Thieves' Tools
Thieves' tools encompassed a wide array of equipment that aided a prospective rogue during their illicit activities. Many of these items were hand-crafted by the individual who intended to use them, but some were available through local guilds or specialty shops.
This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.
Perhaps the most common tools used by adventurers, thieves' tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks.
Components. Thieves' tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
History. Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.
Investigation and Perception. You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.
Set a Trap. Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.
Activity | DC |
---|---|
Pick a lock | Varies |
Disable a trap | Varies |
Mechanics & Inner Workings
Thieve’s Knowledge
Thieves are experts at finding valuables and disarming the traps that often guard said valuables. Such a skill might have been learned in order to survive the streets of a city or during a particularly rebellious phase of life. However the skill were learned, they come with knowledge few others will have. A proficient thief will know- Contacts in the criminal world, including a fence (someone who buys stolen items)
- How to gain information on a target through bribes, tailing, or deceit
- How to find hidden valuables
- Where to look for traps
- How to spot a rich target
When to ask for a Thieve’s Tools skill check
There are many situations in which you might allow players to add their thieves’ tool proficiency to a skill check roll. If the player is doing any criminal activity or attempting to learn about a target through sneaky means, it is likely they should be adding their proficiency. Some examples of when I might ask for a thieve’s tools skill check are when a player:- Attempts to stealthily open a locked door or window
- Disarms or sets a trap
- Attempts to gain information using questionable means
- Investigates a room for a hidden safe or stash
Perhaps the most used tools in D&D, thieve’s tools are used to pick locks, see around corners, disarm traps and stealthy commit crimes. Those with proficiency in thieve’s tools are ex-criminals, assassins, and rogues. These tools are not for common, law-abiding citizens. Players with proficiency in thieve’s tools will also have contacts in the criminal world and will likely have other nefarious knowledge as well.
Thieves' Tools
Item type
Tool
Rarity
Common
Weight
1 lb.
Base Price
50 gp
Raw materials & Components
A set of Thieves' Tools contains:
- a small file
- a set of lock picks
- a small mirror mounted on a metal handle
- a set of narrow-bladed scissors
- a pair of pliers