underground-dwelling mixes of dragons and mind flayers.
Cobra dragons:
greedy, evil dragons known to live in Kara-Tur.
Deep dragons:
actually purple dragons, a variety of chromatic dragons.
Dzalmus:
three-headed dragons native to the Hordelands.
Fang dragons:
actually gray dragons, a variety of chromatic dragons.
Force dragons:
powerful, aloof, and arrogant transparent dragons.
Mist dragons
Moon dragons:
evil color-changing dragons that inhabited moons.
Prismatic dragons:
powerful, charismatic and flamboyant multicolored dragons.
Radiant dragons:
large, iridescent dragons capable of flying through wildspace as natural spelljammers.
Rattelyr dragon:
a wingless species of dragon-like creatures native to warm, sandy deserts with snakelike features.
Song dragons:
mysterious dragons who lived throughout the Realms in the guise of humans.
Sun dragons:
Benevolent dragons that lived on the surface of suns.
Stellar dragons: E
normous intellectual dragons that inhabited the phlogiston.
Vishaps:
cowardly, flightless dragons native to Zakhara.  

Lesser Dragons

The term lesser dragon referred to dragon-type creatures that did not become more powerful with age. It did not necessarily mean that they were less powerful than true dragons.  
Dragon turtles:
massive, dangerous creatures that lived in the oceans.
Dragonnels
Drakes:
there were actually a number of different subgroups and varieties of drakes.
Hellfire wyrms:
diabolic descendants of dragons who made pacts with devils. Landwyrms
Pseudodragons:
tiny, playful creatures that were highly valued as familiars.
Sea wyrms:
legless, wingless creatures that lived in the seas around Zakhara.
Scalamagdrions:
underground creatures that possessed antimagic properties
Sunwyrms:
large, yellow dragons that lived on plains and could take a form of pure energy.
Wyverns:
large, winged lizards with two legs and a barbed, venomous tail.  

Related Creatures

Abishai:
draconic devils that served Tiamat.
Dracimera
Dracohydra
Dracosphinx:
a sphinx related to red dragons.
Mantidrake
 

Undead dragons:

Dracolich:
a lich created from a dragon.
Draconic shard:
the lingering mental projection of a dead gem dragon.
Ghost dragon:
the restless spirit of a slain dragon whose treasure was looted.
Skeletal dragons:
skeletons created by animate dead spells that retained some of their draconic abilities.
Vampiric dragons:
extremely rare dragons turned undead by negative energy.
Zombie dragons:
undead dragons created by vampiric dragons or by necromantic spells.  

Biology

  Dragons were inherently magical beings, and in no case should dragons be considered reptiles, despite obvious similarities such as a scaled epidermis and reproduction by laying eggs. In fact, they were more akin to feline creatures than reptiles, particularly in regards to their posture and movements, as well as being inherently warm-blooded and an eye composition similar to felines, although far more complex. A good example of this was the placement of the legs: dragons also tended to place their rear foot where their front foot was previously, much like most stalking feline predators.

Genetics and Reproduction

Reproduction

The number of eggs a dragon laid each brood depended on its race, but was usually low, between one and ten. Evil dragons of adult age often laid and abandoned clutches of eggs, leaving the wyrmlings to work together to raise themselves until they were old enough to go their seperate ways. Good dragons of adult age, and some more intelligent evil dragons, would form families consisting of the mated pair and their offspring. The children generally left the family by the time they reached young adulthood. As dragon couples got older, they became increasingly likely to split apart as the desire for treasure began to outweigh interests in families. Older dragons would continue to mate, but would assign a single parent to the duty of raising the offspring.   Thanks to their shape-shifting, dragons could also cross-breed with virtually any other creature, creating a half-dragon. The most commonly heard of were in the humanoid races, particularly with humans and elves. Any combination was possible, however, even with devils or angels. Most of the time when dragons of different types crossbred it resulted in no offspring. Whenever offspring did occur between different types, the offspring's biology would almost always favor one of the parent's "type" over the other and might display characteristic that varied from its norm. In very rare instances of crossbreeding yielding offspring, the resulting child's biology might favor neither parent. This might result in them being born as a new type or with albinism.

Growth Rate & Stages

Dragon Age Categories
Category Size Age Range
Wyrmling Medium (5' x 5'" 5 years or less
Young Dragon Large (10' x 10') 6–100 years
Adult Dragon Huge (15' x 15') 101–800 years
Ancient Dragon Gargantuan (20' x 20' +) 801 years or more
Greatwyrm Gargantuan (20' x 20' +) 1,200 years or more

Dietary Needs and Habits

Diet

All dragons were omnivorous and could eat almost anything, thanks to their innate elemental nature that allowed them to consume and digest all sorts of food, including substances that wouldn't qualify as food to other living creatures. Most dragons preferred a carnivorous diet, but a few of them had developing unique dietary habits. Metallic dragons, for instance, preferred to eat primarily inorganic fare. Although they were true apex predators, dragons were not above scavenging for food if necessary.   The great "spellwyrm" Helgaldegar believed that each dragon had its own "unique body chemistry" so that their specific, individualized diet would effect their longevity, vigor natural proficiency for casting magic and proclivity for other activities.   Most dragons usually consumed half their own weight in meat every day. Dragons seldom got fat, as their bodies converted all the eaten food into elemental energy, storing it for later use. Much of this stored energy was expended using their breath weapons and when their bodies changed because of them advancing in age. When eating inorganic materials, dragons needed to eat as much as its own body weight per day to maintain healthy bodies.   In some instances, dragons also ate magic items. These instances were rare however. While dragons could "inherit" the magical properties of some magic items for a day or so, and as such this would had some tactical value, few dragons would resort to do such a thing unless they were starving to the point of death.

Additional Information

Uses, Products & Exploitation


Uses

The meat of a dragon was said to be similar to white bustard meat but with a much more intense flavor. When news of a fallen dragon got out, it often brought "snatch teams" to the site to carve up and transport the carcass to the nearest big city to be butchered and rendered into saleable parts. These teams were typically well-equipped and well-armed because the potential profit from such a windfall was tremendous. Any offer of meat billed as "dragon tail" (or any other part of the creature) was usually a ruse or a get-rich-quick scheme. The largest and best tasting joints were said to come from the wings. This area of the body also yielded large slices of fat with the consistency of jelly. It was used to make fine stews when harvested in time, or as bait for bears and other large carnivores and scavengers if not.   Dragonhide was valuable for crafting armor, and the other inedible parts of a dragon had many uses, both magical and mundane. The tendons from the wings were very strong and flexible, for example. Indeed, there were a few shops that specialized in dragon parts, such as the Wyrmworks in Silverymoon. Some alchemists claimed that properly prepared dragon organs, blood, or other fluids had magical healing or anti-poison properties. The same sort of claims were made for alicorn (the horn of a unicorn) and for wyvern-tail juice so it was often difficult to separate fact from fiction.   Many spells could use dragon parts as material components, such as:   Create baneguard, Daltim's proof against fire, Dragon scales Dragonbane, Time conduit, and Weapon bless. Powdered dragon bone was one of the components of the talismans of spell turning created by the orcs of the Thousand Fists tribe and used by the Nethertide Horde in the Battle of Turnstone Pass against the Moonlight Men.  

Harvesting

Instructions
Instructions: ecause this creature is an Dragon, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.   Type: Dragon Skill: Nature  
 
    Young Red Dragon
DC Item Description Value Weight Expiration Crafting
5 Raw Dragon Meat Dragon meat is a delicacy and is considered one of the finest meats you can eat. The meat spoils fast, but gourmet chefs will pay dearly for the meat.   Dragon Jerky: If the meat is dried and smoked, a young dragon can yield about 2d6 days worth of dragon jerky. Dragon jerky is extremely filling, and a days worth weighs only a quarter of a regular ration (0.5 lbs.). It costs 2gp per ration. 60 gp 6 lb. 1 day -
10 Young Dragon Blood (5 vials) Dragon blood is a valued commodity, used by spellcasters, alchemists and others. It can be used as a spell reagent and an ingredient for potions. 125 gp 1 lb. 7 days Potion of Dragonstrength, young (HHH)
15 Young Dragon Tooth (10x) A young dragon's tooth is just under a foot long. They are long, conical and have a serrated edge. A dragon's tooth has a degree of elemental protection, after constant exposure to the dragon's breath. The tooth can be used to make small weapons, crafts and are prized trophies. 25 gp 5 lb. -
15 Young Dragon Bone (x6) Dragon bones are infused with arcane and elemental magic, and tend to get harder as the dragon ages. Armorers and weaponsmiths that know how to work dragon bone tend to be masters of their craft. 350 gp 14 lb. Dragonbone Weapon (HHH)
15 Young (type) Dragon Horn Harvested from: Black, Blue, Red, Bronze, Copper, and Gold Dragons   Depending on the type of dragon, a horn or a prominent protrusion may adorn their head. These horns often retain a piece of the dragon's power, and make wonderful conduits for arcane magic. The horns make great trophies and can be crafted into various instruments and items, which tend to absorb magic enchantments fairly easily. Magic users create staves using the horns, as they make a perfect arcane focus. 650 gp 20 lb. -
20 Young (type) Dragon Scales A young dragon's scales are hard, yet malleable. Compared to an adult dragon's scales, there are easier to manipulate by an expert armorer. 1600 gp 30 lb. Dragon Scale Mail, Dragon Scale Shield (DMG)
20 Young (type) Dragon Breath Pouch The dragon's breath weapon is caused by two glands secreting a mix of chemicals together as the dragon exhales. The two glands are wrapped together in a thin membrane or pouch, which can be harvested if careful. Alchemists prize the membrane for the unique mix of chemicals it contains. Magic users prize it for the magic it holds. Artificers prize it for what they can make from it.   Use: The membrane may be thrown up to 20 feet and the pouch explodes upon impact. Any creature within 15 feet of impact must roll a DC 15 Dexterity saving throw or suffer 16 (4d8) damage (damage type depends on the dragon the membrane was harvested from). 1500 gp 10 lb. 2 days Dragon's Wrath (HHH)
20 Young (type) Dragon Wing (x2) The wings of a young dragon are prized for their leather, which still retains some of the dragon's magical essence. 3000 gp 50 lb. 7 days Cloak of Dragonflight (HHH)
  Most Crafting Items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide Books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items.  
This kind of creature does not normally carry treasure in dragon form, but may possess many coins. This kind of creature will have a sizeable hoards somewhere.   This creature produces 6-36 pieces of Harvested Meat, weight total of 24-144 lb. DC: 5, Expire: 1 day, Value: 12-72 sp   It also will have a higher quality of meat as discussed above.

