Level 1 | Instead of training in what would be feat, you eschew such fanciful abilities to increase your statistics instead.
Level 1 | (Lvl 1 only) You’re fully immersed in another ancestry’s culture and traditions, whether born into them,
Level 1 | Your attention to detail lets you remain alert to threats around you.
Level 1 | (Lvl 1 only) Your lineage runs far deeper than what others realize, though its influence has weakened you in other ways.
Level 1 | You’ve been training to use heavier armors than normal, and it’s helped.
Level 1 | You can breathe even in hazardous or sparse air. It can even potentially save you from vampires, somehow.
Level 1 | Your avoidance or observation is beyond the ken of most in your profession.
Level 1 | When you use your resource points in combat, you demonstrate further discipline, showing your mastery over battle.
Level 1 | Your Acid damage is enhanced, dealing increased damage to armor.
Level 1 | Your Cold damage is enhanced, dealing increased damage to enemies that can’t move very well.
Your Fire damage is enhanced, ignoring minor resistances and dealing extra damage to unsuspecting.
Level 1 | Your Poison damage is enhanced, ignoring barriers to inflict damage directly to the flesh and the vulnerable.
Level 1 | When coming from you, Shadow damage becomes an insidious and deadly.
Level 1 | You have a system that lets you search at great speed, finding details and secrets twice as quickly as others.
Level 1 | You become the bane of enemy creatures and allied GMs alike, taking advantage of your allies' tactical positioning.
Level 1 | You are exceptionally fast on your feet.
Level 1 | Heavier equipment doesn’t bother you any. In fact, you thrive where others do not, letting you carry and use heavy equipment with ease.
Level 1 | You are every hardy and resilient.
Level 1 | The inner machinations of your mind are an enigma, one that is able to recall knowledge and references with as little effort or triggering as possible.
Level 1 | You're lucky, and it seems to help you whenever you or your allies need it.
Level 1 | You’re able to duck and weave while striking true in melee combat.
Level 1 | Your attacks can land with surprising, dangerous effect.
Level 1 | You are far tougher than other people.
Level 3 | You can fill yourself with vigor, allowing you to push yourself beyond your normal limits for a moment.
Level 5 | You aren't so easily flanked or overwhelmed, becoming a one-person army.
Level 3 | You’ve learned how to use your speed to your advantage and exploit the enemy’s sluggishness.
Level 3 | Whether through instinct, study, or magic, you feel a deeper connection to your Ancestry.
Level 3 | Not only are you self-taught, you're used to teaching yourself far quicker than others
Level 3 | You are skilled in mimicry and dramatics.
Level 3 | Your ability to charge at your foes becomes that much more deadly for you. Or others.
Level 3 | Even when not trained in Linguistics, you can encrypt and decrypt code fairly easily. Sometimes, you can even make your own.
Level 3 | You've become practiced in the art of knocking around your foes.
Level 3 | You’ve attuned to a particular element, and you can use it to greater effect when it comes to damage.
Level 3 | You’ve attuned to a particular way of dealing physical damage, and you can use it to greater effect when it comes to damage.
Level 3 | When you Dash or Rush, you can travel farther.
Level 3 | You've begun, or are continuing, the following of a Dedication Template.
Level 1 | Even if you are not some kind of duelist, fencer, or swashbuckler, you know how to keep your guard up with whatever you have.
Level 3 | You can fight with two weapons in stunning ways.
Level 3 | You become a master of dungeons, and not in a way that upsets trademarks and copyright.
Level 3 | You are ever observant.
Level 3 | Your ability to grab people rivals those that do it for sport.
Level 3 | You can wield larger weapons to greater effect, with you able to tip the scales in your favor when wielding Two-Hand weapons.
Level 3 | When you’re healed, you dig deep within yourself and are able to pull out a little more through sheer determination.
Level 3 | You gain mastery over great and heavy weapons, allowing you to deal increased damage with such at the cost of accuracy.
Level 3 | You are able to attune to more items than others.
Level 3 | You’ve learned how to slice others effectively to slow them down
Level 3 | You regularly create convoluted plans and contingencies, using your resources to enact them ahead of time.
Level 3 | Your reaction time in combat is that much quicker than others.
Level 3 | One of your weaker saves becomes a stronger one.
Level 3 | You are savvy enough in the art of rituals that you've learned how to use them effectively. Even if you are not a spellcaster.
Level 3 | You've become adept at making shots others find impossible.
Level 3 | You are well-versed in using your shields for greater protection.
Level 3 | You’ve learned how to slice others effectively to slow them down.
Level 3 | Your mere presence allows you to help your allies much better than you could before.
Level 3 | With enough ingenuinity, or at least spontaneous courage, anything is a weapon.
Level 3 | Your training involved the study of crafting items is uncanny, to the point of seeming like magic.
Level 3 | You are exceptionally hard to kill, even when unconscious or in peril.
Level 3 | You’ve learned how to handle situations when you’re out of your depth.
Level 3 | You're so practiced using fancy abilities in the midst of combat, you're seldom hindered when you're interrupted mid-motion.
Level 3 | Your prowess with weaponry is uncanny, able to take advantage of windows of opportunity in ways others cannot.
Level 3 | You have healing hands, which help others able to come back from fatal injuries.
Level 5 | You have practiced techniques useful in surviving against spells, spellcraft, and other spell-like effects.
Level 5 | You have practiced techniques useful in combat against spellcasters.
Level 5 | Sometimes, you are the reason your friends and allies succeed in what they're trying to do.
Level 5 | Sometimes in combat, when you pop, you cannot stop.
Level 5 | You can send a creature wholly off balance with the impacts of your bludgeoning damage.
Level 5 | The critical strikes from your attacks are far more lethal, should they land
Level 5 | You are able to attune to more items than others.
Level 5 | You've learned to apply piercing damage in such a way that most enemies are not just skewered, but run through entirely.
Level 3 | You can deliver deadly poisons far more easily than others
Level 5 | In your hands, even the most unassuming weaponry can deal incredible amounts of damage.
Level 5 | When you slash an enemy critically, you grievously wound them.
Level 7 | You’ve grown to accept that firing into or from melee may be unavoidable. Infact, you’ve adapted to do such without incident.
Level 11 | Something within you, something extraordinary, causes you to snatch survival from the jaws of defeat.
Level 15 | You’re able to speak the words of true magic, even if you don’t know how to cast spells. In doing so, you can change the properties of magic.