Lycanthropy
Hosts & Carriers
Player Characters as Lycanthropes
A humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 +the lycanthrope's proficiency bonus+ the lycanthrope's Constitution modifier) or be cursed. lf the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.
The following information applies to specific lycanthropes.
Werehare. The character gains a Dexterity of 17 if his or her score isn't already higher, and a +1 bonus to AC while in hare or hybrid form (from natural armor). Attack and damage rolls for the bite are based on whichever is higher of the character's Strength and Dexterity.
Wererat. The character gains a Dexterity of 15 if his or her score isn't already higher. Attack and damage rolls for the bite are based on whichever is higher of the character's Strength and Dexterity.
Werewolf. The character gains a Strength of 15 if his or her score isn't already higher, and a+1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
*adapted from Monster Manual p.207
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