The Adventures Guide
On the world of Asyur lies several continents, and none so large and diverse as Adlak. Home to many cultures and civilizations Adlak is primarely dominated by an alliance of humanoid empires, kingdoms, and city-states, or carefully maintained alliances of rural lands known as the Dales. Interspersed throughout these "Dalelands" are dwarven citadels, hidden wood-elf kingdoms, and gnomish enclaves, assimilated populations of bugbears, dwarves, halflings, and more exotic species.
A great deal of adventure is to be had in the Dales, for those willing to seek it out. The routes between city-states and nations often cross into the wilds or territories controlled by brigands or marauders. Every forest, every swamp, every mountain range, every beach has its own dangers, be they Pirates waiting in ambush, bandits on a tollroad, savage marauders, or giants and dragons. Ruins dot the landscape of every continent and the caverns that wind beneath the surface accessed by caves. In these places, treasures of every race, living and dead, wait for intrepid and brave adventurers to claim them.
Asyur is filled with rich cultures with deep histories and wondrous tales of heroes and adventures with might and magic, but the lifeblood of most every civilization is agriculture and trade. Most rural folk depend on farming from the Dales of the Lowlands like Verbobonc and Daggerford to eat, and citizens who live in cities work in trades or use their raw brawn to earn their daily keep. News and stories of neighboring lands are carried into towns and cities mostly by caravans and ships that bring trade and by traveling bards and minstrels who recount and tell not so true stories to inform and entertain people in inns, pub-houses, parks, keeps, and castles. Adventurers also spread news while traveling into town alongside or seperately than the previously mentioned institutions, while also creating it in their wake.
Most common folk of Asyur look at adventurers and traveling minstrels with a mix of admeration, wonderlust, envy, and most often mistrust. Most folk agree that anyone willing to risk their wellbeing for the common man and complete strangers should be reveared and rewarded. But, they also fear anyone who can amass such power and wealth so quickly as adventurers can. They worry about creating tyrants and evil dictators, and the general horrors an adventurer (let alone a full party) could unleash upon a population because they had to investigate an ancient ruin.
Most everyone living on the world of Asyur has little knowledge of the places beyond the world. The most educated among the world agree that Asyur is apart of a group of celestial bodies orbiting a central star, but for the majority of people who don't experience interstellar travel or intergalatic trade, Asyur is more than large enough of a concept to understand.
Except in the most remote and narrow-minded regions of the world, most Asyurians have grown accustomed to seeing strange and different cultures, races, and species. Only in the most multiracial and international civilizations does this casual acceptance extend to evil humanoid races and civilizatins - such as orcs and goblinoids, dragonborn, shapeshifters, and gorgons.
The Adlakian Dalelands
Starting from the Sea of Fallen Stars and running west along the Sawtooth Ocean to the northern Frigid Wastes and east to the Forest of Cormanthyr is a large area dominated mostly by humanoid city-states and kingdoms that use the seas and rivers for trade. For those who care about such things, the area is defined by Carcino to the very south, Daggerford at the forests edge to the east, Tarrin at the far north, and Verbobonc on the western seaboard. But there are Dales further in all directions that are not apart of the continental Adlakian Dalelands. More broadly, the South refers to all the territories on the sub-continent of Kulala, while the west refers to all the western territories beyond the Forest of Cormanthyr and the Nyr-Dyv more commonly known as the Plains of Ash.The King's Council and Court
The King's Council and subsequently the King's Court is an alliance among the rulers of various humanoid settlements. Between these members an elected represenative leader is chosen and given the title of "Daleking". The number of members on the King's Council, the group's governing body, shifts depending on the current status of alliance member cities and political tensions. Currently the King's Council counts these leaders as council members:- Filip Thomson, Arch-druid of Five-Oaks
- [Redacted], the Ferrous (Iron) Lord
- [Redacted], the Harold of Hornwood
- Geoffry IV, Lord of Castle Gottfried
- [Redacted], Lord of Erythnul
- [Redacted] Blackfiar, Lord of Saddles
- Lauren II, Lord of Thyren and Second Heir to Caste Gottfried
- Giotto Vitelli Geoffry, Lord of Ulek and Third Heir to Castle Gottfried
- [Redacted], Marshal of Conor
- [Redacted] Lockswell, Marshal of Security
- [Redacted], the Mayor of Riverwood
- [Redacted], the Vapple King
- Elton Wilfrid, Viscount of Verbobonc and the Open Lord of Port Hulsor
Comments