 

Perception and Sensory Capabilities

Senses

As for their senses, which varied slightly depending on the species, dragons were superior in most ways to other creatures - like any predator, they had exceptionally acute senses, which only increased with age. Dragons had excellent depth perception and comparably good peripheral vision, able to see twice as well as a human in daylight; they had great night vision, and were able to see even when conditions had no light to offer, though not in color. Dragons could also pick up scents very well, utilizing both their sensitive nose and forked tongue, much like a snake. Their hearing was on par with human hearing, although their minds could filter what noise it hears. Dragon taste was also refined, although they did not respond well to sweet flavors, and most dragons didn't discuss why. They were able to eat almost everything, but each race had a preferred diet; some preferred flesh, other to eat precious metals or gems, and so forth. Of all its senses, a dragon's sense of touch is the only one to decrease with age, due mostly to the development of thick, hard scales.   Dragons were capable of blindsense, the sense in which eyes, ears, and other senses were used to detect invisible persons or objects.  

Abilities

Dragons became stronger as they grew older; they also became larger, more resistant to damages and magic, had a more dangerous breath, and a great deal of other enhanced aspects. Older dragons could cast draconic magic, such as spells with just a few words, and oftentimes they didn't need long and complex ritual involving words, gestures and components like other wizards, and they radiated a mystical fear aura around themselves. After a millennium or two, a dragon reached his maximum development.   All dragons had some innate magical abilities, but they varied from race to race. Metallic dragons were often able to shapechange into small animals or human forms, and used this ability to secretly help or watch over humans. Dragons also had some innate powers upon the element they are linked to. For example a red dragon, who breathed fire, had some control over other flame.

Civilization and Culture

Common Customs, Traditions and Rituals

Hoards

All dragons were inherently territorial and covetous. They hoarded wealth—although "wealth" could mean different things to different dragons—and jealously protected their hoards. For most dragons, there was no such thing as enough treasure. They enjoyed collecting mountains of gold, gems, coins, and magic items. They found these treasures radiant and enticing, and would make nooks and beds for themselves in their money piles. The habit of sleeping on their wealth meant that most great wyrms had hundreds of coins and gems embedded in their hides.   Evil dragons are quick to attack anyone they perceive as a threat to their hoard, even other dragons. Good dragons are more likely to attempt diplomacy, but their desire to protect their hoard is no less intense.  

Religion

Main article: Draconic pantheon Dragons worshiped Astilabor, Bahamut, Garyx, Hlal, Kereska, Lendys, Null, Sardior, Tamara, Task, Tiamat, and Zorquan. The pantheon once included many other deities, forgotten after millennia of time, countless holy wars, and the deaths of all their living worshipers. Some dragons had even taken to worshiping human deities under different aspects.   There were other, ancient gods of dragons, including Asgorath (also known as Io), although the nature of their being was not fully understood.  

Wyrm

The term "wyrm" was used to mean "dragon", but might also refer to a dragon within specific age criteria; see dragon aging. "Wyrm" was believed to have originated from Jotun, the ancient language of the giants. The words "wyrm" and "worm" were pronounced similarly. Great care should be taken to avoid this as "worm" was the most insulting thing that one could call a dragon.

History

It was not clear exactly how dragons came to inhabit Abeir-Toril, but many traditions believed their origin was related to the Tearfall. Some scholars believe this event precipitated a dramatic climatic change, which in turn sparked the rapid evolution of proto-dragons into the varied forms of dragonkind known today, while others claim that the dragon race was born from falling meteors that were actually dragon eggs.   Regardless of their true origins, in the few centuries that followed their arrival to Abeir-Toril, the dragons generally kept aloof of the world's giants and ignored them, maintaining a relative peace with their nation Ostoria. Though they regularly preyed upon the herds of animals the giants founded and tended, such as elk and rothé. This led to many minor conflicts with the giants, as they felt slaying these poachers was not only desirable, but worthy of great honor or "bragging rights." Though such conflicts were always personal, not tribal or regional. With most being settled by contests of might, skill, or wits rather than outright murder.   Circa -26000 DR, tensions between the two reached their peak and would erupt into a war that would last over a thousand years. It was uncertain exactly what finally set off the war between them, but by most accounts it was when the dragon god Garyx sent an avatar to lead a flight of red dragons to attack Ostoria. An assault that led to the burning and destruction of a cloud giant city. According to giants, this occurred because Garyx had inflamed those dragons with thoughts of greed and envy over Ostoria's prosperity.   Despite giantkind's best efforts during this war, dragonkind ultimately drove them out of the southern portion of Ostoria. The war eventually concluded with a truce, though accounts of the event and its nature differed among the races. According to the giants, this occurred because of a game of wah-ree between Garyx and the giant god Annam All-Father, a game whose stalemate result granted the dragons continued ownership of the territories they had won in the war.   However, according to the dwarves, the dragons ceased the war due to their own civil war developing between the chromatic and the metallic dragons, known as the Dragonfall War, a conflict between the followers of Bahamut and Tiamat that continued unabated even in more recent times.   Individual dragons and dragon clans came to rule large swaths of territory and battled with their rivals not only for dominion of those lands, but also over matters of religious nature as the dragons of that ancient age were devout followers of their draconic gods. This period of devastating warfare among the dragons led the race to near extinction. Eventually, draconic philosophers came to the conclusion that all of the fighting was wasteful and that gods who allowed such behavior were not worthy of their worship. This started the dragon's apathy toward their gods, which lasted for thousands of years. They also created the xorvintaal to determine supremacy among them.   Draconic rule came to an end when the elves created the Dracorage mythal, a powerful magical effect that incited all dragons across Faerûn to madness and mindless destruction, turning against each other and even against their offspring. This event became known as the Rage of Dragons. Dragons were unable to take control of Faerûn again, their collective power waxing and waning over the following millennia. Although exceptions were recorded throughout history, the majority of Faerûn's dragons came to occupy the niche of top predator, not ruler.   After the last Rage of Dragons, in 1373 DR, the dragon population of Faerûn was greatly reduced in number. That realization sparked the need of dragons to look for the help of their gods, marking the prophesied "turning of the Great Cycle", an ancient myth that foretold the return of draconic religious fervor. The dragon gods who survived the long years without worshipers received a great influx of power from their new draconic followers. In 1374 DR, a new "Tearfall" caused several new dragon eggs to fall from the sky.   As dragons became free from the effects of the Dracorage mythal, Faerûn was threatened with the possibility of a new Time of Dragons.

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  • Ed Greenwood (November 2000). “The New Adventures of Volo: Dragonwing Stew”. In Dave Gross ed. Dragon #277 (Wizards of the Coast), p. 94.
  • Eric L. Boyd (2001-08-29). Part 1: Moonlight's Triumph. Mintiper's Chapbook. Wizards of the Coast.
  • Eric L. Boyd (2002-01-30). Part 10: Chronicler's Compendium. Mintiper's Chapbook. Wizards of the Coast.
  • Ed Greenwood (1991). “Campaign Guide to Undermountain”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 104. ISBN 1-5607-6061-3.

 
 

   
Scientific Name
Animalia, Draconia
Origin/Ancestry
Dragon
Conservation Status
Chromatic dragons are not protected, by most. Many may offer rewards for their death, but some places may respect the dragon out of fear of consequences. Metallic dragons are generally respected and revered, but there have been those who had no qualms in in delving into their darker desires and so most societies do not feel any dragons need to be protected.
Related Ethnicities

5E Statistics
Dragons

 
Type Dragon

General Information

Vision Darkvision
Language(s) Draconic