Crafting Items Tradition / Ritual in Dierde | World Anvil

Crafting Items

A character who has the time, the money, and the needed tools can use downtime to Craft Armor, Craft Weapon, Craft Clothing, or other kinds of Crafting Non-Magical Items & gear.   Click here for the PDF Source which is 'mostly' being used
 
 
 

Resources and Resolution

  In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item’s selling cost. To determine how many workweeks it takes to create an item, divide its Gold piece cost by 50. A character can complete multiple items in a workweek if the items’ combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of time, as long as the work in progress is stored in a safe Location.   Multiple characters can combine their efforts. Divide the time needed to create an item by the number of Characters working on it. Use your judgment when determining how many characters can collaborate on an item. A particularly tiny item, like a ring, might allow only one or two workers, whereas a large, complex item might allow four or more workers.   A character needs to be proficient with the tools needed to craft an item and have access to the appropriate Equipment. Everyone who collaborates needs to have the appropriate tool proficiency. You need to make any judgment calls regarding whether a character has the correct Equipment. The following table provides some examples.   Crafting Table
 
Proficiency Items
Alchemist's Supplies Alchemical Items
Brewer's Supplies Alcohol and Purified Water
Calligrapher's Supplies Calligraphy
Carpenter's Tools Furniture and Housing
Cobbler's Tools Shoes and Boots
Cook's Utensils Foods and Drinks
Glassblower's Tools Glass objects
Herbalism Kit Medicines, balms, Healing Potions, and Antitoxins
Jeweler's Tools Shape gems and make jewelry
Leatherworker's Tools Leather Armor, Boots, Saddles, Leather armor, gloves, chaps, backpacks or saddlebags, book bindings, belts, component pouches, furniture, clothing, and engraved Leather items.
Mason's Tools Brick & Stone buildings
Painter's Tools Paintings & drawings
Poisoner's Kit Poisons, antitoxins
Potter's Tools Pottery and other usable items
Smith's Tools Weapons and Metal Armor
Thieves' Tools Traps
Tinker's Tools Clockwork and other "inventions"
Weaver's Tools Cloth, clothing, Textiles, fabrics, Cloaks, Robes, Shirts, Pants, etc...
Woodcarver's Tools Wood carving and objects
 
 
  If all the above requirements are met, the result of the process is an item of the desired sort. A character can sell an item crafted in this way at its listed price.  

Crafting Magic Items

  Creating a magic item requires more than just time, effort, and materials. It is a long-term process that involves one or more Adventures to track down rare materials and the lore needed to create the item.   Healing Potions and Spell Scroll are exceptions to the following rules. For more information, see “Brewing Potions of Healing” and the “Scribing a Spell Scroll” sections.   Methods of Crafting Magic Items:    
    See also: