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Khandora Atheneis Talazanta Anduri

Lady Khandora Atheneis Talazanta Anduri (a.k.a. Dora)

Khandora Atheneis Anduri – A warrior and sorceress of mixed Danite and Corgerian heritage. She possesses otherworldly beauty. Physically she appears to be a Danite with pale skin and white hair. She stands almost six feet tall and has a warrior’s muscle. She has been visually impaired from birth and only sees vague shapes and colors. She makes up for this by having a unique mind reading ability that allows her to see through the eyes of others allowing her to fight effectively. When wishing to travel incognito she adopts the guise of a blind minstrel. Khandora typically dresses entirely in white or entirely in black, partly because she can see just enough to tell which color she is putting on. When at home she will typically wears elegant dresses and a brilliant white fur or black velvet cloak. Her armor is enchanted silver mail and she fights with a long sword. Despite her near blindness, Khandora is literate and uses a system of raised symbols to read and write. She enjoys having friends and family members read to her since she had only had time to code a limited selection of essential reading. Officially Khandora is the court sorceress and holds the title of Baroness of Athron. Both her and Klonna reside in apartments at the palace since their positions require them to spend most of their time at court.

Physical Description

General Physical Condition

Fit and strong, trained warrior.

Body Features

Khandora appears to be a pure Danite, actually she is only half with a mixture of Corgerian, Human and demon on her mother's side. He is talls, very strong and fit with a level of physical beauty that most observers would find highly distracting.

Physical quirks

Although Khandora has excellent reflexes, she tends to move in a slow, deliberate fashion often stopping to listen, smell and touch her surroundings.

Special abilities

Effectively blind, she can see some colors and shades, she has a unique mind reading ability that allows her to see through the eyes of people and animals. This requires a fair amount of mental effort so she only does it when she needs to.

Apparel & Accessories

Khandora typically dresses entirely in white or entirely in black, partly because she can see just enough to tell which color she is putting on. When at home she will typically wears elegant dresses and a brilliant white fur or black velvet cloak.

Specialized Equipment

Her armor is enchanted silver mail and she fights with a long sword.

Mental characteristics

Gender Identity

Female

Sexuality

Lesbain

Education

In childhood Khandora was educated by excellent tutors. She was taught to read using a system of raised wax letter and symbols that one of her tutors developed for her. She had also been well trained as a musician and knows how to use several stringed instruments. she also sings very well.

Employment

Khandora is officially the Court wizard, but in reality she is one of the Empresses closest advisors.

Personality Characteristics

Hygiene

Khandora has the typical upper-class Danite/Corgerian desire for cleanliness. She bathes at least once a day while going thorugh considerable effort to keep her nails and hair in top form.

Social

Family Ties

Khandora is married to Klonna Thuskos, the commander of the Imperial Guard. They have two daughters. Khandora is currently Sword Sister to Klonna, Empress Atheneis and Gwendra Jaladie.

Religious Views

Khandora has joined the Alyite faith.

Speech

Khandora has an elegant, upper class accent.

Relationships

Khandora Atheneis Talazanta Anduri

Wife (Vital)

Towards Klonna Talazanta-Thuskos

5
5

Frank


Klonna Talazanta-Thuskos

Wife (Vital)

Towards Khandora Atheneis Talazanta Anduri

5
5

Frank


History

Khandora met Klonna when she first arrived at court. Almost immediately, they started an intense romantic relationship and soon agreed to marry. They have are very loyal to each other but as is typical with the upper class carry on other sexual relationships with each others full knowledge and approval.

Allera Malana Si Curon Talazanta

Friend-Lover

Towards Khandora Atheneis Talazanta Anduri

0
0

Khandora Atheneis Talazanta Anduri

Half-sister

Towards Allera Malana Si Curon Talazanta

0
0

Alignment
Lawful Good
Current Location
Ethnicity
Other Ethnicities/Cultures
Honorary & Occupational Titles
Lady of the Court
Year of Birth
890 97 Years old
Family
Spouses
Siblings
Current Residence
Majaran Palace, Landor
Gender
Female
Eyes
Blue
Hair
White Blond
Skin Tone/Pigmentation
Pale White
Height
6'
Aligned Organization

Khandora Atheneis Talazanta

Fighter/Wizard 10/10 Class & Level
Noble Background
Danite/Corgerian Race
Lawful Good Alignment

Strength 16
+3
Dexterity 15
+2
constitution 17
+3
intelligence 17
+3
wisdom 15
+2
charisma 18
+4
Total Hit Dice 10
Hit Die
1d10+3
+4 proficiency bonus
+3 Strength
+0 Dexterity
+3 Constitution
+3 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+7 Arcana
+4 Athletics
+0 Deception
+7 History
+6 Insight
+0 Intimidation
+3 Investigation
+0 Medicine
+3 Nature
+0 Perception
+4 Performance
+8 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
17
Armor Class
94
Hit Points
+2
Initiative
30
Speed
Long Sword +3To Hit +10To Damage 1-8+8Two-Handed 1-10+8
Dagger +1To Hit +8To Damage 1-4+6
Attacks
All Armor, Simple Weapons, Martial Weapons, Persuasion, History, Arcana, Insight
Proficiences
Spell Save DC: 8+4+3=14, Spell attack modifier 4+3=7
School of Evocation: Evocation Savant, Sculpt Spells, Potent Cantrip, Empowered Evocation (+3 to damage on evocation spells) Cantrips (5), Fire Bolt, Shocking Grasp,, Message, Chill Touch, Ray of Frost, First Level (4), Shield, Thunderwave, Detect Magic, Burning Hands, Second Level (3), Darkness, Knock, Continual Flame, Third Level (3), Counterspell, Fireball, Lightning bolt, Fourth Level (3), Wall of Fire, Fire Shield, Confusion, 5th Level (2) Passwall, Cloud Kill
Spellcasting
Chain mail +3, Dagger +1, Long Sword +3
Equipment
Fighting Style: Dueling (+2 to damage with melee weapon). Second Wind (regain 1d10+10 hit points), Action Surge Battle Master Maneuvers (7): Disarming Strike, Riposte, Lunging Attack, Goading Attack, Parry, Rally, Sweeping Attack. Know Your Enemy, Improved Combat Superiority
Maneuver Save = 8+4+3=15
Features & Traits

Heroes Enabled

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