Asmina Arla Jaladie-Nassis Character in Corgeria | World Anvil
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Asmina Arla Jaladie-Nassis

Lady of the Empire Asmina Gwendra Jaladie-Nassis

The daughter of Arla and Gwendra. With white blond hair, sparkling blue eyes and light skin. She is a slender, elegant, young woman in her late teens. She has been trained as a sorceress and as a particular interest in spells that repel or destroy the undead and demonic entities. She is highly committed to showmanship. She typically wears bright red robes with thigh-high slits and thigh high black boots. She caps this off with a voluminous black velvet cloak, long black leather gloves and matching black sash. She sometimes sports a silver face mask with protective lenses over the eyes giving her a further aura of mystery.

Physical Description

General Physical Condition

Tall, elegants and well-bult with very pale skin.

Body Features

As is typical of Danites, Asmina has very pale skin and white-blond hair.

Special abilities

Asmina is a very well-trained sorceress.

Apparel & Accessories

She typically wears bright red robes with thigh-high slits and thigh high black boots. She caps this off with a voluminous black velvet cloak, long black leather gloves and matching black sash. She sometimes sports a silver face mask with protective lenses over the eyes giving her a further aura of mystery.

Mental characteristics

Personal history

Asmina is very much a child of the court. Educated at the Palace School, she was raised with the Royal Family and learned magic with the Weird Sisters. She has developed a reputation for flashiness both in dress and personal style. If there is a daring dance to learn or a sexual escapade to undertake she will be eager to participate. She is looking for opportunities to make a reputation for herself.

Gender Identity

Female

Sexuality

Lesbian

Education

Asmina received her basic education at the Palace School then learned magic from Khandora, the court sorceress. She has specialized in spells to banish or destroy demons and undead.

Failures & Embarrassments

Asmina tried very hard to seduce her magical tutor, Khandora, but Khandora was having none of it.

Mental Trauma

None yet.

Personality Characteristics

Motivation

Have fun, show off, find a wife and prove herself.

Vices & Personality flaws

Way to willing to accept a dare or do something scandalous.

Hygiene

Excellent.

Relationships

Theodora Gwendra Salis Jaladie

Half-Sister (Vital)

Towards Asmina Arla Jaladie-Nassis

3
4

Honest


Asmina Arla Jaladie-Nassis

Half-sister (Vital)

Towards Theodora Gwendra Salis Jaladie

3
4

Honest


Legal Status

Half-sisters

Asmina Arla Jaladie-Nassis

Friend-Lover (Vital)

Towards Lissa Willamina Majara Prajorna

5
5

Honest


Lissa Willamina Majara Prajorna

Friend-Lover (Vital)

Towards Asmina Arla Jaladie-Nassis

5
5

Honest


History

These two young women came into daily contact with each other at the Palace School and in their magic classes. Once Lissa came of age, Asmina began to actively seek her attention and soon the two women started to court each other and became lovers.

Commonalities & Shared Interests

Both Asmina and Lissa are strongly interested in magic.

Wealth & Financial state

More or less depends on her parents to give her an allowance.
Alignment
Chaotic Good
Current Location
Ethnicity
Honorary & Occupational Titles
Lady of the Empire
Year of Birth
969 18 Years old
Birthplace
Landor
Spouses
Siblings
Children
Current Residence
Majaran Palace, Landor
Gender
Female
Eyes
Bright Blue
Hair
White Blond
Skin Tone/Pigmentation
Pale White
Height
5', 9"
Quotes & Catchphrases
That dress looks lovely, it would look even better if I was wearing it.
Aligned Organization

Asmina Gwendra Jaladie-Nassis

5 Level (0/14000 XP for level-up) Noble Background Danite/Corgerian Race / Species / Heritage Chaotic Good Alignment
Wizard
Level 5
Hit Dice: 5/5
1d6+2 Class 1

STR
11
+0
DEX
16
+3
CON
14
+2
INT
18
+4
WIS
11
+0
CHA
17
+3
32
Hit Points
+3
Initiative (DEX)
12
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
4 / 4
Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.
Spellcasting ...
+7 Attack mod
INT Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+3 Dexterity
+2 Constitution
+7 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+3 Acrobatics DEX
+0 Animal Handling WIS
+7 Arcana INT
+0 Athletics STR
+3 Deception CHA
+7 History INT
+0 Insight WIS
+3 Intimidation CHA
+7 Investigation INT
skills
+0 Medicine WIS
+4 Nature INT
+0 Perception WIS
+3 Performance CHA
+6 Persuasion CHA
+4 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Staff +3 STR 1d6 bludgeon
Dagger +1 +7 DEX 1d4+3 piercing
 Finesse
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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