Subject 17, "Jonas"

Half-man, half-monster, the figure crouched in the shadows of the crumbling hallway, lit only by flickering neon and the faint crackle of exposed wires. His hood fell back just enough to reveal the grotesque duality of his face—one side human, grim and haunted, the other a snarling visage of corruption, flesh twisted into jagged ridges and an eye gleaming with inhuman hunger. Razor-sharp claws gleamed under the artificial light as he curled them toward his lips, caught in a moment of hesitation between predator and prisoner. The ragged furs of his coat and the torn fabric hinted at a life hunted, feral, and on the edge of collapse—an unstable creature forged by pain, caught between two warring selves.

Occupation and History

He was born in Camp Hope, where he grew up with his younger sister—the only person who could draw a genuine smile from him. They were inseparable, even when the world outside was nothing but ash and danger. While scavenging in the Wasteland, they were ambushed by zombies. She didn’t survive. He did—but not untouched. Bitten and burning with fever, he stumbled back to Camp Hope, only to be taken straight to Hope Hospital. There, the doctors quickly realized something was wrong. The virus wasn’t behaving as it should. He wasn't dying and he wasn't turning. He was somehow remaining in the acute phase of the infection. They moved him to the testing ward, no longer treating him as a patient, but as a mystery waiting to be solved.

Random Talent

He taught himself to juggle using scavenged bottle caps and stones, spending hours practicing in secret until he could make his sister laugh with his clumsy, chaotic routines. It became their private escape—his way of protecting her from the world, even if only for a moment.

Mannerism

He constantly flips and juggles small objects—knives, bottle caps, or stones—whenever he’s thinking or nervous, his fingers always in motion.

Interactions with Others

Wary and guarded at first, he speaks in short, measured words, always watching for signs of danger—but once trust is earned, a dry wit and surprising warmth emerge. He treats children gently, like he's remembering someone, and keeps a protective distance from anyone who reminds him of his sister.

Useful Knowledge

He knows the location of an old, half-buried military bunker in the Wasteland—one rumored to hold pre-apocalypse supplies and records no one’s touched in decades.

Ideal: Control over the monster within.

Despite his terrifying appearance and monstrous instincts, he strives to remain tethered to his humanity. His ideal reflects a deep internal struggle—he does not want to be ruled by the beast that shares his skin, even if it grants him power. This ideal might lead him to protect others from himself, isolate when the urge to kill rises, or hunt those who embrace monstrosity without remorse. It anchors him, giving purpose to the pain and turning inner torment into discipline rather than surrender.

Bond: Silver Locket

He carries a cracked silver locket containing a faded photo of his younger sister. Before the transformation, she was the only one who saw the good in him—who believed he could be more than the poverty he was born into. The locket is all he has left of her, and he keeps it hidden beneath his clothes, close to his heart. It reminds him of who he used to be and who he wants to become again. The memory of her fuels his fight for control and offers a fragile tether to his lost humanity.

Bond: No Redemption

No matter how many lives he saves or how fiercely he fights the monster within, he cannot forgive himself for the things he's done while transformed—or the part of him that enjoyed it. This self-loathing can make him reckless, pushing himself into danger as if he deserves pain or death. It also blinds him to the possibility that others might truly care for him, sabotaging relationships before they can grow. His refusal to see himself as anything but damned makes him a tragic figure, forever circling the edge of hope but never quite stepping into its light.

Positive Bias

He favors children, treating them with an almost reverent tenderness, as they remind him of his sister, fueling his desire to protect them at all costs. This bias triggers for all children and for anyone that he sees is a parent or treating children well.

Negative Bias

He harbors an unjust disdain for individuals who embrace their monstrous sides without remorse, viewing them as corrupt and dangerous, even when they may not be. This bias triggers when someone boasts of their combat abilities or speaks of physical power over others in a positive light.

Species
Conditions
Date of Death
Sept 14, 113
Life
83 SE 113 SE 30 years old
Circumstances of Birth
unremarkable
Circumstances of Death
Converted to a zombie and was killed by bounty hunters
Birthplace
Place of Death
Children
Current Residence
Pronouns
He/His/Him
Sex
Male
Gender
Male
Presentation
Male
Eyes
Brown / Black
Hair
Brown
Skin Tone/Pigmentation
Tan
Height
5' 8"
Weight
155#

Dawn of Others

Subject 17, "Jonas"

Medium Animyst: Ape , Test Subject, Neutral Good

Armor Class 17
Hit Points 57
Speed: 30 Feet Climb: 20 Feet

STR

17
( +3 )

DEX

15
( +2 )

CON

14
( +2 )

INT

12
( +1 )

WIS

12
( +1 )

CHA

13
( +1 )

Saving Throws STR +5 DEX +2 CON +2 INT +1 WIS +1 CHA +1 VIG +6 SAN +0
Skills

Athletics +5

Senses
  • Senses Passive Perception 11

Languages English (broken), Zombie
Challenge Rating 3
Proficiency Bonus +2

Description

Half-man, half-monster, the figure crouched in the shadows of the crumbling hallway, lit only by flickering neon and the faint crackle of exposed wires. His hood fell back just enough to reveal the grotesque duality of his face—one side human, grim and haunted, the other a snarling visage of corruption, flesh twisted into jagged ridges and an eye gleaming with inhuman hunger. Razor-sharp claws gleamed under the artificial light as he curled them toward his lips, caught in a moment of hesitation between predator and prisoner. The ragged furs of his coat and the torn fabric hinted at a life hunted, feral, and on the edge of collapse—an unstable creature forged by pain, caught between two warring selves.

Ideals

Despite his terrifying appearance and monstrous instincts, he strives to remain tethered to his humanity.

Bonds

A cracked silver locket containing a faded photo of his younger sister.

Flaws

He believes he is beyond redemption.

Suggested Environments

He is found in Camp Hope.


Multi attack

Jonas makes two Long Claw attacks. If both attacks hit, Jonas makes a third attack.

VIG 18 (+4) SAN 10 (+0)

Actions

Long Claws

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/80 ft., one target. Hit: 5 (1d4+3) piercing damage.

The long claws can magically detach when he flicks his wrist and rapidly regrow, allowing him to use them as a ranged weapon.


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